The Ninth Squadron is a showcase for the new-model Adeptus Astartes handheld heavy weapons. Carried like a traditional rifle instead of a over-the-shoulder mounting, these newer weapons allow for more flexibility in combat situations. Led by the relatively green Sergeant Lionus, an expert in the maintenance and operation of the new weapons, Ninth Squadron has so far proven itself well fit to support its brothers into combat.
PERSONNEL ROSTER (SQUAD COST: 300 pts) |
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Individual | M | WS | BS | S | T | W | I | A | Ld | Save |
Points | Weaponry, Notes |
|
4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | +3 |
30 |
Bolt Pistol Chainsword Frag Grenades |
|
4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | +3 |
80 |
Missile Launcher (Frag, Krak, & Plasma) Targeter Bolt Pistol Frag Grenades |
|
4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | +3 | 75 |
Lascannon Targeter Bolt Pistol Frag Grenades |
|
4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | +3 | 70 |
Heavy Plasma Gun Targeter Bolt Pistol Frag Grenades |
|
4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | +3 | 45 |
Heavy Bolter Targeter Bolt Pistol Frag Grenades |
|
4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | +3 | 30 |
Boltgun Bolt Pistol Frag Grenades |
|
4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | +3 | 30 |
Boltgun Bolt Pistol Frag Grenades |
|
4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | +3 | 30 |
Boltgun Bolt Pistol Frag Grenades |
|
4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | +3 | 30 |
Boltgun Bolt Pistol Frag Grenades |
|
4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | +3 | 30 |
Boltgun Bolt Pistol Frag Grenades |
PERSONNEL WEAPONRY, EQUIPMENT ROSTER |
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Equipment | SR | LR | Mods | Str | Dmg | Sv.Md | Armor Penetration | Notes |
Bolt Pistol | 0-8 | 8-16 | +2/+0 | 4 | 1 | -1 | D6+4 | Close Combat |
Chainsword | Melee | -- | 4 | 1 | -1 | 2D6+4 | Close Combat; Parry | |
Missile Launcher Frag Missiles Krak Missiles Plasma Missiles |
0-20 | 20-72 | -- | 4 8 5 |
1 D10 1 |
-1 -6 -2 |
D6+4 D6+D10+8 D6+5 |
Move or Fire. 2" Blast Target Only 1.5" Blast, Chart (see equipment) |
Lascannon | 0-20 | 20-60 | -- | 9 | 2D6 | -6 | 3D6+9 | Move or Fire. |
Heavy Plasma Gun Low Power High Power |
0-20 0-20 |
0-40 20-72 |
-- -- |
7 10 |
D4 D10 |
-2 -6 |
D6+D4+7 D6+D10+10 |
Variable Power; Move or Fire. -- 1.5" Blast; 1 Turn Recharge |
Heavy Bolter | 0-20 | 20-40 | -- | 5 | D4 | -2 | D6+D4+5 | Move or Fire; Sustained Fire 1D |
Boltgun | 0-12 | 12-24 | +1/+0 | 4 | 1 | -1 | D6+4 | -- |
Frag Grenades | 10 | -- | 3 | 1 | -1 | D6+3 | 2" blast | |
Targeter | Equipment | +1 to hit rolls |
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Plasma Missiles | Equipment | Plasma missiles cause self-sustaining matter/energy reactions. Every turn for each side, D6 is rolled. 1 = plasma ball dissipates; 2-5 = plasma blast decreases by .5"; 6 = plasma blast increases by D6" and disappears at end of turn. Plasma ball does not move. |