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Steel
Steel

for Champions

''Get back from the door! The Man of Steel is coming through!'' - Steel bursts on to the scene in Superman: The Man of Steel #22.

Real name: John Henry Irons
Other known aliases: Superman, The Man of Steel, Henry Johnson.
Occupation: Hero, former athlete, weapons designer and constriction worker.
Current group affiliation: Ally to Superman, Superboy, Eradicator and Supergirl.
Past group affiliations:
Major enemies: Cyborg II, White Rabbit, formerly the Eradicator.
First appearance:
Origin: Superman: The Man of Steel #22
Description: John is a muscular 6'3'' tall black man with no hair weighing 235 lbs. He wears a steel suit with a red cape.

Characteristics

15/45     STR      5
   14     DEX     12
   18     CON     16
   15     BODY    10
   18     INT      8
   13     EGO      6
   18     PRE      8
   12     COM      1
 6/12     PD       3
 7/ 8     ED       3
    4     SPD     16
 7/12     REC      0
   36     END      0
32/44     STUN     0
Characteristics Cost: 88

Powers and Skills

 8     1 LVLS Density Increase (stats already included),Only In     
        Hero ID(-1/4),0 END Persistent(+1)                          0
14     EC (17),Only In Hero ID(-1/4)     
14a)   10/8 Armor,x1 Hardened(+1/4)     
16b)   10" Flight,x8 Non-Combat,1/2 END(+1/4)                       1
 2     +1 Enhanced PER,with all senses,Only In Hero ID(-1/4)     
 5     Instant Change     
15     Life Support,doesn't breathe,safe in vacuum/pressure,safe in     
        radiation,safe in heat/cold,Only In Hero ID(-1/4)     
24     MP (30),"Weapons",Only In Hero ID(-1/4)     
 2u    2D6 HKA,"Hammer strike.",vs physical defense                 3
 1u    1D6 RKA (Heat),"Gauntlet blaster.",No Knockback(-1/4),0 END     
        (+1/2)                                                      0
 2u    2D6 RKA,"Hammer throw.",vs physical defense                  3
25     +25 STR,Only In Hero ID(-1/4),1/2 END(+1/4)                  1
 3     Demolitions 11-     
 3     Electronics 11-     
 3     Inventor 13-     
 6     2 Levels: With hammer, blaster and punch.,tight group     
 3     Mechanics 11-     
 3     PS: Armorer 13-,(INT based)     
 3     SC: Metallurgy 13-,(INT based)     
 3     SC: Robotics 13-,(INT based)     
 3     Systems Operation 13-     
 1     WF,Two-Handed     
 3     Weaponsmith 11-     
Powers Cost: 162

Disadvantages

Base Points: 100
20     Accidental Chg,"Changes to armored form when hurt.",common,
        occur 14-
15     DNPC,"Various supporting cast.",normal,appear 11-
10     Distinctive,"6'3'' tall man muscular bald guy.",concealable,
        minor
20     Hunted,"by various super-villains.",as powerful,non-combat
        influence,harsh,appear 11-
15     Psych Lim,"Code vs. killing.",common,strong
15     Psych Lim,"Believes in truth, justice and the American
        way.",common,strong
 5     Psych Lim,"Stoic",uncommon,moderate
15     Rep,"Hard hitting Superman-wannabe.",occur 14-
15     Secret ID,"John Henry Irons"
10     Unluck,2D6
10     Watched,"by the media.",as powerful,non-combat influence,
        mild,appear 14-
Disadvantages Total: 150

Experience Spent: 0
Total Points: 250

Explanation of the conversion: The two sets of characteristics represent Steel in normal and armored form. I didn't buy Steel's armor or hammer as a Focus since he can summon them at will.

History: John Henry Irons is the hero known as Steel. His story begins as a child when his grandparents were supposedly killed when they interfered with a robbery at there home, but John Henry believed was a murder over racial tension in the area. A few years later Iron's parents were killed in a car accident, which eventually led John Henry, and his brother Clay into the custody of his other set of Grandparents. After loosing so much of his family he remembered something one of the policemen told him right after his grandparents deaths ''The best way a man can keep his family safe is to get so rich and powerful nobody can touch 'em.'' taking this to heart after John Henry realized how much professional sports players where beginning to make he saw his road to wealth and power was through his sports ability.

After a football game one of his teacher's remarked on John Henry's ability to control a footballs trajectory at the field goal. When his teacher told the John Henry what trajectory was, and that it could enhance his ability on the football field he began to study physics the very next day, and started his illustrious career in science.

Delving into the sciences, and sports as a way to become a success and protect his life, it became almost his obsession in life. A short time later while on a field trip to the Washington Monument he became separated, from his class, and was pulled into the Zero Hour crisis and time and was sent years into the future. Without even realizing what was going on he encountered his grandmother, years older, and his nieces, and nephews who hadn't even been born yet. While there he looked up, and saw his future self in his identity as Steel, in a fight with Hazard's minions. When he asked his future family what was going on they told him, ''Haven't you ever heard of the Man called Steel'', seeing someone attacked by three assailants at once he decided to help out and threw a rock out one of the attackers and saved his future self. Right after that he asked who his nephew was, and then John Henry told Jemahl his, and Jemahl said that his uncle had the same name, and he was the only other person he had ever seen throw like that. Seconds later a young John Henry was back in his own time, thinking he had some weird day dream, and everyone else from his group simply thought he had wandered off. A short time later his brother told him that he was getting married to his girlfriend Blondell, who he had gotten pregnant, about the same time he found out he had received a full scholarship, and grant money to Michigan University. But before he left Blondell had her first child Jemahl, and John Henry began to question if it was a dream at the Washington monument at all. Leaving for Michigan University. he ran into Guy Gardner who was on the same football team as he was, but while Gardner was majoring in Physical Education, John Henry was majoring in ballistics. He and Guy became good friends throughout there school years.

Unfortunately for the Iron's family tragedy struck when his younger brother Clay was killed in a drive by while working at the neighborhood grocery store. After that John Henry gave up his dream of going to grad school and took a job offer from Ameretek, in order to support and provide for his family. While working for Ameretek he first met Angoria, aka the White Rabbit, and created his military weapon the BG-60. With the money he received he bought his family a new house, in a better neighborhood. After his family was taken care of he proceeded to rent a workshop where he was possessed with the idea of the flying man he had seen and created his first prototype Steel armor in secret. On his first test flight he encountered a young Hazard trying to kill a man he blamed for the death of his gang. Unfortunately a novice Steel was unable to stop Hazard and his telekinetic power, and the man Hazard was after was killed. Unfortunately for John when he returned to his workshop Angora was waiting for him, and convinced him to turn the blue prints and design over to Ameretek to finish paying off his family's house and save American soldiers. A while later John discovered his guns had been used to kill Kudish civilian women and children, while gun's weren't supposed to be used by anyone but Americans. After John realized that the only way the gun's could have gotten there was if someone in Ameretek sent them there he tried to quit, but was threatened by his boss Colonel Thoms Weston. Seeing he was in danger he erased the designs for the new BG-80, and his new armor modifications from Amereteks' computer system. Yet when he went to erase the files in his private workshop he was attacked by goons, wearing his armor design out to kill him, and steal his newest designs. At that point John Henry realized that only he an Angora knew where the place was, and knew that he had been sold out to Ameretek. When the goons destroyed the building with John Henry inside he escaped when he heard police sirens and the Ameretek goons flew off.

Superman: Man of Steel #22 Faking his death he moved to Metropolis, he met one of his best friends a psychic named Rosie, and took the name Henry Johnson. Still working to perfect his armor at night, he took a job in construction work. On this very important day, John Henry's losses began to get to him and he began to question his life, at that very moment his friend, Peter Skywalker fell and John Henry grabbed a cable and swung out to catch him but at the same time his cable slipt and he began to fall to certain death when Superman showed up, and saved his life. When John Henry told Superman he owed him his life, Superman told him to make it count for something, and John Henry quit working on his armor and took a more active role in the community. Unfortunately a few days later Superman had his amazing battle with Doomsday, that led to his apparent death, during the same battle Doomsday knocked a building down and buried John alive, when he finally received the news that Superman was dead along with Doomsday.

The very next day John set out to treat the entire world as his family, and that same morning children were killed in a drive by shooting using his BG-80. Seeing mystery needing to be solved, and a world without a Superman he put the finishing touches on his armor and became the new Man of Steel moments before his building was destroyed, and he was engulfed in flames (Superman: The Man of Steel #22).

Superman: Man of Steel #23 Steel battled the Eradicator and in the end worked together with Supergirl, Superboy, the Eradicator and Hal Jordan in order to stop Cyborg II and prevent an alien invasion.

Afterwards, Steel decided to continue his work as a crime fighter and from that day acted as a defender of Metropolis, working with Supergirl quite a bit.

Steel #22 Steel joined up with Alpha Centurion, Superboy, Supergirl and the Eradicator to free Superman when he was captured by the Tribunal (Steel #22).

John Henry has become a major player in the super-hero community, joining the Justice League of America until recently, and operating alongside Superman in the B13-revamped Steelworks complex in Metropolis.

Powers: Steel uses a armored battle suit of his own design. the suit gives him superhuman strength somewhere around the 10 ton line, near invulnerability, a heat blaster mounted on the left forearm, and a sledge hammer with extendible handle magnetically secured to the back of his suit. Steel can summon and send away his armor at his mental command, along with that any cuts, dents, or lacerations, are healed in moments through some connection to his powers.

Links to other Steel pages:
  • http://heroicimages.comixtreme.com/inv_pages/steel.html
  • http://www.classicmarvel.com/cast/steel.htm
  • http://www.geocities.com/area51/7589/steel.html
  • http://www.geocities.com/TimesSquare/Maze/8681/steel3.html
  • http://www.otherearths.com/dcfanatics/Characters/profile.asp?fldID=86




  • Character created by DC Comics.
    Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
    Last Updated - December, 2003

    - Back to Matt's Champions Page.-


    Made on Amiga