Although both games are
sold seperately, Transformers: Autobots and Transformers: Decepticons
are both essentially halves of one game-- they both play the same, have
mostly the same environments, and share a similar interface, but one game
focuses on the Autobots' side of the story, while appropriately, the other
focuses on the Decepticons' POV. Guess which game focuses on which.
To begin, I'll focus
on the myriad similarities between the two games before focusing on the
few differences. Like the main console Transformers
Movie game, both games feature a "Grand Theft Auto"-like freestyle
environment, where you can tackle missions that will further the storyline,
tackle optional tasks and try to earn gold medals on them for completeness'
sake, or just roam around and create mindless destruction. (Health and
Energy power-ups come from destroyed enemies or vehicles, and certain abilities
aren't unlocked until certain points in the game. Like the main console
game, you can pick up and throw certain things like cars and stoplights,
but because of the limited resolution, the environments aren't nearly as
destructible on the DS games.) Also like the main Movie game, the plot
of each game follows the movie somewhat closely, but diverges at multiple
places and expands on it from the Transformers' POV greatly. In fact, short
of hearing occasional calls over the police or Sector 7 radios to send
backup or fire at you, you'll have no direction interaction with humans
whatsoever in this game, whether you're playing as Autobots or Decepticons--
Sam, Mikaela, and the like are completely absent from the game in any form.
The single-player game, just like the "main" console movie game, is also
quite short, only taking 4-8 hours to complete depending on your skill,
though the optional missions and Allspark Wars extend the playtime to a
much more acceptable length. The difficulty of said missions ranges from
really easy to pretty darned hard, though no mission approaches the sheer
level of frustration of some of the missions in the "main" Movie game,
thank goodness. You also have a certain "threat level", where if you create
too much destruction endless waves of cops and Sector 7 will be on you
until you lay low in vehicle mode for a while. This helps to emphasize
the "disguise" aspect of the game, though many challenges such as races
require you to use your alternate form as well. A radar on the DS' lower
touch screen helps you find nearby enemies or target locations, and by
touching specific areas on the touch screen you can transform, scan a vehicle,
or check the area map (all the other functions are done via traditional
button-pressing). The usage of the touch screen works well, though the
game doesn't require the exacting use of the DS stylus like many other
games for the system-- essentially what the touch screen does is give you
three more buttons, no more, no less. The controls as a whole work well,
with the sole exception being the camera-- using the L and R buttons to
turn the camera is a good idea in theory, but the camera turns a bit too
slowly for some of the faster-paced missions. If you're in a flying vehicle
form and go a bit "too" high, the camera can also shake and act a little
buggy, as well. The controls for the vehicle forms are very good, however,
considerably more so than the "main" Movie game's-- the ground vehicles
move especially well, as do the helicopters, though if you have a jet alternate
form it can take a little getting used too, primarily because you move
so fast.
The graphics in the
games are about what you'd expect from the Nintendo DS-- 3-D, but limited
in the models' complexity and textures, both due to the small screen size
and the capability of the handheld system. Some of the five different environments
do seem a bit plain and un-textured even considering this, however, particularly
Hoover Dam. The environments' size differs significantly, though, from
being pitifully small for a game like this (the Arctic, the Desert, Casino
Strip) to being so utterly huge I'm surprised they were able to get it
all in the game without any loading times (the city Tranquility). The Transformers
characters and vehicles themselves are about as good as you can expect
from a DS game, though. The voice acting is also top-notch, with Peter
Cullen returning to voice Optimus Prime and Frank Welker voicing Megatron.
That's not to say that the other voice actors don't do a good job with
their characters either, however. And given how much dialogue accompanies
some missions, I'm very glad to see that the voice acting and dialogue
is as good as it is.
Throughout the missions,
you can play as many of the Transformers from the movie (story missions
must be completed by a certain character, but most optional missions can
be completed by anyone), but unlike the "main" game, you have your own
nameless Autobot or Decepticon character that you use to complete many
of main missions (with the story changed to accomdate them appropriately),
and that character not only levels up and gains experience as you progress
through the game, but can scan nearly any vehicle in the game and store
it in its databanks as an alternate mode! Racing along on the streets and
find out that you a helicopter would be better suited for your particular
mission? No problem! Just a few quick button presses to get to a vehicle
select menu and back and you're now a helicopter Transformer! This is definitely
the coolest aspect of the game, as you can choose from over 30 different
vehicle modes in each version of the game, with about 7-10 vehicles being
exclusive to one version. Each vehicle and corresponding robot mode has
its own unique characteristics as well, such as better handling in exchange
for lower speed or better firepower in exchange for lower durability, to
use a few examples. It also gives you something else to do in the environments--
hunt down new alternate modes. Most are driving out on the roads, but a
few can only be found in special hidden places or unlocked via playing
Allspark Wars.
Speaking of the Allspark
Wars, using the Nintendo DS' Wi-Fi feature, you can log onto the Internet
daily, download a daily mission, and then play it as many times as you
wish to gain points for your side before uploading your results. Every
day the owners of the Autobots and Decepticons games compete to gain control
of one of seven shards of the Allspark, with the side earning the most
points gaining control of a piece of the Allspark for that day. It sounds
better than it actually is, however. For one thing, none of the missions
are new-- they're all just optional missions taken from the single player
game-- and you can't interact with any far-away players on missions or
anything like that. Also, you are rewarded with "Wi-Fi Tokens" for completing
the previous day's mission, which can help you unlock extra vehicle modes
and cheats for your game, but the number of Wi-Fi Tokens you receive is
determined by whether your side wins or loses that day, not by how good
YOU actually did on the missions, which sort of diminishes the value of
them. How many times you play a day also doesn't seem to have an effect
on the number of tokens you get other than increasing your sides' score,
as well. Many of the mission goals are downright inane or boring, as well,
with an example being "Throw as many objects as you can before the time
runs out". The Allspark Wars quickly lose their novelty because of these
downsides, unfortunately. (Thankfully, the main storyline missions tend
not to be nearly this boring, for the most part.)
I regrettably can't
comment on the Wi-Fi Multiplayer, as you have to know someone else who
has a Transformers: Autobots or Transformers: Decepticons
DS game and who is sitting within 60 feet or so to play against them, and
I don't know anyone else personally who has a DS, much less one of these
games. Apparently you can verse other players in different environments
in traditional multiplayer matches equivalent to deathmatch or king of
the hill, but I can't comment on how well-done this part of the game is.
Regarding what's different
between the two DS games, it's mostly the graphics used for the interface,
the storyline, and the particular characters you can use in each game.
The Autobots' game interface is appropriately red-colored and more roundish,
while the Decepticons' game interface is purple-colored and sharp-looking,
which really help with the feel of the games, in addition to the different
music used for each game. In the Autobots' game, you can play as any of
the five Autobots from the movie or your own experience-gaining, alternate
mode-shifting Autobot. The number of missions each Autobot is used in varies
too much, though, with Bumblebee being used far too often while poor ol'
Ratchet gets used in only one mission. A similar imbalance occurs in the
Decepticons' game, with you playing as Starscream and Brawl very little.
(The other playable characters, besides your Create-A-Con, are Megatron,
Blackout, and Barricade. Scorponok, Frenzy, and Bonecrusher aren't playable
or even mentioned, unfortunately.) The storyline and dialogue really helps
you get a feel for each individual character and their respective sides'
philosophy, particularly the Decepticons, who barely got to have any interaction
the actual movie, but have tons here. And, although the Autobots' storyline
appropriately follows the movie more closely, the Decepticons' storyline
isn't just "conquer the world", but has a few quite interesting subplots
that really add to the story. In addition to a few alternate forms for
your Create-a-Bot that are exclusive to only one version of the game, each
version also has one environment unique to it-- the Autobots get their
own Arctic environment, while the Decepticons get a Desert environment
to themselves.
Overall, I think that the DS Movie games are the best versions of the Movie games to come out, with simple, yet exciting gameplay and a unique twist what with your Create-a-Bot and all. It falls short in a few areas-- namely its length and the creativity of some of the missions-- but it's still a thoroughly enjoyable game. Recommended, though if you purchase both some parts of each game will seem a bit more familiar than I'd like complimentary games to be.
Graphics: 7/10
Music: 7/10
Gameplay: 15/20
Storyline: 10/10
Level Design: 7/10
Cutscenes: 10/10
Controls: 18/20
Replayability: 7/10
Overall Rating:80/100 Great
(Screencaps taken from Gamespot.com)