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Despite
rumblings to the khantrary, Khan remains Colorado Springs' longest running
Science Fiction/Gaming Khanvention.
Games
Info
July
18-20 , 2003
(6pm Friday through 3pm Sunday)
A Science Fiction & Gaming Convention in Colorado Springs
Ramada Inn at I-25 and Filmore
*
Updated
6/28/03
*
NEW
XIV-Khan Referee Policy
At XIV-Khan we DO offer free passes to gamemasters and
referees for the day(s) that you run a game with 4 or more players other
than yourself. Contact Perry
for details, or to volunteer. This change reflects an effort to
create a more complete games schedule for Khan.
Breaking
News
We
will have gift certificates for the winners of many of our game
tournaments from ATTACTIX in Denver, and The COMPLEAT GAMER in Colorado
Springs.
Remember,
at XIV-KHAN there are never addition fees to play games.
Once you are in you can play what you want (space permitting).
|
FRIDAY
|
. |
6pm
|
Gaming
area opens for 2003 |
6:30-8:30m |
Lord
of the Rings Boardgame: Gift Certificate awarded to the winner |
7pm |
Empire
Builder, Boardgame |
7pm |
Living
Force (RPGA): No Place Like Home |
8:30-10:30pm |
Illuminati
CCG: Decks will be provided: Gift Certificate awarded to the
winner |
SATURDAY
|
. |
9
-11am |
XIV-Khan
Race-a-thon begins with Pod Racing (see
below for more info) |
9am |
Living
Force (RPGA): No Place Like Home |
10am |
Battletech:
Battle for Stamford Bridge.
Materials & maybe even Prizes provided. |
Noon |
Warmaster
Mini-Campaign: Scenarios
and armies provided. |
12:30
- 1:30pm |
Detroit/Cleveland
Racing:
Gift Certificate awarded to the winner |
1pm |
Werewolf
in the Wild West with
Jim Brashears |
1:30-3:30pm |
Formula
De' Racing:
Gift Certificate awarded to the winner |
2pm |
Conquest
of Ta'Moria: fantasy battles game. The Evil Clavac
lords have invaded the Orc clans to enslave them and use them in
their plan to control the world of Ta'Moria |
4pm |
Man-O-War,
Fantasy naval battles |
4pm |
Battletech
Free For All: (Limited
to Heavy Mechs Only) with other special rules to be explained at
game time. Materials & maybe even Prizes provided |
4-5:30pm |
Tikal:
Gift Certificate awarded to the winner |
6pm |
Dark
Light:
Boardgame control the universe. |
6-8pm |
Alladin's
Dragons:
Gift Certificate awarded to the winner |
7:00pm |
Conquest
of the 4th Millenium: future
battles game. The Orcs have a new weapons base that must
be taken out. |
8:30pm |
JUNTA! |
SUNDAY
|
. |
10am |
Battletech
Tag
Materials & maybe even Prizes provided |
10am |
Pantheon:Boardgame,
Gods fight for the world, but no one knows why |
10am |
History
of the World: Gift Certificate awarded to the winner |
4pm
|
Gaming
area closes for 2003 |
RPGA
GAMES- We are planning on running several RPGA sanctioned games
at XIV-Khan including LIVING GREYHAWK. Our Coordinator
again this year is Gregory Ison, and we still need lots of GMs.
Breaking
News: We will have a Living Force event that will run on Friday
night, and again on Saturday. E-mail Dale
Fauson for details.
Living
Force Event Description: No Place Like Home: Oluna
Biqua has always had a reputation as a wild port of call in the Cularin
system. But when all contact with the floating city goes quiet and plumes
of smoke can be seen rising from its many spires, has the never ending
party finally gone too far?
Click
here for the XIV-Khan RPGA Schedule.
RACE-A-THON:
This event will feature three racing-oriented
games (Podracing, Circus Maximus, Robo-Rally, Speed Circuit, Formula De,
etc...). Players will participate in events, scoring points in each
one (more points for the winner, lees for the losers). The player
with the most points at the end of the Saturday events will be the Trophy
winner for XIV-Khan, and will be allowed to retain possesion of the Khan
traveling trophy until XV-KHAN. This event should last most of the
day on Saturday.
BATTLETECH:
YOU-KILL-IT-YOU-KEEP-IT Game with Gregory
Ison. This game will be run at different times throughout the
entire weekend. For a $2-$3 dollar fee to buy your way into the
game (with a brand new, painted miniature) you get to keep any opposing
mech figures that you are responsible for destroying.
- Everything
needed to play will be provided. Players will receive Mechs and record
sheets. These sheets will contain all needed modifications and pilot
information. Beginners are very welcome.
- Players
may decide to run as teams/allied Mechs, but this must be announced
prior to receiving Mechs. Allies may spot for each other etc., but may
not attack each other. Normally the game will be a "Free-for-All",
with no teams, all Mechs on their own. This will not be enforced by
the Judge (he has enough to do), so it is expected that informal teams
will appear. The players themselves should be able to enforce "no
teaming". After all, if someone is "teaming" it makes
the game "us" against "them". Any informal teams
can not spot for each other, or move through each others hexes and can
still "kill" each other ("Yeah, I know you turned your
back to me, thats why Im shooting at you!"). It is
sometimes fun for 3 or 4 light Mechs to see if they can take out an
Atlas (though the Atlas will often win anyway).
- Each
game normally is set to run 4 hours, but this will be modified as needed.
It runs until the Judge calls "times up". Anyone still
alive keeps their Mech (usable in the next game). If you are destroyed,
you may enter another Mech. "Drop-ins" are allowed, so you
may start in at any time
- Order-of-Play
is decided with cards. Each Mech will receive a card with the highest
numbered card moving first and shooting last. The Joker decides when
he goes at the start of each turn. For example, the player dealt the
Joker may decide to move second and fire first. Deployment is by random
"drop". Late entries will be given the "highest card"
and a random starting location at the start of the next turn.
- Remember,
the person getting the "kill", keeps the Mech. A Mech is considered
"killed" if it takes 3 Engine hits OR if the pilot is killed
OR if the pilot "punches-out". There will be times when a
Mech is killed through the actions of several players (or through the
pilots own actions), but no one player got the "kill". Some
examples would be a player missing a piloting roll and falling on his
head, of over heating and blowing himself up. When this happens, the
judge will have final say as to how the "kill" (and the Mech)
will be awarded.
- Lighter
Mechs normally get a better piloting and gunnery skill rating. This
has been determined by judges decision and can only be changed by him.
Some of the heavier Mechs start with damage, so check your starting
Mech sheet!
- NO
"WALK-OFFS"! Once a Mech is on the field, the only ways it
leaves the board is if another player "kills" it, or the game
runs out of time. If a player HAS to leave (his house is on fire, he
dies, is arrested or kidnapped by space aliens), he leaves his Mech
and Mech sheet on the field. It sets there until someone "kills"
it, or the player returns. If it looks like you will need to leave,
we suggest you charge the nearest assault Mech. (Who knows, you might
even kill it.) Begging the other players to shoot at you can also help.
- If
there are enough players (more than 8), the game will be broken into
more than one game. If there are not enough players (less than 4), players
may run two Mech teams. This will be decided "on the spot"
by the judge.
- THE
JUDGE HAS THE FINAL WORD ON ANYTHING IN THE GAME!!!!! Do not
argue with him - it makes you look bad in the eyes of the other players,
and might get you put out of the game.
- DONT
CHEAT!! Even the appearance of cheating ("I forgot to mark ammo
used when I fired each of the 35 times! Really!", "I thought
MY PPC only caused two heat..... really!") will get you at least
a warning. And it could get you pitched out of the game... with no Mech
(see "Walk-Offs" above).
- The
most important rule in the game: HAVE FUN!!!! After all, if its
not fun, why play? Please tell us if you have any ideas
to help improve the game.
ENTIRE
WEEKEND-- $20 advanced registration ($23 after
July 11); Children 7 - 14 (with paid adult) are half fare;
Children under 7 free
ONE DAY PASS-- $20; Children 7 - 14 (with paid adult) are half
fare; Children under 7 free
SATURDAY NIGHT AWARDS DINNER-- Probably Off-the-menu.
ADVERTISING (PRE-KHAN MAILERS & PROGRAM BOOK)-- Please contact
Penny for the latest information
DEALER INFORMATION: No dealer space is available at this time.
HOTEL
INFORMATION:
Ramada Inn, 719-633-5541, Reserve before mid-June for $69 per night
for up to four people.
Click
here to obtain a Registration Form
Registration
& General Info |
Gaming
Info |
Penny
or Alan Tegen
2926 Valarie Circle
Colorado Springs, CO, 8091
719-597-5259 |
Perry
W. Rogers
4004 Ridge Drive
Pueblo, CO, 81008
719-545-3027 |
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