B. Killing Attack: Hand-To-Hand (Claws and Bite) - 2D6 damage, reduced endurance - 0 END (+1/2), restrainable (-1/2) - Cost 45/13
Enhanced Senses - +3 to all perception rolls, night vision, spatial awareness - Cost 36
Knockback Resistance - 7 inches, only in hero ID (-1/4) - Cost 14/11
Life Support - longevity - does not age, breath water, impervious to intense heat - Cost 12
Mental Defense - 30 points, only vs. sleep and hold spells (-1) - Cost 30/15
Multipower Reserve (Breath Weapons) - 300 point reserve, charges - 16 (+0), no range (-1/2), restrainable (-1/2), limited power - can only be used once a minute (-1), only in hero ID (-1/4) - Cost 300/92
Multipower Slot - Killing Attack: Ranged (Cone of Acid Gas Breath) - 10D6 damage, area of effect - cone (+1) - Cost 300/9
Multipower Slot - Killing Attack: Ranged (Cone of Fire Breath) - 10D6 damage, area of effect - cone (+1) - Cost 300/9
Shape Shift (Polymorph Self spell) - can become any living thing, sight and touch senses, imitation, charges - 3 lasting 24 hours (+3/4), extra time - 1 turn (-1) - Cost 44/22
Shrinking - 3 levels, reduced endurance - 0 END persistent (+1), extra time - 1 turn (-1), linked to shape shift (-1/4) - Cost 90/40
Stretching - 2 inch, reduced endurance - 0 END (+1/2), always direct (-1/4), no non-combat stretching (-1/4), only in hero ID (-1/4) - Cost 15/9
Swimming - +10 inches - Cost 10
Variable Power Pool - 10 point control, 5 point pool, no skill roll required (+1), only to grant abilities of polymorphed form (-1/2), linked to shape shift (-1/2) - Cost 25/15
Language: Dragonese (native) - Cost 0
Optional
Universal Translator - INT +5 or less, spoken language only (-1/2) - Cost 25/17
Disadvantage
Combat Levels - -4 DCV, only in hero ID (-1/4) - Cost -20/-16
Distinctive Features - adept, small group, noticed - Cost -5
Distinctive Features - gold dragon, easily concealable, major reaction - Cost -15
Hunted - by anti-monster forces, 8 or less, as powerful - Cost -10
Conversion Notes: This package represents the minimum abilities of a young (16 to 25 year old) gold dragon from the Advanced Dungeons & Dragons role playing game. All abilities which are only in hero ID work only in dragon form, or if polymorphed into an appropiate form to use this ability. This write-up uses Champions 5th edition rules.
Gold dragons are one of the larger common dragon types. They can breath a cone of fire or a cone of acid gas. They can also attack with their powerful claws and bite. From birth a gold dragon can polymorph itself three times a day, breath under water and is immune to fire and acid attacks. They are vulnerable to cold attacks.
Although generally considered a good race of dragons, player characters can play any alignment.
Gold dragons are wise, judicious, and benevolent. They often embark on self-appointed quests to promote goodness, and are not easily distracted from them. They hate injustice and foul play. A gold dragon frequently assumes human or animal guise and usually will be encountered disguised.
At birth, a gold dragon's scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales grow completely golden.
Their favorite food is pearls and small gems. Like most dragons they can live for over 1000 years, sense the presence of invisible things, see in the dark, are immune to sleep and hold spells, and have large wings which allow flight.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - September, 2003