Real name: Buzz Lightyear Other known aliases: None Occupation: Hero and advanturer. Current group affiliation: Space Command. Past group affiliations: None. Major enemies: Agent Z, Emperor Zurg First appearance: Toy Story Origin: Description: Buzz Lightyear is a muscular, strong-jawed hero who wears a suit of space armor.
Characteristics
18 Strength 8
18 Dexterity 24
15 Constitution 10
15 Body 10
13 Intelligence 3
10 Ego 0
15 Presence 5
14 Comeliness 2
5 Physical Defense 1
5 Energy Defense 2
4 Speed 12
6 Recovery -2
40 Endurance 5
40 Stun 8
Characteristic Cost: 80
Characteristic Rolls: STR: 13-, DEX: 13-, CON: 12-, INT: 12-,
EGO: 11-, PER: 12-
Run: 6", Swim: 2", Jump: 4", Lift: 303kg
Equipment:
Battlesuit (108)
7 Elemental Control (10-pt reserve); OIF: -½ (10)
a-7 Armor (7 PD/7 ED); OIF: -½ (21)
b-7 5" Flight Wings (NC: 40"); Non-Combat Multiplier: ×8,
+10; OIF: -½ (20) 1
c-8 Life Support; OIF: -½ (13)
(2) Life Support: High Pressure/Vacuum; OIF: -½ (3)
(2) Life Support: High Radiation; OIF: -½ (3)
(2) Life Support: Intense Heat/Cold; OIF: -½ (3)
(7) Need Not Breathe; OIF: -½ (10)
(7) +10 PRE; OIF: -½ (10)
Wrist Guanlets; OIF: -½
14 Mind Link Wrist Communicator; Minds: Related Group, +10;
Number of Minds: 16, +20; Distance: Any, +5; Dimension:
Current, +0; Link with: Those with Mind Link, -1; OIF:
-½ (35)
8 Detect : Atmosphere Content (+1 to PER); Time Required:
Half Phase, +0; Range: Ranged, +5; Variable Special
Effects: Certain Group, +¼; OIF: -½ (12)
3 Discriminatory Sense (Detect); OIF: -½ (5)
41 Multipower (62-pt reserve); OIF: -½ (62)
u3 10d6 Energy Blast; Range: 310; Versus: ED; Gestures: Instant
Power, -¼; Active Points: 62; Reduced END: Half, ¼; OIF:
-½ (62) 2
u3 5d6 Energy Blast; Range: 310; Versus: ED; Continuous: +1;
Limited Power Can only target one hex: Seriously, -½;
Uncontrolled: +½; Active Points: 62; Charges: 16, +0; OIF:
-½ (62); Remove Guantlet to continually fire upon one target
hex. 0
Cost Skills, Talents, Perks Roll
3 Acrobatics 13-
7 Knowledge Skill : Space Ranger Manual 16-
10 +2 level w/HTH Combat
2 Area Knowledge - Galactic Space 11-
3 Breakfall 13-
3 Combat Piloting 13-
3 Deduction 12-
3 Professional Skill : Space Ranger 12-
5 +3 level w/Single Ranged Attack
2 Space Vehicles
3 Climbing 13-
3 Galactic Police Powers
1 Starship License
1 Stealth 8-
5 Luck (1d6)
Power Cost:
Disadvantages
Base Points: 100
15 Distinctive Features : Space Ranger; Concealability:
Concealable, 10; Reaction: Always noticed & major reaction, +5
10 Hunted: Agent Z (8-); Capabilities: As Powerful, 10;
Non-combat Influence: None, +0; Geographical Area: Unlimited,
-0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Hunted: Evil Emperor Zurg (14-); Capabilities: As Powerful, 10;
Non-combat Influence: None, +0; Geographical Area: Unlimited,
-0; Actions: Hunting, ×1; Punishment: Harsh, 0
5 Watched: Star Command (11-); Capabilities: As Powerful, 10;
Non-combat Influence: None, +0; Geographical Area: Unlimited,
-0; Only Watching: ×½; Punishment: Mild, -5
10 Public Identity
20 Honorable (Common, Total)
15 Overconfidence (Very Common, Moderate)
15 Protective of Innocents (Common, Strong)
20 Superpatriot (Common, Total)
15 Reputation (14-)
5 Compulsive Log Taker
OCV: 6; DCV: 6; ECV: 3; Mental Def.: 0; Phases: 3, 6, 9, 12
PD/rPD: 12/7; ED/rED: 12/7
COSTS: Char.: 88 Disadv.: 150
Powers: + 162 Base: + 100
Total: = 250 Total: = 250
Explanation of the conversion: Having the Special power of Life Support in an Elemental Control requires permission of the Game Master before being allowed into play.
History:
Powers: Buzz is a human who wears a special suit which allows him to survive in alien atmospheres and fly. It has an inbuilt laser, and communications equipment.
Links to other Buzz Lightyear pages:
Character created by ?.
Champions rules conversion by Scott Thomlinson.
Last Updated - June, 2001