Mechanical Eyes with Polarized Filters
Flash Defense - 5 points vs. sight group.
Endurance: 0 END
Active cost: 5 points
Real cost: 5 points
Description: A mechanical eye with protection against dazzling effects that might blind the user.
Sensor Hand
Enhanced Senses - detect radiation, detect radar, detect direction (all bought as senses) and absolute time sense talent.
Endurance: 0 END
Active cost: 18 points
Real cost: 18 points
Description: This hand implant is able to relay a number of pieces of information to the user, including the presense o radiation, radar dignals, the direction and the exact time.
Sound Filtration System
Flash Defense - 4 point vs. hearing group.
Endurance: 0 END
Active cost: 5 points
Real cost: 5 points
Description: Implanted filters protect the user from deafening or disorienting sounds.
Telescopic Eye
Enhanced Senses - +6 to sight range penalities.
Endurance: 0 END
Active cost: 9 points
Real cost: 9 points
Description: Cybernetic eye with built in magnification.
Targeting Sight
Skills - +1 to hit with any attack.
Endurance: 0 END
Active cost: 8 points
Real cost: 8 points
Description: A pair of crosshairs on the eye allow for easier targeting with weapons.
Lung Implants
Oxygen Storage Cell
Life Support - doesn't need to breath, only for a half hour (-1)
Endurance: 0 END
Active cost: 10 points
Real cost: 5 points
Description: Allows the user to survive on an internal air supply for up to a half hour.
Black Market Cybernetics
Razor Fingernails
Hand Attack - +1D6
Endurance: 0 END
Active cost: 3 points
Real cost: 3 points
Description: Fingernails are replaced with artificial nails that are razor sharp.
Race created by Palladium Books.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - September, 2002