TME-PBA-02 Heavy Personal Battle Armor

tmepba02.jpg (120814 bytes)

    Most Inner Sphere powered armors, in trying to compete with the archetypical Clan Elemental battle armor, suffer from Compromise Syndrome.   Some sacrifice missiles for jump-capability, some sacrifice armor for heavier weaponry, and so on.  The TME-PBA-02 Heavy Personal Battle Armor is the ultimate compromise.  Designed to be as adaptable as Elemental battle armor, it achieves this by using less common equipment and loadouts.

    It achieves a healthy balance by optimizing its weapons loadout to be low-mass and high-power.  With two fully-articulated hands, a trooper with HPBA can wield any typical "gun-shaped" standard or support infantry weapon.  Most HPBAs are shipped out with semi-portable particle cannon or "Hellbore" assault lasers.  Two standard weapon mounts, one on each forearm, can supplement the HPBA's capabilities greatly.  The standard loadout for these hardpoints are a needle rifle and a grenade launcher.  One support-class weapons hardpoint is mounted on the shoulder; a support laser (standard or extended range), single-tube short-range missile launcher (four rounds ammunition), or a single-tube long-range missile launcher (four rounds ammunition), may be equipped here.   This allows HPBA to sport a fair amount of protection and firepower without expending mobility.

MECHWARRIOR:  THIRD EDITION RULES

Non-Combat Information

Combat Statistics

Equipment Ratings:  F / E / F
Cost:  350,000 C-Bills
Weight:  N/A (8,050kg)
Power Use:  N/A
Power Output:  20 per second

Contains:
Rangefinder/nightvision goggles
Hostile Environment Suit (vacuum capable)
2 operational hands (may use anything up to 50kg)
Integral Jump Jets
2 arm-mounted standard weapon ports (15kg max @)
1 shoulder-mounted support weapon port (120kg max)
Sensor Suite

Armor Values (M/B/E/X): 7 / 7 / 7 / 6
Coverage:  Full
Attribute Modifiers:  STR+2, DEX-1
Melee AP:  1
Target Size Modifier:  +0
Movement Modifier:  -1 / -2 / -3

BATTLETECH RULES

    HBPA has 3 MP Jump.  HBPA has an Armor Value of 6 points, plus 1 additional point representing the trooper inside. 

BATTLETECH WEAPONS CHART

Weapons Type Weapon Effects
Hand-Held Light Support Weapon (1 choice) Semi-Portable Particle Cannon Small Laser (but with 2 damage)
Hellbore Assault Laser Short Range: 1  Med. Range: 2  Dmg: 1
Support Machine Gun Machine Gun
Shoulder-Mounted Heavy Support Weapon (1 choice) SRM Launcher 1-tube SRM
LRM Launcher 1-tube LRM
Support Laser Small Laser
ER Support Laser ER Small Laser
Forearm-Mounted Standard Weapons (2 choices) Grenade Launcher Can lay down smoke
Needle Rifle D3 damage against infantry
Heavy Gyrojet Gun Machine Gun (but with 1 damage)

 

POSSIBLE FIRE PROFILES IN A SINGLE TURN (BattleTech)

Shoulder-mounted weapon with:

Hand-Held Weapon

OR

One Forearm-Mounted Weapon

Hand-Held weapon with:

Shoulder-mounted weapon

OR

One Forearm-Mounted Weapon

Both Forearm-Mounted Weapons

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