A scout OmniMech developed by NAIS in 3060, the Lynx was meant to replace the Commando as the Federated Commonwealth's main light 'Mech. Designed to run rather than fight, it has exceptional speed and a jump capacity that surpasses most 'Mechs of the same tonnage. Its main armament is the twin medium Pulse Lasers in its left arm. The Streak SRM-2 launcher in the left torso only adds to the power of the lasers. A Beagle active probe, coupled with a powerful SuperMag spotlight means it can spot and identify enemy 'Mechs with ease. An Angle ECM unit keeps the Mech safe when it runs for home base. A TAG equipped version is available, but it loses the Streak SRM launcher to make room.
"Lynx" Light OmniMech |
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30 tons | Cruising MP: 7 (76 kph) | Flank MP: 11 (120 kph) | Jump MP: 2 (60 m) |
Engine: 210 Fusion | Engine Mass: 9 t | Cockpit Mass: 3 t | Gyro Mass: 3 t |
10 Heat Sinks | Structure Mass: 1.5t Endo | Armor Mass: 2.5t FF | Armor Points: 45 |
Drawing Board Stats for the "Lynx" Light Scout 'Mech
ARMOR |
EQUIPMENT |
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Location |
Front |
IS |
Rear |
2 Medium Pulse Lasers | Left Arm |
Head: | 9 | 3 | NA |
[Streak] SRM-2 | L. Torso |
Center Torso: | 8 | 10 | 2 | 50 [Streak] SRM-2 shots | R. Torso |
Left / Right Torso: | 4 / 4 | 7 / 7 | 1 / 1 | Guardian ECM Suite | L. Torso |
Left / Right Arm: | 4 / 4 | 5 / 5 | NA / NA | Beagle Active Probe | R. Torso |
Left / Right Leg: | 4 / 4 | 7 / 7 | NA / NA | 2 Jump Jets | C. Torso |
Heat Sink | Left Leg | ||||
Heat Sink | Right Leg |
All graphics and information are thanks to (and are the intellectual property of) Jeffery Baker. The tables and stat translation into Drawing Board format are my work. Because the Lynx was designed in MechEngineer (which takes off a 1/2 ton when an arm actuator is removed on an OmniMech), I had to reduce the Streak SRM to a standard model to make it legal when converting it to Drawing Board format.