Real name: Knight Industries 2000 serial number Alpha Delta 227529, later updated to a Knight Industries 4000 body. Other known aliases: None Occupation: Law enforcement officer. Current group affiliation: Agent of the Foundation for Law and Government. Past group affiliations: None Major enemies: Formerly KARR and Golaith. First appearance: Knight Rider Origin: Knight Rider Description: KITT appears to be modified red Dodge Stealth with tinted glass and a glowing sensor array mounted in front.
Characteristics
30 STR 0
14 DEX 12
14 CON 8
14 BODY 0
18 INT 8
10 EGO 0
18 PRE 8
18 COM 4
4 PD 2
4 ED 1
4 SPD 16
5 REC 0
0 END -14
26 STUN 0
Characteristics Cost: 45
Powers
20 EC (20),"Tank powers"
21a) 11/11 Armor,x1 Hardened(+1/4)
14b) 7D6 EB,stun only,beam attack,14- Activation(-1/2),
Concentrate(-1/4),One quarter range.(-1/4),0 END(+1/2) 0
13c) 4 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
54d) 18" Running,x16 Non-Combat,has turn mode,0 END(+1/2) 0
10 Eidetic Memory
3 Life Support,immune to disease
3 Life Support,doesn't eat/sleep/excrete,Only does not sleep.
(-1/2)
3 Lightning Calculator
30 MP (30)
1u 4D6 EB,"Electronic disabler",vs physical defense,Only vs.
electronics.(-1),0 END(+1/2) 0
2u Invisibility,"Stealth mode.",Hearing,Extra Time(-1/2),0 END
(+1/2) 0
1u 1D6+1 RKA,"Thermo disabler.",vs physical defense,Does no
Stun(-3/4),No Knockback(-1/4),0 END(+1/2) 0
2u 18" Superleap,"Turbo boost",0 END(+1/2) 0
1u 10" Swimming,"Hydroplane",x4 Non-Combat,has turn mode,only
on surface,0 END(+1/2) 0
5 Radio XMIT/REC
0 +0 STR,0 END(+1/2) 0
22 VPP (15),restricted type of powers,no skill roll required,
"Sensors",Extra Time(-1/2)
Powers Cost: 205
Disadvantages
Base Points: 100
15 DNPC,"Michael Knight/Shawn McCormick",normal,useful
skills,appear 14-
15 Distinctive,"Red Dodge Stealth",not concealable,minor
10 Hunted,"By KARR, Goliath and other super vehicles.",as
powerful,harsh,appear 8-
20 Normal Stats
10 Physical Lim,"Doesn't heal except when repaired.",
frequently,slightly
15 Physical Lim,"Has no fine manipulation, he's a car!",
frequently,greatly
20 Psych Lim,"Code vs. killing.",common,total
20 Psych Lim,"Loyal to the Foundation.",common,total
15 Secret ID,"Artificial intelligence crime fighter."
10 Watched,"by the Foundation.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 150
Experience Spent: 0
Total Points: 250
Explanation of the conversion: I bought all KITT's powers, movement and Strength at 0 Endurance cost, so he needs no Endurance. The Characteristics include bonuses for his Growth.
KITT is powerful but unskilled, depending on his DNPC for assistance in things like talking to people, filling his gas tank, and things like that. The Variable Power Pool is only capable of creating powers with Enhanced Senses and Images to hearing. Since Enhanced Senses are a special power, this requires permission from the Game Master.
History: KITT is the creation of the Foundation for Law and Government. Their plan was to team up an agent and their intelligent super car to take on criminals that operate above the law.
The Foundations' first creation was KARR, who malfunctioned, turned evil and had to be shut down. KITT was activated in 1982, their second attempt and was teamed up with Michael Knight. They served together successfully for several years, and even faced KARR once. KITT was mothballed when Michael retired in 1990.
The Foundation then attempted to recreate their success of Michael and KITT with the creation of KRO, who also malfunctioned and turned evil.
Because of the destruction caused by KRO the Foundation decided it was better to create a team of less powerful cars and human companions. In 1998 they created Team Knight Rider, comprised of the vehicles Dante, Domino, Beast, Kat and Plato. They served for about a year together, and even came up against KRO.
In the year 2000 the Foundation tried again to create a single super car, and built the Knight Industries 4000. While it was the most powerful car they had ever created, it lacked much of the compassion of KITT. It was then that they called Michael out of retirement to help get the Foundation a contract with California law enforcement. Michael insisted on working with KITT, and had the computer pulled out of mothballs and installed in his car. After that car's destruction Michael snuck in the Foundation building and installed KITTs CPU and memory into the Knight Industries 4000. After working their initial case together Michael retied and left KITT in the partnership of former police officer Shawn McCormick.
Powers: The Knight Industries 4000 is capable of cruising at over 270kph, and a maximum speed nearing 700kph. The molecularly bonded shell is nearly indestructible. It is capable of a turbo boost jump, can become nearly silent, and even operate on the water. It is equipped with an electronic scrambler capable of disabling most electronic equipment and a stunner capable knocking out humans (although it is somewhat unreliable). It is also equipped with a audio synthesizer which can create almost any sound.
Probably the most impressive ability the 4000 has is a sensor array capable of being adjusted to scan for almost anything. It can be used for applications like RADAR, thermal scans, a shotgun microphone and infrared vision. It can even monitor the heart rate and blood pressure of a target, or aid others in aiming weapons.
Links to other KITT pages:
Character created by ?.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - November, 2002