Codex Timothius


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0.0.0.0    TABLE OF CONTENTS

TABLE OF CONTENTS

Section

Name

Description

0.0.0.0 Table Of Contents This thing right here, silly!
1.0.0.0 Introduction Explains the rationale behind this thing.
1.1.0.0 Legal Notice The typical intellectual property rights thing.
1.2.0.0 Permissions What I expect the readers to do.
2.0.0.0 Elucidation My take on confusing rules.
2.1.0.0 Planning is Good Elucidation of Pre-Game Preparation
2.2.0.0 The Winds of War Elucidation of the Initiative Phase
2.3.0.0 On the Movement of Troops Elucidation of the Movement Phase
2.4.0.0 On the Use of Weapons Elucidation of the Weapons Phase
2.5.0.0 On Karaté Elucidation of the Melee Phase
2.6.0.0 On The Powers of the Mind Elucidation of the Psychic Phase
2.7.0.0 Chartered Accountancy Elucidation of the Record-Keeping Phase
3.0.0.0 House Rules My rationalizations and downright heresies
3.1.0.0 Simultaneous Action Rationalized initiative system
3.2.0.0 Making Moving Easier Rationalizations of Movement Phase Rules
3.3.0.0 Marksman Classes Rationalizations of Weapons Phase Rules
3.4.0.0 Fighting Tooth and Nail Rationalizations of Melee Phase Rules
3.5.0.0 Tapping Your ESP Rationalizations of Psychic Phase Rules
3.6.0.0 Keeping a Tight Operation Record-Keeping Phase
3.7.0.0 Extended Enemy Contact Campaign Rules
3.7.1.0 Casualty Reports Determining Combat Casualties
3.7.2.0 Learning the Ropes Experience and its Effects
3.7.3.0 The Big Board Strategic Campaign Maps and Operations
3.7.4.0 Repple-Depple Supply Lines and their Effects

1.0.0.0    INTRODUCTION

    Warhammer 40,000 is a great game, but, having such a long history behind it, its rules have become quite disorganized.  The Third Edition rules were too drastic a simplification as they removed a great deal of depth from the game.   While the Second Edition rules (which I prefer) have greater depth, they are also more disorganized as they are an addition to the truly archaic First Edition rules.   Far too much of the WH40K experience centers around arguing how ambiguous rules should be implemented--the old Two-Face D6 way of making decisions, although fair, still creates needless tension and insult.  How many times have you heard some form of this: "I wouldn't have done that if I had known we were going to read the rule that way."  Exactly.  That's why I've formed this Codex; so that all the rules will be planned out before the game starts.  I know that not every situation can be addressed, so I will revise these as necessary to avoid conflict.

   Also, some of the rules don't seem to make much sense or fail to address important matters, so I have added my own "house rules" to the mix.   Because they are the most likely to stir controversy, they are seperate from the rule clarifications but organized in the same manner.

    1.1.0.0    LEGAL NOTICE

    This is the customary legal stuff:  Warhammer 40,000 and all of its respective subsets (Space Marines, Orks, Eldar, Imperial Guard, Tyranids, Tau, Chaos, etc.) are all trademarks of Games Workshop (referred to hereafter as "GW").   These rules here are not meant to challenge GW's claims to aforesaid or to any other trademark, nor to challenge their claims to copyrighted game rule materials.   This entire section of my website is intended to convey my personal analyzation of the Warhammer 40,000 Second Edition rules as well as rules of my own that I personally use to streamline and/or otherwise modify the game.  My personal use, as well as my web-publication thereof, is not intended to coerce nor convince others to use my analysis and/or house rules except at their own peril.  I also thereby swear, upon the graves of my ancestors, that although I may rehash copyrighted Second Edition materials, I am not addressing the current Third Edition nor any subsequent Editions that may come in the future.  In synopsis, this is intended as a intrest-oriented exercise with the intent of promoting the Warhammer 40,000 game and universe without expectation of compensation in any shape, manner, or form.

--Timothy M. Cooper

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