Killing Attack: Ranged: 3D6 damage, can choose to do only STUN (+1/4), no range (-1/2), linked to stretching (-1/2), increased endurance cost - double END (-1/2) - Cost 56/22 (*)
Stretching - 25 inches, reduced endurance - 0 END (+1/2), only to cause damage (-1/2), limited body parts - bolts (-1/4), focus - OIF (-1/2) - Cost 187/83
Language: choose one, usually American, Euro, Spanish or Japanese (native) - Cost 0
Disadvantage
Distinctive Features - unusual body structure, shows up on scans, noticed - Cost -5
Hunted - by C.D.C., 8 or less, more powerful - Cost -15
Reputation - combat cyberevolved, 8 or less - Cost -5
Conversion Notes: This write-up uses Champions 5th edition rules. The racial package is based on the bolter found in the Cybergeneration role playing game. (*)=This power draws on their Endurance Reserve for END.
A bolter is a human who has been enhanced by the carbon plague in a way that his arms contain long spools of hexite wire with a barbed tip, which they can extend and manipulate at will. They can also generate an electrical charge, which they can send through the wire or use to power small electrical devices. Their nervous system has been enhanced to speed up their reaction time as well. Like all cyberevolved, bolters heal quicker then normal humans.
Bolters can choose any occupation that does not have psionic abilities. They cannot gain bionic or cybernetic implants because their healing nanites would expel them.
Race created by R. Talsorian Games, Inc..
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - September, 2004