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BACKGROUND
Sergeant of the Squad:
An ancient relic, an interstellar space probe from Earth more than 32
millenia ago, has been found on the world of Maxsel VII. It appears to have
crash-landed approximately one century ago, and a light copse of woods is beginning to
overgrow the site. We have reason to belive the green-skinned horde knows of its
presence--needless to say, Sergeant, this relic must be retrieved before the Orks can get
to it.
The crater bowl of the probe is surprisingly clear of woods; this
probably implies that the probe was powered by fissionables that are still dangerously
radioactive. Your armor will protect you, so the silent killer is not to be a
concern.
Honor to the Imperium!
Hey, boyz!
I, Freeboota Kap'n Skul, have foun' uz a reel live Humie arr-tee-fak!
The boyz in da blue soots ar comin', so we'z betta grab da loot befo' theyz do.
It'z a rite burna, with ray-dee-aton an all dat junk, so'z I'm da ony one
who'z kan karry it... see?! (lifts mechanical arm) We'z gonna grab da
junk and run. Gotit? If we kanna' grab it, we'z gonna shoot it.
SETUP
~500 Point Skirmish |
|||
ULTRAMARINES
(TIM) |
SPACE
ORK GOFFS / FREEBOOTERS (ANTHONY) |
||
Tactical Squad V (Missile Launcher, Flamer) CO: Sergeant Zim XO: Raphael MultiMelta Attack Bike (Squad VII, no
Grenades) |
389
129 |
1 Freeboota Pirate w/ Power Fist 15 Goff Mob Skarboyz 20 Gretchin w/ Autoguns 2 Wartrakks w/ Twin-Linked Heavy Bolters 1 Warbike w/ Twin-Linked Autocannon 1 Warbuggy w/ MultiMelta |
22 225 100 100 45 45 |
TOTAL | 518 | TOTAL | 537 |
THE GAME
TURN ONE This was going to be an interesting fight. My
Marines had none of the usual advantages associated with them--the Orks had mobility,
firepower, and range on their side. Superior numbers were a given. |
|
TURN TWO I lost the initiative again, pulled my bike back to
accept Ralph to take the MultiMelta while moving my sarge squad up to cover the transfer
and reforming my missile squad for protection. |
|
TURN THREE With the loss of both my bike and yet another
initiative, things were looking bad for the Boys in Blue. I kept my missile squad
stationary to guard the flank while I moved my sergeant's squad forward to hopefully reach
the objective. |
|
TURN FOUR I actually won the initiative this time, which was the
worst possible for Anthony's plans. He brought his buggy back out on the attack and
hid his trakk behind the trees on my left flank. He pushed his infantry to
the relic, his Grots fanning out to act as shields for the Orks. What else are
Gretchin for? |
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TURN FIVE I lost the initiative again and therefore took the
conservative route--kept my tree'd forces tree'd and keeping my missile launcher still. |
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TURN SIX This was to be known as the TURN OF RECOMUPPANCE.
I won the initiative, but Anthony's tactics were necessarily simple--surge his
troops forward in an attempt to get into melee. I moved forward the one surviving
boltgunner of my missile squad to protect the Missileman and stood my ground. |
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TURN SEVEN The battle was pretty much over except for the
shouting. Anthony took the path of least resistance and ran his remaining Orks off
the side of the board. His broken Gretchin ran for the nearest cover (across the
crater), and his Freeboota kept running towards his end of the map. |
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TURNS EIGHT THROUGH TEN Anthony's Grots running into the trees, I ran after
him. I may not be able to win the scenario, but my fury shall make the green tide
suffer terribly for my fallen brothers. |
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THE FINAL SHOT These were the last seven units on the board. Six are mine. The seventh got screwed. |
RESULTS
Retrieve The Relic |
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ULTRAMARINES
(TIM) |
SPACE
ORK GOFFS / FREEBOOTERS (ANTHONY) |
||
KILLS |
KILLS |
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5 Space Ork Goff Skarboys 20 Gretchin w/ Autoguns 2 Wartrakks w/ Twin-Linked Heavy Bolters 1 Warbike w/ Twin-Linked Autocannon 1 Warbuggy w/ MultiMelta |
75 100 100 45 45 |
MultiMelta Attack Bike Space Marine Raphael 2 Space Marine Boltgunners |
129 38 66 |
TOTAL | 365 | TOTAL | 233 |
ANALYSIS
In hindsight, my Space Marines' primary weakness was that they weren't properly equipped for the job. Assault Marines with jump packs would have been better for a snatch-and-grab, while a Predator tank would have been a better armor support resource. Excluding that, I could have had one Land Raider and maybe a single combat squad inside--which would feel a lot like cheating. However, looking at what I had to work with, I didn't do too badly (meaning that I did not get annihilated). I probably should have used my assault bike to strafe the Orks' vehicles and rear rather than try to assert local superiority, but, with the luck of the dice against me when it came to initiative (initiative is vital for risky rear attacks), it's just as well I duked it out right up front and toasted a wartrakk. Forcing the Orks to accept a Pyhrric victory made it all worthwhile.
Anyway, this was a fast and loose "final game" before everybody ships out to their respective lives, and so the point discrepancy is unimportant (and was discovered while putting together this report). Anyway, if I find myself in a position like that again, a better strategy would be to get my infantry under cover, hide the bike, and speed everything out once the objective is threatened. Playing with simultaneous-fire rules, I could beat up a lot of Orks that way.