Site hosted by Angelfire.com: Build your free website today!


My Homepage

FALLOUT TACTICA  
Fallout Tactica
Fallout Tactics Clans

Fallout Tactica News
Tactica News Archives
Fallout Tactica Links

Fallout Tactica Strategy
Fallout Tactics Vehicles


FO TACTICS CLANS
The Black Company
D-7
Desert Talons
Golden Blade Clan

FALLOUT 1
Coming Soon


FALLOUT 2

Coming Soon


FALLOUT 3
Coming Soon


FALLOUT TACTICS OFFICIAL SITES 

Fallout Tactics (Interplay)
Microforté

 

 NEWS UPDATES 5/30/2000-6/30/2000

 

6/28/2000 Today's News

IRC CHAT ANNOUNCED FOR FALLOUT TACTICS

Chris Taylor - Interplay We have an IRC chat on Monday, 3 July 2000 at 5:00 PM pacific.
west.gamesnet.net
#FalloutTactics

Excellent! Hope to see you there!

*Moonbiter: I hope to see everyone there!!!! 

Well everybody else has it up but there are 4 new screenshots at Gamespy. New screenshots are always cool.

Chris Taylor - Interplay  About Critical hits:
We plan on revamping the critical hit table to have more crippled effects and less damage multiples.

Chris also answered these questions.
1. Breakable/repairable armor.
A. Not at this time. Some critical effects may destroy armor. It's an idea at this stage.

2. Guns what will suck or be unusable when crit failure.
A. Hmmm. Beyond what the current critical chart does? I dunno.

3. More optimized bodypart damage, hmm not possible to kill by shooting in third toe on left leg.
A. No. Consider it shock. While it doesn't happen as often in the real world as it does in Fallout, it is most certainly possible to be killed from being shot in the toe. The human body is an amazing machine, on all sorts of different levels.

4. positional covers like small walls what cover you 100 % when you are lying on ground but none when you standing.
A. Yes.

pax,
-Chris "I still have seven holes in my head" Taylor

 

6/27/2000 You got me!

Hey everybody! Its been a while since my news update, a combination of being busy and nothing really new being discussed on the board. Speaking of which I guess I am still confused on the whole message board thing. At this time the new Webboard and the old message board are still up and working. Chris is apparently answering  questions at both. 

So if you want to stay current I would suggest keeping up with both for the time being. 

First off I found a message about a new interview with Chris Taylor at Freelance - Absolute Games I am unsure as to the name of the site hosting the Interview because it is mostly in Russian. If you know what it is please let me know.  Check it out here Chris Taylor's Absolute Games Interview as it has lots of great info. 

Secondly here are Chris's latest answers.

Chris Taylor - Interplay 
Currently, there is no fog of war for buildings. You will only see people when they are within your LOS (line of sight).
We talked about having a "black" fog of war until you discover the terrain. That's a possibility. May or may not happen.

and this about your equipment at the start of the game.

Anyways, yes, you start with pretty basic equipment. The BOS has a limited amount of "good" equipment and you have to earn it. You can get more equipment through scavenging, trading and improving rank.

There is an equipment pool.

and this about the rumored new screenshot and movie

We have another batch of pictures, but I don't know when they will go up. We have to space them out, so it will probably be every couple of weeks.

As for the movie: Man, I wish I knew... :)

 

6/22/2000 Slow news day

I think everybody is still trying to adapt to the new board software. That include the designers:-)

Chris did have this to say about weapons modifications in the game.
There is the possiblity of some weapon modifications, but more like:
* adding a silencer
* adding a scope

That kind of thing.
And it falls under the Repair skill currently.

I also added The Final Battle Field and Vault 13 two new Fallout Tactics News sites to the links page.

 

6/21/2000 New Interplay Message Boards

Interplay finally got their new board software up and running. As of the 23rd of June the old message boards will no longer be available for use.

To use the new boards you must register and then login in. To reach the Fallout boards you must go to http://www.interplaygames.com:8080/~fallout, this will take you to the page. If you have not joined you will be prompted to do so.

To be honest it is something of a pain at first but once you get the hang of it, the boards are fairly nice.

-Moonbiter

 

6/19/2000 Slow day on the Board

Well there hasn't been any new items off of the message board. Fan involvement has picked up though, with discussion of a map site being the most productive. Here is a temporary link to the sites homepage. Note their isn't much there since this is the planning stage.

In addition I received the first real "submission" of a Fallout Tactics Clan to the Tactica Clan list. Check out the Desert Talons website.

 Chris Taylor - Interplay did manage to answer these questions today.

Q. Is fallout BOS gonna be like the shadow company engine or be it?
A. Erm. No.

Q. And will the view be fixed?(i think it is but might as well recheck)
A. Yes.

Q. Will charecters be editable in multiplayer?
(such as a ghoul in capri pants)
A. Statistically: yes. Color: somewhat. Texture: not easily.

Q. Where going to have power armor right i mean everbody in the Brotherhood had it?
A. Not everyone in the BoS has powerarmor. There are different ranks which control who has access to what equipment. This is also a smaller group of BoS, with access to less material and the divine tools used to create them.

Q. Where going to have to fight slews of super mutants aren't we?
A. Where? Erm. Lots of super mutants, yes. But wait! That's not all...

Q. Is the brotherhood of steel racist?
A. No, they hate everyone equally.(1)

(1) That was a joke...

 

6/16/2000 Back in Buisness

I am back and updating the pages. Thank you for coming back.-Moonbiter, Lord of Nothing

Fallout Tactics recieved the E3 2000 Best of Show award in the category of BEST REAL TIME TACTICAL from  The Wargamer. More information can be found at the Fallout Tactics Website and at: www.wargamer.com/e3-2000

New Fallout Tactics information from the past week.

The Kreegle's Unofficial Fallout Tactics FAQ is now available in HTML format over at Duck and Cover. You can also download a word document version if you want..

Ed Orman - MicroForte answered two questions which shed some light on the tutorials and what goes on between missions.
"will there be training missions for "newbies" to get to grips with the control interface?"

Yep. Currently, the plan is to weave the tutorial aspects of the game into the beginning missions.

"will there be much contact with groups like the Brotherhood, all that "a place to call home" stuff, or will you be pretty much dumped out in the wastes on your own?"

Between missions, when you're at one of the Brotherhood Bunkers, you'll be able to wander around, get some rest and healing, chew the fat with the local soldiers, and interact in a variety of other ways.

 

6/05/2000-6/13/2000 Out of the Area

There will be no new updates to Fallout Tactica until the 13th of June due to the fact that I will be out of town until then. Look for the debut of the Black Company clan and many other new areas for you to explore coming online during that week. Things are changing and changing fast.

If you stop by and have any comments or idea's you wish to share, send them to me by e-mail. I will answer as soon as I get back.

Thanks to each of you who have stopped by, e-mailed me and made the first two weeks of this Fallout Tactics site, fun and exciting.

-Moonbiter, Lord of Nothing

 

6/0/2000 Huge Development Update

Tony Oakden - MicroForte  Posted this huge update on the Development of the game. Sounds like the game is moving right along.

I think these have already been covered but they are good questions so are worth re-itereating;

1. It will be possible to create a squad and move it between encounters in multiplayer. We currently don't think we can have character progression in multi-player but it is something we have thought about. Our main concern is hacking characters and balancing the stats of the different Squads.

2. Character creation is identical to the original Fallout, even down to the layout of the screen and the PIP boy characters! We have one or two new traits and skills but they fit perfectly into the existing system. As with the original Fallout there will be a pool of characters to choose from and you will be able to save a character and reload it for use in a multiplayer game.

3. We currently have mock ups for most of the GUI's and we could release screen shots of these. However they arn't properly finished and look pretty much like the original Fallout ones anyway.

4. The only member of the original Fallout Team directly involved is Chris Taylor - who was the game designer for Fallout 1. He is working in a consultancy role on this project and his experience and ideas are proving invaluable. He is also helping to make sure that we stay true to the original Fallout ideals! We also have access to a huge amount of source material from the original Fallout even down to source code so we are able to exactly duplicate the exisiting combat system and character stats system.

5. I don't think there will be a public beta test as such but we will be releasing pre-release demos of the game ,both single and multiplayer level to the press, and I hope these will provide us with a chance to get some last minute feed back for tweaking game play. And no I don't have the dates for these but we hope it will be later this year!

6. We are now into the final stages of development.

Currently;

Drawing Engine is about ~90% (just optimising now)

Multi-player is about ~80% (we demonstrated this at E3)

Combat ~80% (again this just needs tweaking)

AI ~50% (lots to do here but the hard stuff like path finding is in. The rest is all designed on paper and ready to go in!)

Mission design 100% in rough and about 50% detailed

Level design ~50%(again lots to do here but we have a very good set of in house tools developed which make the tile placement really easy)

Level Art - ~80% of our tiles are rendered ready to be built into levels - currently we have over 10,000 rendered tiles ready to go in.

Character Graphical Design ~80% (we are getting to the pointer where only critters and miscelaneous charcters are left to be done)

Animation of characters ~60% (this is a real pain as we have lots of animations and they take ages to render even on dual P500 it is an overnight job to render a handful of characters animations. But we have plenty of time in our schedule to do this.

I'll try to keep everyone posted of progress but currently we are on schedule to go into beta later this year.

Regards,

Tony Oakden

 

6/02/2000 A few more answers from Chris Taylor

Maximum Multiplayer size
Chris Taylor - Interplay 
36 characters maximum in a multiplayer game.
Up to six players with six characters each.
Up to 18 players with two characters each.
That's the plan. May change.
pax,
-Chris "I'm changing" Taylor


 Tony Oakden - MicroForte had this to say about Starting Inventory. It also sheds some light on multiplayer controls for level/items.
You start as a new recruit which restricts your selection of items and characters for use in your squad.

As the game progresses you get to choose from a wider selection of weapons and characters. Also we have some special missions where extra constraints will be placed on what equipment you can take, for example in one mission you have to travel as quickly as possible to a destination and are hence limited, by weight, as to what equipment you can take.

In multiplayer it will be up to the host to decide what level of characters and what equipment they have access to.

regards,

Tony O.

 

06/01/2000 From the Message Board

 
About the Drugs in Fallout Tactics.

Ed Orman - MicroForte

Yep, you'll see most of the original chemicals plus some new flavors to try. Since we're in a different region of the continent, some recently developed drugs haven't traveled there yet, and some new drugs have been cooked up by the locals.

Plus there's always the Brotherhood-sanctioned stimulants . . .

]ed[

Will There Be Multiple Death Animations for each type of Death? From Chris Taylor - Interplay and Ed Orman - MicroForte

Not really. Too many different animations lead to too much artist and rendering time, please they fill up the CD-ROM really darn fast, increase minimum specs and making loading times go up.

pax,
-Chris "Evil! Evil!" Taylor

That said, we are having individual animations per character - each character has its own flaming death, disintegration death, riddled with bullets death, all lovingly animated and rendered . . . there's no sharing between them. But like Chris says, this does chew up space pretty quickly, so there's only one flaming death per character [in eight directions].

]ed[

On Sniping
From  Ed Orman - MicroForte

"will you be able to climb up on the roof of a one story building and snipe from there"

Hell yes! You'll be able to climb to the top of a six story building, and as long as you can see a target [perception, LOS], you'll be able to fire at them. Don't expect to see too many six story buildings, tho.

"will you be able to add attachments to a gun that improve it's accuracy"

There will be a [limited] weapons upgrade system, on a per weapon basis, that will improve various attributes of each weapon. You'll carry those weapons and their improvements with you from mission to mission.

]ed[

 

 

05/30/2000 A few more answers from Chris Taylor

Q: Will the "Fallout Guy" be in Tactics?
A: It wouldn't be Fallout without him.

Chris on 2d v/s 3d for Tactics:
Fallout Tactics is a 2D sprite/tile based game with the same POV as Fallout 1/2. We do have elevations, and objects within the game are tracked in pseudo-3D (allowing us to drop grenades down on people, fire from the top of a building over some terrain and so on...)

For the sake of argument, however, we could have done the game in true 3D using polygons and textures. 3D cards are getting to point where you can almost do in 3D what you can do in 2D in terms of detail and complexity of the models _plus_ gain the ability to rotate the camera to view behind buildings and so on.

However, I'm very happy with the decision to remain 2D for FT. It is the right choice for the game currently.

pax,
-Chris

Note - any spelling mistakes in the Q&A sections are not mine, I usually just copy/paste this stuff. Any other mistakes are the fault of my spellchecker :-) 

This site best viewed in IE5 @ 800 x 600 resolution. Fallout, Fallout 2 and Fallout Tactics, are copyright Interplay Productions. Warning imitation legalese follows: Batteries not included. Your results may vary. This is not a paid endorsement. All celebrity voices have been poorly imitated. Please consult a physician before following any diet. Side effect include, but are not limited, to happiness, anger, eye strain, carpal tunnel syndrome and the urge to utter obscenties. End imitation legalese. Any Artwork, works of fiction or anything else not copyrighted by another is the  intellectual property of me: Moonbiter. "Use it without permission and I will  so kick your ass".