Real name: Ryu Other known aliases: Occupation: Street Fighter Current group affiliation: Past group affiliations: Major enemies: First appearance: Street Fighter (the video game). Origin: Description: Ryu is a muscular young man with brown hair.
Value Char Cost
18 STR 8
18 DEX 24
20 CON 20
12 BODY 4
13 INT 3
17 EGO 14
15 PRE 5
16 COM 3
8 PD 4
8 ED 4
4 SPD 12
8 REC 0
40 END 0
36 STUN 5
Characteristic Cost: 106
Powers and Skills
Points Powers END
10 Damage Reduction (Physical, 50%); Must be aware of attack: -½; Only
reduces STUN damage: -½
5 Damage Reduction (Energy, 25%); Must be aware of attack: -½; Only reduces
STUN damage: -½
5 Superleap (+5", 9", NC: 18"); Non-Combat Multiplier: ×2, +0; Non-Combat
(MPH): 15 1
20 Special Melee Powers Multipower (55-pt reserve); No Range: -½; Increased
END: ×2, -½; Incantation: Instant Power, -¼; Extra Time: full phase, -½
u2 11d6 Shoryuken - Rising Dragon Punch (Energy Blast); Range: 0; Versus:
PD; Beam Attack: -¼; No Range: -½; Increased END: ×2, -½; Incantation:
Instant Power, -¼; Extra Time: full phase, -½ 10
u2 7d6 Tatsumaki Sempuu Kyaku - Hurricane Kick (Energy Blast); Range: 0;
Versus: PD; Autofire: 5 shots, ½; No Range: -½; Increased END: ×2, -½;
Incantation: Instant Power, -¼; Extra Time: full phase, -½ 10
20 Partially Limited Power
(5) 2d6 Hadouken - Fireball (Energy Blast); Range: 50; Versus: ED; Extra
Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant
Power, -¼ 1
(7) 4d6 Hadouken - Fireball (Energy Blast); Range: 100; Versus: ED; Extra
Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant
Power, -¼; Increased END: ×3, -1 6
(8) 8d6 Shinkuu Hadouken - Vacuum Fireball (Energy Blast); Range: 200;
Versus: ED; Extra Time: 1 turn, -1; Gestures: Instant Power, -¼;
Incantation: Instant Power, -¼; Increased END: ×6, -2½ 24
Power Cost: 64
Skills, Talents and Perks
3 Acrobatics 13-
2 Area Knowledge: SE Asia 11-
3 Breakfall 13-
3 Climbing 13-
8 +1 level w/All Combat
12 +4 level w/Shotokan Karate
6 +2 level w/Hurricane Kick, Hadouken and Shoryuken
35 Shotokan Karate
(4) +1 DC for Martial Attacks
(4) Martial Dodge (OCV --, DCV +5
(3) Legsweep (OCV +2, DCV -1, 5½d6)
(3) Martial Throw (OCV +0, DCV +1, 4½d6+v/5)
(4) Punch (OCV +0, DCV +2, 6½d6)
(5) Kick (OCV -2, DCV +1, 8½d6)
(4) Block (OCV +2, DCV +2
(4) Disarm (OCV -1, DCV +1
(4) Escape (OCV --, DCV +5
2 Knowledge Skill: Shotokan Karate 11-
3 Paramedic 12-
3 Survival 11-
Skills Cost: 80
Disadvantages
100+ Disadvantages
15 Distinctive Features: ALWAYS wears white gi and is barefoot;
Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable,
+0
20 Hunted: Shadowloo (8-); Capabilities: More Powerful, 15; Non-combat
Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions:
Hunting, ×1; Punishment: Harsh, 0
10 Reputation: Recognized by Martial Artists (8-, Extreme)
5 Rivalry: Ken; Situation: Professional, 5; Position: Equal, +0; Rival:
NPC, +0
20 Honorable (Common, Total)
20 Must become better at fighting (Very Common, Strong)
15 Hunted: Akuma (8-); Capabilities: More Powerful, 15; Non-combat
Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting,
×1; Punishment: Harsh, 0
15 Always help the weak (Common, Strong)
10 Distinctive Features: Style; Concealability: Concealable, 10; Reaction:
Noticed and Recognizable, +0
20 Normal Characteristic Maxima
Total Disadvantages: 150
COSTS: Char. Powers Total Total Disadv. Base
106 + 144 = 250 250 = 150 + 100
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
6 6 6 0 8/0 8/0 3, 6, 9, 12