Long before the days of precision ordinance, proponents of strategic bombing were in a fix. Bombs dropped out of an airplane were by no means accurate and so the selective destruction of a single target was well-nigh impossible. With the advent of huge strategic bombers, however, the idea of "saturation bombing" came to fruition.
"Saturation bombing" is just military doublespeak for "bombing the hell out of the general vicinity of the target." Those familiar with it call it "carpet bombing," describing the way it carpets the ground with craters and death afterwards.
Carpet bombing is when a plane drops a bunch of bombs along a straight line over one or more targets. Some bombs will hit, some will miss. Accuracy is minimal but it is safer for the crew.
GAME RULES
Select a straight row of hexes of any length.
You may drop as many bombs as you wish in each hex, but each hex must have at least a single bomb falling into it. This creates an unbroken line of bombing.
Or use this OPTIONAL SUBSTITUTION: You must drop the same number of bombs on each hex.
Now the bombs will scatter as per the rules in Aerotech, Aerotech 2, or BattleSpace. If none of those resources are availiable, then the bombs will scatter like artillery. Decide how this will be done before play.
The bombs have their normal effect.
The plane dropping the bomb is considered to have done a level-bombing (rather than a dive-bombing) attack for counterattack purposes.