Real name: J'onn J'onzz Other known aliases: Occupation: Current group affiliation: Justice League. Past group affiliations: Major enemies: First appearance: Secret Origins Part 1 Origin: Description:
Characteristics
35 STR 25
18 DEX 24
18 CON 16
12 BODY 4
18 INT 8
18 EGO 16
20 PRE 10
8 COM -1
10 PD 3
6 ED 2
4 SPD 12
11 REC 0
36 END 0
39 STUN 0
Characteristics Cost: 119
Powers, Skills and Equipment
12 4/4 Armor
4 1 LVLS Density Increase(200kg,+5 STR,-1KB,+1 PD/ED),"Stone
form."(200kg,+5 STR,-1KB,+1 PD/ED),Concentrate(-1/4) 0
8 5" Flight,Concentrate(-1/4) 1
16 EC (20),"Martian powers.",Concentrate(-1/4)
16a) Desolid,Vulnerability: Fire 4
16b) 6D6 Mind Scan,+5 Plus To Roll 4
20c) Shape Shift,any shape,0 END(+1/2) 0
13d) 8" Stretching,No non-combat stretching bonus.(-1/4) 4
16e) 8D6 Telepathy 4
3 Acting 13-
3 Tracking 13-
2 TF,Other Air Vehicles,Small Spaceships
2 Radio XMIT/REC,"Justice League communicator.",OAF(-1)
Powers Cost: 131
Disadvantages
Base Points: 100
10 Distinctive,"Green alien.",easily concealable,major
20 Hunted,"by enemies of the Justice League.",as powerful,
non-combat influence,harsh,appear 11-
15 Psych Lim,"Code vs. killing.",common,strong
20 Psych Lim,"Distances himself emotionally from others. ",very
common,strong
10 Rep,"Martian member of the Justice League.",occur 11-
10 Unluck,2D6
20 Vuln,"Fire",common,x2 stun
5 Watched,"by the U.S. government.",as powerful,non-combat
influence,mild,appear 8-
Disadvantages Total: 110
Experience Spent: 40
Total Points: 250
Explanation of the conversion: This write up is based on J'onn as he appears in the Justice League animated series.
History:
Powers: J'onn J'onzz has mind superhuman strength and agility as well as functioning feathered wings which allow her to fly. She can telepathically communicate with birds.
Links to other J'onn J'onzz pages:
Character created by DC Comics.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - May, 2003