Thunderhead w/ Major Tungsten
Vehicle Mode w/ Major TungstenWeapon Mode w/ Major TungstenRobot Mode
Allegiance: Autobot
Size: Human Alliance Deluxe
Difficulty of Transformation to Weapon Mode: Medium
Difficulty of Transformation to Robot Mode: Easy
Color Scheme: Light milky gray, moderately light orange, black, and some metallic silvery blue, dull metallic bronze, and silver
Rating: 8.6

    Thunderhead's vehicle mode is some... four-legged... treaded... thing. It looks kinda like a bulkier version of Cybertron Scrapmetal, that's about all I've got. Anyways, it DOES look pretty cool and unique, even if it's pretty obvious where the robot limbs come from on a four-treaded vehicle like this, heh. Given that there's not much of a real-life equivalent here, it's hard to say whether this mode is properly proportioned or not, but it LOOKS like it would be. The only robot mode extra is the head, which is tucked behind the main gun. As long as said gun on top of the mode is kept in place, it's pretty easy to ignore the head-- but take off the gun, and it's fairly obvious. The mold detailing on Thunderhead is quite intricate and well-done, with treads, pipes, and and all sorts of details everywhere. His color scheme of gray, black, and orange doesn't do much for me and is rather boring, but again, it does help him fit in more with the realistic tones of the Movie toys. At least the orange provides SOME color, along with the gold accent paint. There's not an area too large of any one color, at least. As for his weaponry, in addition to his large removable gun on top, he has two double-barreled C-clip weapons, which can be taken off of the sides of the front and clipped onto any figure with the same attachment points, or on the lower "forearms" or frontal bars as far as Thunderhead's own C-clip points go. On an extended seat on the back end rides Major Tungsten, Thunderhead's human partner. It's a pretty standard Human Alliance human figurine, in terms of movement and looks-- just a regular soldier guy, it appears. There's a solid peg on the back of the chair for Major Tungsten (or another Human Alliance human figurine) to plug into, but if you want there is an additional point of connection in terms of handlebars on the back of Thunderhead's head piece, where Major Tungsten can place his hands around.
    Thunderhead's "weapon" mode is actually the only weapon mode out of the DotM Human Alliance deluxe line that isn't meant for larger figures to hold. Rather, it's a "mech suit" for Major Tungsten, with the front grill-piece coming into place over the upper half of the Major's body. In addition, Thunderhead's main body bends a little and provides for a two-legged stance in this mode with hands folding out of the arms, though all the artillery on top is still there. It's sort of a "halfway" mode in between vehicle and robot modes, sure, but it's my favorite of all the Human Alliance deluxe "weapon" modes simply because it does what Human Alliance figures should do best-- intergrate well with their human figurines, as opposed to the whole figure being held oddly by one of the few toys large enough in the line to hold them up with one arm. That said, because of the transformation the arms of the mech are too far back there, so they can't reach forward much beyond the front of the protective "grill".
    Thunderhead's full-on robot mode isn't quite as good as it at first appears. The proportions are certainly there, as Thunderhead looks like a well-proportioned, bulky-but-not-too-much-so robot. He's also got some really nice mold and paint detailing on his chest and mask-like face which helps to drive the eye there, and his removable main gun can be held snugly in either of his fist holes. However, the top portion of the other two modes-- such as the top guns, chair, and front protective grill-- simply hang behind his back unceremoniously, with some of those pieces quite low and a bit of an eyesore (though at least he's still stable). In addition, the knees and elbows have rather restricted articulation in this mode due to the design of the toy, with plastic pieces blocking some areas of movement unnecessarily. The total list of articulation for Thunderhead looks fairly decent-- he can move at the neck, shoulders (at two places), elbows (at two points), a little at the wrists, and at the hips, knees (at two points), and ankles. But with all that blockage at the elbows and knees, he has considerably less movement than you'd think. (This list of articulation points also applies to his other modes, minus the head and/or wrists, of course; however, the shoulder and elbow points can move a bit more freely there.)
    Thunderhead has a pretty interesting and well-done vehicle mode and "weapon" mech mode, but his color scheme is a bit dull and his robot mode a bit disappointing, what with its backpack of parts and somewhat restrictive articulation. Still, he has the best "weapon" mode of the line for sure, and a good number of weapons for this size of a toy. Mildly recommended.



Thunderhead Bio:
Everything Thunderhead does, he does loud. As an artillery commander, he is an expert at raining down fire on enemies hundreds of miles away. His partnership with Major Tungsten is easy-- both of them are loud, and more than happy to drop a storm of explosive shells on the heads of unsuspecting Decepticons.
Strength: 9.0
Intelligence: 6.0
Speed: 3.0
Endurance: 9.0
Rank: 9.0
Courage: 7.0
Fireblast: 8.0
Skill: 7.0

Review by Beastbot

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