The Ripper urban assault Mech, developed by
Defiance Industries of Hesperus II, is designed to inflict a maximum amount of damage at
close range. The Streak SRM-6 launchers and Large Pulse Laser in its side torsos
allow this 100 monster to demolish anything that gets close. The Titanium claws on
each arm allow a Ripper pilot to literally rip an opponent to pieces. The one
weakness the Mech has is in what it is designed for: it is deadly at close range, but can
be picked apart at long rang by lighter units. The Mech is best suited to City and urban
defence, where its strengths outweigh its weaknesses.
"Ripper" Assault BattleMech |
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100 tons | Cruising MP: 3 (35 kph) | Flank MP: 5 (55 kph) | Jump MP: 0 (0 m) |
Engine: 300 Fusion | Engine Mass: 19 tons | Cockpit Mass: 3 tons | Gyro Mass: 3 tons |
18 Heat Sinks | Structure Mass: 10 t | Armor Mass: 17t FF | Armor Points: 305 |
Drawing Board Stats for the "Ripper" Assault BattleMech
ARMOR |
EQUIPMENT |
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Location |
Front |
IS |
Rear |
Streak SRM-6 | L. Torso |
Head: | 9 | 3 | NA |
Streak SRM-6 | R. Torso |
Center Torso: | 44 | 31 | 18 | 30 Streak SRM-6 shots | C. Torso |
Left / Right Torso: | 32 / 32 | 21 / 21 | 10 / 10 | Large Pulse Laser | L. Torso |
Left / Right Arm: | 34 / 34 | 17 / 17 | NA / NA | Large Pulse Laser | R. Torso |
Left / Right Leg: | 41 / 41 | 21 / 21 | NA / NA | Heat Sink | L. Torso |
Heat Sink | R. Torso | ||||
2 Heat Sinks | Left Leg | ||||
2 Heat Sinks | Right Leg |
All graphics and information are thanks to (and are the intellectual property of) Jeffery Baker. The tables and stat translation into Drawing Board format are my work. In converting from MechEngineer to the Drawing Board, I had to simply drop a Laser AMS on the original design (I now see that ME was rather flawed... oh well).