B. Killing Attack: Hand-To-Hand (Claws and Bite) - 2D6 damage, reduced endurance - 0 END (+1/2), restrainable (-1/2) - Cost 45/13
Enhanced Senses - +3 to all perception rolls, night vision, spatial awareness - Cost 36
Knockback Resistance - 6 inches, only in hero ID (-1/4) - Cost 12/10
Life Support - longevity - does not age, breath water - Cost 10
Mental Defense - 30 points, only vs. sleep and hold spells (-1) - Cost 30/15
Multipower Reserve (Breath Weapons) - 180 point reserve, charges - 16 (+0), no range (-1/2), restrainable (-1/2), limited power - can only be used once a minute (-1), only in hero ID (-1/4) - Cost 180/55
Multipower Slot - Mind Control (Cloud of Repulsion Gas Breath) - 18D6 effect, area of effect - cloud (+1), not vs. life support vs. breathing (-1/4), one command - run away (-1/2) - Cost 180/4
Multipower Slot - Killing Attack: Ranged (Bolt of Lightning Breath) - 6D6 damage, area of effect - line (+1) - Cost 180/5
Running - +3 inches - Cost 6
Shape Shift (Polymorph Self spell) - can become any living thing, sight and touch senses, imitation, charges - 3 lasting 24 hours (+3/4), extra time - 1 turn (-1) - Cost 44/22
Shrinking - 3 levels, reduced endurance - 0 END persistent (+1), extra time - 1 turn (-1), linked to shape shift (-1/4) - Cost 90/40
Stretching - 2 inch, reduced endurance - 0 END (+1/2), always direct (-1/4), no non-combat stretching (-1/4), only in hero ID (-1/4) - Cost 15/9
Swimming - +10 inches - Cost 10
Telpathy (Speak With Animals spell) - 4D6 effect - only vs. normal non-magical animals (-3/4), concentrate - half DCV (-1/4) - Cost 20/10
Variable Power Pool - 10 point control, 5 point pool, no skill roll required (+1), only to grant abilities of polymorphed form (-1/2), linked to shape shift (-1/2) - Cost 25/15
Language: Dragonese (native) - Cost 0
Optional
Transform (Create or Destroy Water spell) - 1D6 major effect, make or destroy water, charges - 1 (-2), concentrate - half DCV - constant (-1/2), extra time - 1 phase (-1/2) - Cost 15/4
Universal Translator - INT +5 or less, spoken language only (-1/2) - Cost 25/17
Disadvantage
Combat Levels - -4 DCV, only in hero ID (-1/4) - Cost -20/-16
Distinctive Features - adept, small group, noticed - Cost -5
Distinctive Features - bronze dragon, easily concealable, major reaction - Cost -15
Hunted - by anti-monster forces, 8 or less, as powerful - Cost -10
Conversion Notes: This package represents the minimum abilities of a young (16 to 25 year old) bronze dragon from the Advanced Dungeons & Dragons role playing game. All abilities which are only in hero ID work only in dragon form, or if polymorphed into an appropiate form to use this ability. This write-up uses Champions 5th edition rules.
Bronze dragons are one of the larger common dragon types. Although it can survive in any climate, it prefers to live near lakes and oceans. They can breath a cone of repulsion gas or a bolt of lightning They can also attack with their powerful claws and bite. They can speak with animals at will.
Although generally considered a good race of dragons, player characters can play any alignment.
Bronze dragons are inquisitive and fond of humans and demi-humans. They enjoy polymorphing into small, friendly animals so they can unobtrusively observe humans and demi-humans, especially adventurers. Bronze dragons thrive on simple challenges such as riddles and harmless contests. They are fascinated by warfare and will eagerly join an army if the cause is just and the pay is good. Bronze dragons often compete with the smaller and rarer salt dragon for territory.