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NEWS UPDATES
5/30/2000-6/30/2000
IRC CHAT ANNOUNCED FOR FALLOUT TACTICS
Chris
Taylor - Interplay
We have an IRC chat on Monday, 3 July 2000
at 5:00 PM pacific.
west.gamesnet.net
#FalloutTactics
Excellent! Hope to see you there!
*Moonbiter: I hope to see
everyone there!!!!
Well everybody else has it up but there are 4 new
screenshots at Gamespy.
New screenshots are always cool.
Chris
Taylor - Interplay About
Critical hits:
We plan on revamping the
critical hit table to have more crippled effects and less damage
multiples.
Chris also answered these questions.
1. Breakable/repairable armor.
A. Not at this time. Some critical effects may destroy armor.
It's an idea at this stage.
2. Guns what will suck or be unusable when crit failure.
A. Hmmm. Beyond what the current critical chart does? I dunno.
3. More optimized bodypart damage, hmm not possible to kill
by shooting in third toe on left leg.
A. No. Consider it shock. While it doesn't happen as often in
the real world as it does in Fallout, it is most certainly
possible to be killed from being shot in the toe. The human body
is an amazing machine, on all sorts of different levels.
4. positional covers like small walls what cover you 100 %
when you are lying on ground but none when you standing.
A. Yes.
pax,
-Chris "I still have seven holes in my head" Taylor
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Hey everybody! Its been a while since my news
update, a combination of being busy and nothing really new being
discussed on the board. Speaking of which I guess I am still
confused on the whole message board thing. At this time the new Webboard
and the old message
board are still up and working. Chris is apparently
answering questions at both. So
if you want to stay current I would suggest keeping up with both
for the time being. First off I
found a message about a new interview with Chris Taylor at
Freelance - Absolute Games I am unsure as to the name of the
site hosting the Interview because it is mostly in Russian. If
you know what it is please let me know. Check it out here Chris
Taylor's Absolute Games Interview as it has lots of great
info. Secondly here are Chris's
latest answers. Chris
Taylor - Interplay
Currently, there is no fog of war for
buildings. You will only see people when they are within your
LOS (line of sight).
We talked about having a
"black" fog of war until you discover the terrain.
That's a possibility. May or may not happen. and
this about your equipment at the start of the game. Anyways,
yes, you start with pretty basic equipment. The BOS has a
limited amount of "good" equipment and you have to
earn it. You can get more equipment through scavenging, trading
and improving rank.
There is an equipment pool. and this
about the rumored new screenshot and movie We
have another batch of pictures, but I don't know when they will
go up. We have to space them out, so it will probably be every
couple of weeks.
As for the movie: Man, I wish I knew... :)
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I think everybody is still trying to adapt to
the new board software. That include the designers:-) Chris
did have this to say about weapons modifications in the game.
There
is the possiblity of some weapon modifications, but more like:
* adding a silencer
* adding a scope
That kind of thing.
And it falls under the Repair skill currently. I
also added The
Final Battle Field and Vault
13 two new Fallout Tactics News sites to the links page.
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6/21/2000 New
Interplay Message Boards |
Interplay finally got their new board software
up and running. As of the 23rd of June the old message boards
will no longer be available for use. To
use the new boards you must register and then login in. To reach
the Fallout boards you must go to http://www.interplaygames.com:8080/~fallout,
this will take you to the page. If you have not joined you will
be prompted to do so. To be honest it is
something of a pain at first but once you get the hang of it,
the boards are fairly nice. -Moonbiter
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6/19/2000 Slow day on the Board |
Well there hasn't been any new items off of the message
board. Fan involvement has picked up though, with discussion of
a map site being the most productive. Here is a temporary link
to the sites homepage. Note their isn't much there since this is
the planning stage.
In addition I received the first real "submission"
of a Fallout Tactics Clan to the Tactica Clan list. Check out
the Desert
Talons website.
Chris
Taylor - Interplay did
manage to answer these questions today.
Q. Is fallout BOS gonna be like the shadow company engine or
be it?
A. Erm. No.
Q. And will the view be fixed?(i think it is but might as
well recheck)
A. Yes.
Q. Will charecters be editable in multiplayer?
(such as a ghoul in capri pants)
A. Statistically: yes. Color: somewhat. Texture: not easily.
Q. Where going to have power armor right i mean everbody in
the Brotherhood had it?
A. Not everyone in the BoS has powerarmor. There are different
ranks which control who has access to what equipment. This is
also a smaller group of BoS, with access to less material and
the divine tools used to create them.
Q. Where going to have to fight slews of super mutants aren't
we?
A. Where? Erm. Lots of super mutants, yes. But wait! That's not
all...
Q. Is the brotherhood of steel racist?
A. No, they hate everyone equally.(1)
(1) That was a joke...
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6/16/2000 Back in Buisness |
I am back and updating the pages. Thank you for coming back.-Moonbiter, Lord of Nothing
Fallout Tactics recieved the E3 2000 Best of Show award in
the category of BEST REAL TIME TACTICAL from The
Wargamer. More information can be found at the Fallout
Tactics Website and at: www.wargamer.com/e3-2000
New Fallout Tactics information from the past week.
The Kreegle's
Unofficial Fallout Tactics FAQ is now available in HTML
format over at Duck and Cover. You can also download a word
document version if you want..
Ed Orman -
MicroForte answered two questions which shed some light on the
tutorials and what goes on between missions.
"will there be training missions for "newbies"
to get to grips with the control interface?"
Yep. Currently, the plan is to weave the tutorial aspects of
the game into the beginning missions.
"will there be much contact with groups like the
Brotherhood, all that "a place to call home" stuff, or
will you be pretty much dumped out in the wastes on your
own?"
Between missions, when you're at one of the Brotherhood
Bunkers, you'll be able to wander around, get some rest and
healing, chew the fat with the local soldiers, and interact in a
variety of other ways. |
6/05/2000-6/13/2000 Out of the Area |
There will be no new updates to Fallout Tactica until the
13th of June due to the fact that I will be out of town until
then. Look for the debut of the Black Company clan and many
other new areas for you to explore coming online during that
week. Things are changing and changing fast.
If you stop by and have any comments or idea's you wish to
share, send them to me by e-mail. I will answer as soon as I get
back. Thanks to each of you who have stopped by, e-mailed me
and made the first two weeks of this Fallout Tactics site, fun
and exciting. -Moonbiter, Lord of Nothing |
6/0/2000 Huge Development Update |
Tony
Oakden - MicroForte
Posted this huge update on the Development of the game. Sounds
like the game is moving right along.
I think these have already been covered but they are good
questions so are worth re-itereating;
1. It will be possible to create a squad and move it between
encounters in multiplayer. We currently don't think we can have
character progression in multi-player but it is something we
have thought about. Our main concern is hacking characters and
balancing the stats of the different Squads.
2. Character creation is identical to the original Fallout,
even down to the layout of the screen and the PIP boy
characters! We have one or two new traits and skills but they
fit perfectly into the existing system. As with the original
Fallout there will be a pool of characters to choose from and
you will be able to save a character and reload it for use in a
multiplayer game.
3. We currently have mock ups for most of the GUI's and we
could release screen shots of these. However they arn't properly
finished and look pretty much like the original Fallout ones
anyway.
4. The only member of the original Fallout Team directly
involved is Chris Taylor - who was the game designer for Fallout
1. He is working in a consultancy role on this project and his
experience and ideas are proving invaluable. He is also helping
to make sure that we stay true to the original Fallout ideals!
We also have access to a huge amount of source material from the
original Fallout even down to source code so we are able to
exactly duplicate the exisiting combat system and character
stats system.
5. I don't think there will be a public beta test as such but
we will be releasing pre-release demos of the game ,both single
and multiplayer level to the press, and I hope these will
provide us with a chance to get some last minute feed back for
tweaking game play. And no I don't have the dates for these but
we hope it will be later this year!
6. We are now into the final stages of development.
Currently;
Drawing Engine is about ~90% (just optimising now)
Multi-player is about ~80% (we demonstrated this at E3)
Combat ~80% (again this just needs tweaking)
AI ~50% (lots to do here but the hard stuff like path finding
is in. The rest is all designed on paper and ready to go in!)
Mission design 100% in rough and about 50% detailed
Level design ~50%(again lots to do here but we have a very
good set of in house tools developed which make the tile
placement really easy)
Level Art - ~80% of our tiles are rendered ready to be built
into levels - currently we have over 10,000 rendered tiles ready
to go in.
Character Graphical Design ~80% (we are getting to the
pointer where only critters and miscelaneous charcters are left
to be done)
Animation of characters ~60% (this is a real pain as we have
lots of animations and they take ages to render even on dual
P500 it is an overnight job to render a handful of characters
animations. But we have plenty of time in our schedule to do
this.
I'll try to keep everyone posted of progress but currently we
are on schedule to go into beta later this year.
Regards,
Tony Oakden |
6/02/2000 A few more answers from
Chris Taylor |
Maximum Multiplayer size
Chris
Taylor - Interplay
36 characters maximum in a multiplayer game.
Up to six players with six characters each.
Up to 18 players with two characters each.
That's the plan. May change.
pax,
-Chris "I'm changing" Taylor
Tony
Oakden - MicroForte had
this to say about Starting Inventory. It also sheds some light
on multiplayer controls for level/items.
You start as a new recruit which restricts your selection of
items and characters for use in your squad.
As the game progresses you get to choose from a wider
selection of weapons and characters. Also we have some special
missions where extra constraints will be placed on what
equipment you can take, for example in one mission you have to
travel as quickly as possible to a destination and are hence
limited, by weight, as to what equipment you can take.
In multiplayer it will be up to the host to decide what level
of characters and what equipment they have access to.
regards,
Tony O. |
06/01/2000 From the Message Board |
About the Drugs in Fallout Tactics.
Ed
Orman - MicroForte
Yep, you'll see most of the original chemicals plus some new flavors
to try. Since we're in a different region of the
continent, some recently developed drugs haven't traveled there
yet, and some new drugs have been cooked up by the locals.
Plus there's always the Brotherhood-sanctioned stimulants . .
.
]ed[
Will There Be Multiple Death Animations for each type of
Death? From Chris
Taylor - Interplay and Ed
Orman - MicroForte
Not really. Too many different animations lead to too much
artist and rendering time, please they fill up the CD-ROM really
darn fast, increase minimum specs and making loading times go
up.
pax,
-Chris "Evil! Evil!" Taylor
That said, we are having individual animations per character
- each character has its own flaming death, disintegration death, riddled with bullets death, all lovingly animated and
rendered . . . there's no sharing between them. But like Chris
says, this does chew up space pretty quickly, so there's only
one flaming death per character [in eight directions].
]ed[
On Sniping
From Ed
Orman - MicroForte
"will you be able to climb up on the roof of a one story
building and snipe from there"
Hell yes! You'll be able to climb to the top of a six story
building, and as long as you can see a target [perception, LOS],
you'll be able to fire at them. Don't expect to see too many six
story buildings, tho.
"will you be able to add attachments to a gun that
improve it's accuracy"
There will be a [limited] weapons upgrade system, on a per
weapon basis, that will improve various attributes of each
weapon. You'll carry those weapons and their improvements with
you from mission to mission.
]ed[
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05/30/2000 A few more answers from
Chris Taylor |
Q: Will the "Fallout Guy" be in
Tactics?
A: It wouldn't be Fallout without him.
Chris on 2d v/s 3d for Tactics:
Fallout Tactics is a 2D sprite/tile based game with the same POV
as Fallout 1/2. We do have elevations, and objects within the
game are tracked in pseudo-3D (allowing us to drop grenades down
on people, fire from the top of a building over some terrain and
so on...)
For the sake of argument, however, we could have done the
game in true 3D using polygons and textures. 3D cards are
getting to point where you can almost do in 3D what you can do
in 2D in terms of detail and complexity of the models _plus_
gain the ability to rotate the camera to view behind buildings
and so on.
However, I'm very happy with the decision to remain 2D for
FT. It is the right choice for the game currently.
pax,
-Chris |
Note - any spelling mistakes in the
Q&A
sections are not mine, I usually just copy/paste this stuff. Any other
mistakes are the fault of my spellchecker :-)
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