Command, First Company

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    The Veteran Company of the Ultramarines is led by Terminator Captain Invictus, a superb tactician that believes in technological superiority.  Ensuring that his men are equipped to the highest standard, Invictus gladly leads his battle-brothers into combat against the multiplicitous banes of mankind that scourge the cosmos.

    Aiding him in his efforts is the powerful war-mage Longinius, a psychic Librarian of the Epistolary rank.  Versed in the forbidden arts of psychic warp manipulation, his powerful pseudomagic can turn the tide of any battle as the rules of time and space themselves are amended to the Ultramarines' favor.   Longinius's specialty are the evil Daemons of Chaos.

PERSONNEL ROSTER

Individual M WS BS S T W I A Ld

Save

Points Weaponry, Notes

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Terminator Captain Invictus

4 7 7 5 5 3 7 3 10

3+
2D6

125

Plasma Blaster
Power Fist
Aux. Grenade Launcher (Plasma)
Strategy Rating 5
Wargear 2

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Terminator Epistolary Longinius

4 6 6 5 5 3 6 2 8

3+
2D6

252

Psychannon
Force Axe
Psychic Hood
Psychic Level 3:
     Smite
     Psychic Shield
     Destroy Daemon

 

PERSONNEL WEAPONRY, EQUIPMENT ROSTER

Equipment SR LR Mods Str Dmg Sv.Md Armor Penetration Notes
Plasma Blaster 0-6 6-24 +1/+0 7 1 -2 D6+7 Sustained Fire 2D; 1 turn recharge
Power Fist Melee - 8 1 -5 D6+D20+8 Close Combat
Aux. Grenade Launch
     Plasma Grenades
0-6 6-12 +0/-1
5

1

-2

D6+5

1.5" blast
Psychannon 0-8 8-16 +2/+1 4 1 -2 D6+4 Sustained Fire 1D; Wounds Automatically against Daemons, Daemons get no Save throw, Daemons lose 1 psychic power w/ each wound
Force Axe Melee -- +3 1 -2 2D6+8 Can store 1 force card; Wounds Automatically against Daemons, Daemons get no Save throw
Psychic Hood Equipment

May reroll dice throws for nullifying psychic powers (i.e. gets two chances each time)

 

PSYCHIC POWER PROFILE

Power Name

Force

Effects

Smite

3

2" blast w/in 24" of psyker; if target fails Ld test w/ -2 mod = instant death.  No saves.

Destroy Daemon

2

Range of 24".  2D6+3 vs. 1D6+[target Daemon's remaining wounds].  Psyker > Daemon : Daemon dead.  Psyker = Daemon : Daemon loses half remaining wounds.  2 x Psyker = Daemon : Psyker takes D3 Wounds

Psychic Shield

1

Automatically saves against each wound on 3+.

Return to the Ultramarines Order of Battle