Starbase Class Starbase
Size length: 40 km
Size width: 40 km
Armor: Heavy capital ship armor.
Weapons: 130 heavy Incinerator Beams, 379 medium
Incinerator Beams, 547 light Incinerator Beams, 20 torpedo launchers.
Shields: Energy shields 1 800 000.
Special Equipment: Cloak detectors, advanced sensors,
advanced communications, sensor jammers, communication jammers and enhanced
long-range scanners.
Fighters: 380 fighters
Max. crew: 150 000
Norm. crew: 25 000
Min. crew: 1 000
Cargo space: 10 km³
Reactors: 10 large Antimatter reactors and 17 large
fusion reactors.
Info: Starbase is pretty much the most common defense
base in the GA. It's also sometimes used as a space dock and quite commonly
used as a living place, but mostly its duty is to protect large colonies or
somehow important colonies, sometimes its mission is to protect some bases or
other installations. Starbase was designed by Humans, but was then modified
by Gigerdians, before the Dominion war. Starbases holded several Dominion attacks
during the Dominion war and also holded many Lightness attacks during the Lightness
war. Starbases have remained as one of the main defense bases because of their
effectiveness.
Here's picture of Starbase in Space.
Overseer
Class Heavy Command Starbase
Max. Crew: 7 000
Min. Crew: 500
Length: 9, 656 064 km
Weapons: Classified!
Shields: Heavy Antimatter Shields.
Special Equipment: Cloak detectors, advanced
sensors, advanced communications, sensor jammers, communication jammers and
enhanced long-range scanners.
Fighters: 811 Fighters (about)
Cargo space: 3 km³
Info: Also known as the GA superbase.
There are 4 of these bases. One of them has been constructed at every quadrant
the GA has presence. It serves as the main command base of that quadrant and
has several battle groups to protect it. Its commander is usually a high ranking
admiral or a general. Recently, the superbase of the beta quadrant was attacked
by the LaFin, but the base destroyed the whole LaFin fleet instead.
EF-7 Class Fleet
Support Starbase
Max. Crew: 600
Min. Crew: 100
Length: 8 km
Weapons: Four Antimatter Guns and Six Plasma
Point-Defense Cannons.
Shields: Heavy Antimatter Shields.
Special Equipment: None.
Fighters: None.
Cargo space: 2 km³ (about)
Info: A standard GA shipyard with the ability
to repair ships, dock with transports and large freighters. Has a fusion reactor
and 3 bridges. Doesnt carry any fighters. These are mostly used to support
larger fleets going or coming from battle.
Station Prime
Class Population Starbase
Max. Crew: 200 000 (about)
Min. Crew: 10 000 (about)
Length: 39 km
Weapons: None.
Shields: Light Antimatter Shields.
Special Equipment: None.
Fighters: Can't be calculated (All The Fighters
Aren't GA Military's)
Cargo space: 14 km³ (about)
Info: The station prime was constructed in the
orbit of Gigerdi Prime during signing of the Gigerdi Alliance. It was meant
for the families which moved back from the Independent Gigerdi Federation
back to the homeworld. It had comfortable homes for the new occupants. It
has 2 main fusion reactors to power up the station and the other systems.
The whole station had 20 major gardens, 20 minor gardens, 600 holodecks and
the other usual comforts of a population starbase. The station has 4 major
blocks for the occupants which is operated like a huge space city,
the reactors are maintained by civilian maintenance personnel. Security is
handled by the GA government. The station prime has never been attacked except
once, when the crazed Daglian fleets attacked Gigerdi Prime, but failed in
the attempt. Anyway, the Station prime still exists. It was heavily damaged
during the Emissary attack, still they weren't able to destroy Station Prime.
Gigerdis
Class Small Population Station
Max. Crew: 100
Min. Crew: 10
Length: 1 km (about)
Weapons: None.
Shields: None.
Special Equipment: None.
Fighters: None.
Cargo space: 200 m³
Info: The Gigerdis was the first space station
the gigerdians ever constructed. It was launched into the orbit of Gigerdi
Prime in 2205. It served mainly as a supply depot for the ongoing ships and
was later moved into the orbit of the moon, Gigerdii.
Freedom Class
Colony Station
Max. Crew: 10 000 (about)
Min. Crew: 200
Length: 6,7 km
Weapons: Four Light Particle Distruptors.
Shields: Light Or Heavy Antimatter Shields.
Special Equipment: Cloak detectors, advanced
sensors, advanced communications, sensor jammers, communication jammers and
enhanced long-range scanners.
Fighters: 8 Fighters.
Cargo Space: 2 km³ (about)
Info: The Freedom class station is actually the
heart of any colony world. It has a ship dock, a small dry dock and the secondary
office of the planetary governor and the Garrison leaders. It is the diplomatic
center where some of the treaties and other matters are dealt, which can not
be negotiated at the colony world's capital.
Freaker Class
Starbase
Size length: 39 km
Size width: 38 km
Armor: Heavy cap ship armor.
Weapons: 125 heavy Incinerator Beams, 368 medium
Incinerator Beams, 530 light Incinerator Beams, five missile launchers, 90
light pulse cannons and 19 torpedo launchers.
Shields: Energy shields 1 850 000
Special Equipment: Cloak detectors, advanced
sensors, advanced communications, sensor jammers, communication jammers and
enhanced long-range scanners.
Fighters: 184
Max. crew: 100 000
Norm. crew: 25 000
Min. crew: 100
Cargo Space: 8 km³
Reactors: 10 large Antimatter reactors and 11
large fusion reactors.
Info: Freaker is again a bit altered version
of the Starbase, which has lesser weapons, but better shielding. It's one
of the commonest starbase in the GA, maybe a bit more widely used than the
Starbase. Freaker was designed during the Lightness war. Freaker like Starbase,
is used as a colony or base protector, but is used to protect only larger
colonies. Also it's used as a living station. First Freakers were built during
the Lightness war and few of them were damaged or destroyed. Some survived
from the war with no damage at all. IPA forces disabled few Freakers during
the GA-IPA conflict. Currently quite a lot of Freakers are in service.
Ticonderoca Class
Medium Battle Station
Max. Crew: 3 000
Min. Crew: 1 000
Length: 6,5 km
Weapons: 20 medium pulse cannons, 40 Light Pulse
Cannons, 20 Heavy Plasma Turrets and Four Plasma torpedo launchers.
Shields: Energy Shields 145 000
Special Equipment: Cloak detectors, advanced
sensors, advanced communications, sensor jammers, communication jammers and
enhanced long-range scanners.
Fighters: 58 Fighters
Cargo Space: 2 km³
Info: An older battle station, still being used
in some colony worlds. Has some places for troopers and for additional crew.
Has a good amount of fighters, too. It has a fusion reactor to power the station
up. It is actually the number 2 in the list of colony protectors.
EE-9 Class Defense
Station
Max. Crew: 180 000
Norm. Crew: 6 500
Min. Crew: 600 (about)
Length: 100 km
Weapons: 19 Medium pulse cannons, 20 Light pulse
cannons, Five rotating plasma batteries, Seven Pulse Incinerator Beams, Four
plasma torpedo launchers and 200 Energymine launchers(Weaponry May Vary).
Shields: Energy Shields 2 700 000 Or Antimatter
Shields.
Special Equipment: Cloak detectors, advanced
sensors, advanced communications, sensor jammers, communication jammers and
enhanced long-range scanners.
Fighters: 150 Fighters.
Cargo space: 20 km³
Info: The EE-9 class defense stations are quite
old, but are still used. They were first constructed at the beginning of the
first Gigerdi civil-war, but are still used. They have medium weaponry, but
cant really stand against an multi armada attack, many of the gigerdian
colony worlds have these stations as their primary orbital defense. Although,
the GA military strategic command has decided to decommission these stations
and build a new capital-class station in its place. One of these stations
were destroyed during the Lightness attack to the Gigerdi homeworld.
Capital Class
Heavy Defense Station
Max. Crew: 5 000
Min. Crew: 200
Length: 70 km (about)
Weapons: 30 Heavy Particle Distruptors, 20 Medium
Particle Distruptors, 40 Light Particle Distruptors and Two Torpedo Launchers.
Shields: Heavy Antimatter Shields.
Special Equipment: Cloak detectors, advanced
sensors, advanced communications, sensor jammers, communication jammers and
enhanced long-range scanners.
Fighters: 80 fighters.
Cargo space: 17 km³
Info: The defense station which will soon be
constructed in the place of all of the old EE-9 class defense stations. The
Capital class has upgraded weaponry, shields and armor. It is better in every
way.
Lighter Class Colony Protector
Size length: 15 km
Size width: 15 km
Armor: Heavy capital ship armor.
Weapons: 18 heavy Incinerator Beams, 90 medium
Incinerator Beams, 260 light Incinerator Beams, eight ion turrets and 12 torpedo
launchers.
Shields: Energy shields 550 000.
Special Equipment: Cloak detectors, advanced sensors,
advanced communications, sensor jammers, communication jammers and enhanced
long-range scanners.
Fighters: 40 fighters.
Max. crew: 45 000
Norm. crew: 10 000
Min. crew: 100
Cargo space: 4 km³
Reactors: Five large Antimatter reactors and six
large fusion reactors.
Info: When planet is colonized some colony protector
is always built to there or at least nearby. Sometimes it can be Lighter class
colony protector. It's not so heavy, but can withstand small or medium sized
attack or at least hold them off as long as reinforcements arrive. Lighter was
designed during the Dominion war to not to be so huge station, but more a medium
sized station, which still would have good defense capabilities. Lightness destroyed
and damaged quite a lot of these during the Lightness war, fortunatly most of
them were evacuated before they were destroyed. Lighter still remains to be
one of the GA's colony protector stations.
Here is picture of Lighter class
colony protector in space.
Neutralizer Class Outpost
Size length: 10 km
Size width: 10 km
Armor: Average capital ship armor.
Weapons: 12 heavy Incinerator Beams, 60 medium
Incinerator Beams, 100 light Incinerator Beams and seven torpedo launchers.
Shields: Energy shields 285 000.
Special Equipment: Cloak detectors, advanced sensors,
advanced communications, sensor jammers, communication jammers and enhanced
long-range scanners.
Fighters: 24 fighters.
Max. crew: 30 000
Norm. crew: 7 000
Min. crew: 10
Cargo space: 3 km³
Reactors: Four large Antimatter reactors and five
large fusion reactors.
Info: Neutralizers are long-range outposts that
usually guard borders or specific areas. Neuralizers are also used to provide
sensor and communication support. Currently these stations aren't much in use,
but still quite a lot of these are located in different borders or just in some
areas of space. They were designed a bit before the Dominion war started and
then became quite used as a border outposts later they started to loose their
position constantly and nowadays no more of them are built, but those that still
exist have been left to stay there for sometime at least.
Here is picture of Neutralizer
class outpost.
Minor Class Outpost
Size length: 200 m
Size width: 200 m
Armor: Light capital ship armor.
Weapons: One heavy Incinerator Beam, five medium
Incinerator Beams, 12 light Incinerator Beam and two torpedo launchers.
Shields: Energy shields 50 000.
Special Equipment: Enhanced long-range scanners.
Fighters: One fighter.
Max. crew: 400
Norm. crew: 100
Min. crew: 10
Cargo space: 30 m³
Reactors: One large Antimatter reactor.
Info: Standard border outpost, small, but not so
weak. These usually guard borders of Gigerdi Alliance.
Minor is only used as a border outpost and a lot of these are located all over
GA borders, usually if borders change then these outposts are transferred to
the location where the new border is. These were prime targets for Lightness
at the start of the Lightness war, but later they seemed to left the border
outposts alone, some were evacuated and left to operate with minimal crew. In
the GA-IPA conflict, IPA disabled a lot of these stations, only one was destroyed,
but Vemrer forces during the conflict. Lots of Minors are in the GA territories
currently.
Here is picture of Minor class outpost.
Collector Class Mining Station
Max. Crew: 500
Min. Crew: 200
Length: 4, 828032 km
Weapons: Four light laser turrets and One missile
Launcher.
Shields: Energy Shields 240 000
Special Equipment: None.
Fighters: None.
Cargo space: 1,5 km³
Info: There were only 1 of these Collector classes
made, it was at the end of the first gigerdi civil-war. The original idea was
Kyle Gigerdis. Just when Kyle Gigerdi had formed the new state using the
name Independent Gigerdi Federation, the mineral Dragonium was discovered
at that time unknown Texian border. The Independent Gigerdi Federation decided
that they would have an edge if they could control the new Mineral, so a new
kind of station was constructed to retrieve the mineral, but it was sabotaged
and destroyed just a few days after it was brought on-line by the infamous pirate
leader Gevu-gee. The Collector was pretty huge, but had a lot of
mining equipment in it so there werent any space for fighters of any kind.
The bridge was situated at the front and the main reactor was situated at the
back along with the quarters and recreational areas. It had some defenses, but
was pretty alone when against the deadly invasion against the pirates.
Scofi Class Science Station
Size length: 10 km
Size width: 10 km
Armor: Average capital ship armor.
Weapons: None.
Shields: Energy shields 500 000.
Special Equipment: Special science and research
capabilities, mineral scanners.
Fighters: 40
Max. crew: 35 000
Norm. crew: 20 000
Min. crew: 20
Cargo space: 2 km³
Reactors: Three large Antimatter reactors and four
large fusion reactors.
Info: Scofi class is the standard science station
in the GA currently. They are usually located orbiting planets, close to anomalies,
nebulas, moons, asteroids or some other places that might require science station.
It was designed after the Gorg war and has been upgraded quite frequently after
that. New technology isn't usually created onboard science station, but some
stations have been made to create new technologies. Always a base or ship(s)
is protecting science stations, still the science station does have fighters
to protect it from a small attack and the station also has good shielding. Quite
a lot of Scofis are researching in the GA currently, a lot of Scofis are located
in the Andromeda.
Here is picture of Scofi class science station orbiting a planet.
Anomaly Class Science Station
Max. Crew: 1 000
Min. Crew: 400
Length: 680 m
Weapons: Seven Medium Plasma Point-Defense Turrets
and Three Anti-fighter batteries.
Shields: Energy Shields 40 000
Special Equipment: Special science
capabilities.
Fighters: None.
Cargo space: 200 m³
Info: The anomaly class is the standard GA science
station found near nebulas and space anomalies. These classes were made at the
beginning of the Dominion war and lasted ever since. It has a one primary fusion
reactor for the whole ship, the crew quarters are quite big. The weaponry is
medium in case of an attack.
Absolom Class Subspace Relay
Station
Max. Crew: 200
Min. Crew: 0
Length: 900 m
Weapons: None.
Shields: (Some Models Have, Some Models Have None).
Special Equipment: None.
Fighters: None.
Cargo space: 400 m³
Info: These Absoloms are used to relay subspace
messages between worlds and fleets. They are quite old but have always been
modified for the next age. Normally the station needs no crew, but in case of
an emergency it can be used as a base.
465-B Class Listening Post
Max. Crew: 10
Min. Crew: 5
Length: 400 m
Weapons: None.
Shields: None.
Special Equipment: None.
Fighters: None.
Cargo space: 40 m³
Info: Standard listening post in orbit of several
worlds used to monitor subspace transmissions, stellar anomalies and fleet movements.
Standard Gigerdian Shipyard
Size length: 40 km
Size width: 18 km
Armor: None.
Weapons: None.
Shields: Energy shields 600 000.
Special Equipment: None.
Fighters: None.
Max. crew: 80 000
Norm. crew: 40 000
Min. crew: 100
Cargo space: None.
Reactors: One large Antimatter reactor.
Info: Standard Gigerdian shipyards are located
all over the GA. It can build almost any kind of ship, though not the totally
biggest ships, but it can be modified to build those as well. The design is
quite old, it's not fully sure when this shipyard came into use, but it has
been in service for a long time and probably will be. Shipyards also require
protection, still some of these were destroyed during the Lightness war, Dominion
war and Gorg war.
Here is picture of Gigerdian shipyard in space.