TME-27 Microbe Ultra-Light BattleMech

tme27microbe.jpg (13183 bytes)    tme27microbe.gif (2127 bytes)

STATISTICS

Mass:  10 tons Movement Type:  Quadruped
Power Plant:  TME 170 2eXtraLight Armor Type:  TME 3000 Standard
Comm Systems:  TME Pipsqueak Cruising Speed:  185 kph
Targeting/Tracking Systems:  
     TME 3050 Point-And-Shoot
Maximum Speed:  280 kph
Chassis:  TME XULPM Model 1
Armament
     3 TME/BTSTS-ESL:3059 "Pointed Stick" Extended Range Small Lasers

OVERVIEW

    The TME-27 Microbe is the smallest BattleMech ever produced, as well as one of the fastest.  Intended as a very small scout unit, the TME-27 is hardly larger than some battle armor designs.  A highly mobile yet frail design, it is very popular with the certifiably insane.

CAPABILITIES

    Surprisingly, it is not uncomfortable to operate.   It uses the same lie-on-your-belly system as the TME-09 Pincer hovertank.  A joy to operate, it veritably leaps over the ground for a very smooth ride.

    The TME-27 is armed with three extended-range small lasers and Target Acquisition Gear (TAG).  Speed is the Microbe's life as a mere two tons of armor covers its frame.  The key to the Microbe's blazing speed is its extra-extra-light engine, a new bit of equipment that is sure to make light designs more common.

DEPLOYMENT

   The TME-27 is popular with recon units but is a bit expensive to reconcile with its frailty, as a single medium laser hit could easily remove its limbs.  However, pilots of the Microbe always go at top speed, making them nearly impossible to hit. 

TME-27 Microbe Ultra-Light Recon BattleMech

10 tons Cruising MP: 17
(183.6 kph)
Flank MP: 26
(280.8 kph)
Jump MP: 0
Engine: 170 XXL Fusion Engine Mass:  2.0 t Cockpit Mass:  3 t Gyro Mass:  1 t XL
10 Heat Sinks Structure Mass: 0.5t Endo Armor Mass:  2 t Armor Points:  16

 

ARMOR

EQUIPMENT

Location

Front

IS

Rear

2 ER Small Lasers Head
Head: 4 3

NA

ER Small Laser L. Torso
Center Torso: 6 4 2 TAG R. Torso
Left / Right Torso: 3 / 3 3 / 3 1 / 1 XXL Engine L/R Torso
Front L/R Leg: 3 / 3 2 / 2 NA / NA 1 Heat Sink Each Leg
Rear L/R Leg: 3 / 3 2 / 2 NA / NA

    DESIGNER'S NOTE:    Yes, it is extremely weak.   But with a +7 to-hit modifier against it, (i.e. have to roll 11 or better at short range) hitting it could be a problem.

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