STATISTICS
Mass: 75 tons | Movement Type: Bipedal ChickenWalker |
Power Plant: TME 375 eXtraLight | Armor Type: TME 3050 Advanced FerroFibrous |
Comm Systems: TME Vox Et Deus | Cruising Speed: 54 kph |
Targeting/Tracking Systems:
TME 3050 Point-And-Shoot |
Maximum Speed: 86 kph |
Chassis: RevEng Clan Nova | |
Armament: 1 TME/BTSTS-GR:3050 "MagRifle" Gauss Rifle 1 TME/BTSTS-MLRM:3050 "Light Winds-Light" Long Range Missle 10-Rack 6 TME/BTSTS-EML:3050 "Starfire" Extended-Range Medium Lasers |
OVERVIEW
The TME-36 was specially produced to enhance the career of a Weirdo Zone Internal Security Services Agent operating in the OmniMech corps of Clan Wolf. When challenged to a Bloodname free-for-all, his tried-and-true Nova was no match for the big Daishis and Mad Cats of the opposition. Using barely sanctioned technology, TME Industries provided this agent with a weapon of destruction so surprising that it created its own market.
CAPABILITIES
Massing 1.5 times the amount of its father design, the Black Hawk-T maintains the Nova's speed and mobility while increasing the armor and weapons loadout. Identical on a visual scan and difficult to differentiate even with sophisticated computers, the Black Hawk-T first becomes noticable when its massive firepower comes into play. A Gauss rifle in the right arm provides a long range punch as six extended-range medium lasers in the left arm maul anything that comes close enough and a long-range missile ten-rack adds support-fire capability.
The first Black Hawk-T engaged and destroyed a 35-ton Uller, a 75-ton Mad Cat, and a 100-ton Daishi. Added together, the Black Hawk-T defeated 2.8 times its own mass in enemy 'Mech.
DEPLOYMENT
This exceptional performance, by a design believed to mass only fifty tons, created great interest in the Black Hawk-T by trueborn units in all Clans. When the Clans suggested that trade of the Black Hawk-T could be profitable, the TME-36 went into immediate production and has sold well even to this day.
TME-36 Black Hawk-T Custom Nova |
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75 tons | Cruising MP: 5 (54.0 kph) | Flank MP: 8 (86.4 kph) | Jump MP: 5 (150m) |
Engine: 375 XL Fusion | Engine Mass: 19.5 t | Cockpit Mass: 3 t | Gyro Mass: 4 t |
13 (26) Dbl Heat Sinks | Structure Mass: 4t Endo | Armor Mass:12.5t Ferro | Armor Points: 170 |
Drawing Board Stats for the TME-36 Black Hawk-T
ARMOR |
EQUIPMENT |
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Location |
Front |
IS |
Rear |
Gauss Rifle | Right Arm |
Head: | 9 | 3 | NA |
6 Medium Lasers | Left Arm |
Center Torso: | 36 | 23 | 10 | LRM-10 | L. Torso |
Left / Right Torso: | 24 / 24 | 16 / 16 | 8 / 8 | ER Small Laser | C. Torso |
Left / Right Arm: | 24 / 24 | 12 / 12 | NA / NA | 16 Gauss Rifle shots | Right Arm |
Left / Right Leg: | 32 / 32 | 16 / 16 | NA / NA | 12 LRM-10 shots | L. Torso |
XL Engine | L/R Torso | ||||
2 Jump Jets | Left Leg | ||||
2 Jump Jets | Right Leg | ||||
Jump Jet | C. Torso |
DESIGNER'S NOTES: The TME-36 is actually a
bastard child. When I first designed the Black Hawk-T, when I was 12, I thought that
the "pod space" bracket on the stat sheet indicated how much tonnage was LEFT
for adding stuff, not the TOTAL AMOUNT of equipment allowed. Therefore, at the
legendary Battle of Frederica, I was actually playing with a non-kosher 'Mech. Once
I figured this out I felt pretty bad and redesigned the Black Hawk-T to actually work.
Now, I basically won the battle with a 75-ton 'Mech instead of a 50-tonner, and I
actually gypped myself out of some much needed armor.
However, this doesn't remove the stigma that all of my heavy- and
assault-class compatriots thought that they got whipped by a medium 'Mech. Sorry,
guys.