The Veteran Company of the Ultramarines is led by Terminator Captain Invictus, a superb tactician that believes in technological superiority. Ensuring that his men are equipped to the highest standard, Invictus gladly leads his battle-brothers into combat against the multiplicitous banes of mankind that scourge the cosmos.
Aiding him in his efforts is the powerful war-mage Longinius, a psychic Librarian of the Epistolary rank. Versed in the forbidden arts of psychic warp manipulation, his powerful pseudomagic can turn the tide of any battle as the rules of time and space themselves are amended to the Ultramarines' favor. Longinius's specialty are the evil Daemons of Chaos.
PERSONNEL ROSTER |
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Individual | M | WS | BS | S | T | W | I | A | Ld | Save |
Points | Weaponry, Notes |
|
4 | 7 | 7 | 5 | 5 | 3 | 7 | 3 | 10 | 3+ |
125 |
Plasma Blaster Power Fist Aux. Grenade Launcher (Plasma) Strategy Rating 5 Wargear 2 |
|
4 | 6 | 6 | 5 | 5 | 3 | 6 | 2 | 8 | 3+ |
252 |
Psychannon Force Axe Psychic Hood Psychic Level 3: Smite Psychic Shield Destroy Daemon |
PERSONNEL WEAPONRY, EQUIPMENT ROSTER |
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Equipment | SR | LR | Mods | Str | Dmg | Sv.Md | Armor Penetration | Notes |
Plasma Blaster | 0-6 | 6-24 | +1/+0 | 7 | 1 | -2 | D6+7 | Sustained Fire 2D; 1 turn recharge |
Power Fist | Melee | - | 8 | 1 | -5 | D6+D20+8 | Close Combat | |
Aux. Grenade Launch Plasma Grenades |
0-6 | 6-12 | +0/-1 | 5 |
1 |
-2 |
D6+5 |
1.5" blast |
Psychannon | 0-8 | 8-16 | +2/+1 | 4 | 1 | -2 | D6+4 | Sustained Fire 1D; Wounds Automatically against Daemons, Daemons get no Save throw, Daemons lose 1 psychic power w/ each wound |
Force Axe | Melee | -- | +3 | 1 | -2 | 2D6+8 | Can store 1 force card; Wounds Automatically against Daemons, Daemons get no Save throw | |
Psychic Hood | Equipment | May reroll dice throws for nullifying psychic powers (i.e. gets two chances each time) |
PSYCHIC POWER PROFILE |
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Power Name |
Force |
Effects |
Smite |
3 |
2" blast w/in 24" of psyker; if target fails Ld test w/ -2 mod = instant death. No saves. |
Destroy Daemon |
2 |
Range of 24". 2D6+3 vs. 1D6+[target Daemon's remaining wounds]. Psyker > Daemon : Daemon dead. Psyker = Daemon : Daemon loses half remaining wounds. 2 x Psyker = Daemon : Psyker takes D3 Wounds |
Psychic Shield |
1 |
Automatically saves against each wound on 3+. |