Killing Attack: Ranged (Breath Weapon) - 3D6 damage, area of effect - pick one (+1), charges - 3 (-1 1/4), no range (-1/2), restrainable (-1/2), limited power - can only be used once a minute (-1) - Cost 90/21
Universal Translator - INT +5 or less, spoken language only (-1/2) - Cost 25/17
Disadvantage
Distinctive Features - adept, small group, noticed - Cost -5
Distinctive Features - draconic features, concealable, major reaction - Cost -20
Hunted - by anti-monster forces, 8 or less, as powerful - Cost -10
Conversion Notes: This package represents the minimum abilities of a half-dragon from the Advanced Dungeons & Dragons role playing game. This package was meant to either be used alone for human/dragon half-breeds, or placed on top of another racial package to represent dragon half-breeds with non-human parents. If the two packages contain duplicate powers, you can either combine them for greater effect or ignore one of them. This write-up uses Champions 5th edition rules.
Dragons are known to breed with almost any creature, and due to their magical nature they can actually product fertile offspring with almost anything. Dragons can breed with humanoids, monsters, and even animals. Even if the non-dragon parent isn't an intelligent race, the offspring may be intelligent.
Half-dragons tend to resemble their non-human parent for the most part in size and body shape, but they definitely show their draconic heritage in their enhanced abilities and unusual appearance. Half-dragons almost always reflect the color of their dragon parent in some way, for instance a green dragon and human half-breed might have green eyes and hair, or even small greenish scales. Clawed hands and armored skin are common with half-dragons. Not all half-dragons have wings, but many do.
If the dragon parent of a half-dragon was immune to a certain type of attack, then the half-dragon is usually resistant or immune to it as well. Half-dragons also tend to have a breath weapon if their dragon parent did, but it is usually less powerful and cannot be used as many times a day.
Half-dragons tend to have long life spans, with a minimum of 400 years, possibly longer if their non-dragon parent race had an enhanced life span. All half-dragons have keen senses and can see in the dark. Occasionally a half-dragon gains the dragon ability to speak and understand all languages.
Half-dragons can learn almost any profession, although most humanoid half-dragons are wizards or fighters. The alignment of the dragon parent race can influence the half-dragon, however they can become any alignment they choose.
Half-dragons can have varied special abilities depending on their dragon parent breed.
Bolt of Acid Breath, Resistant or Impervious to Acid and Wings
Life Support - breath water - Cost 5
Mind Control (Charm Reptiles spell) - 8D6 effect, telepathic command (+1/2), charges - 1 (-2), limited power - only against reptiles (-3/4), one command - "I'm your friend" (-1/4) - Cost 60/15
Bolt of Lightning Breath, Resistant or Impervious to Electricity and Wings
Transform (Create or Destroy Water spell) - 1D6 major effect, make or destroy water, charges - 1 (-2), concentrate - half DCV - constant (-1/2), extra time - 1 phase (-1/2) - Cost 15/4
Cone of Heat Breath, Resistant or Impervious to Fire/Heat and Wings
Energy Blast (Cone of Sleep Gas Breath) - 5D6 effect, no normal defense - life support vs. breathing (+1), area of effect - cone (+1), no range (-1/2), charges - 1 (-2), restrainable (-1/2) - Cost 75/19
Life Support - impervious to intense heat - Cost 2
Mind Control (Suggestion spell) - 10D6 effect, charges - 1 (-2), concentrate - half DCV - constant (-1/2), extra time - 1 phase (-1/2) - Cost 50/12
Bolt of Lightning Breath, Resistant or Impervious to Electricity and Wings
Life Support - breath water - Cost 5
Mind Control (Cloud of Repulsion Gas Breath) - 9D6 effect, area of effect - cloud (+1), not vs. life support vs. breathing (-1/4), one command - run away (-1/2), no range (-1/2), charges - 1 (-2), restrainable (-1/2) - Cost 90/19
Swimming - +2 inches - Cost 2
Transform (Create or Destroy Water spell) - 1D6 major effect, make or destroy water, charges - 1 (-2), concentrate - half DCV - constant (-1/2), extra time - 1 phase (-1/2) - Cost 15/4
Bolt of Acid Breath, Resistant or Impervious to Acid
Running - +2 inches - Cost 4
Transform (Create or Destroy Water spell) - 1D6 major effect, make or destroy water, charges - 1 (-2), concentrate - half DCV - constant (-1/2), extra time - 1 phase (-1/2) - Cost 15/4
Cone of Cold Breath, Resistant or Impervious to Cold and Wings
Invisibility (Pass Without Trace spell) - to smell and touch, no fringe, charges - 1 lasting one hour (-1/4), concentrate - half DCV (-1/4), extra time - 1 phase (-1/2), only to avoid being tracked later (-1/4) - Cost 30/13
Leaping - +1 inches - Cost 1
Life Support - impervious to intense cold - Cost 2
Bolt of Acid Breath, Resistant or Impervious to Acid and Wings
Clinging (Spider Climb spell) - limited power - only on stone surfaces (-1/2) - Cost 10/7
Dispel (Neutralize Poison spell) - 10D6 effect, against any one poison special effect (+1/4), charges - 1 (-2), no range (-1/2) - Cost 37/11
Drain (Cloud of Slow Gas Breath) - 2D6 to SPD, area of effect - cloud (+1), no normal defense - defense is life support vs. breathing (+1/2), return rate is per minute (+1/4), limited power - does not work under water (-1/4), charges - 1 (-2), restrainable (-1/2) - Cost 55/15
Leaping - +1 inches - Cost 1
Life Support - immune to all digested poisons - Cost 3
Enhanced Senses (Detect Magic) - sense magic, ranged, as a sense - Cost 10
Killing Attack: Ranged (Cone of Flesh Corrosive Gas Breath) - 4D6 damage, area of effect - cone (+1), personal immunity (+1/4), charges - 3 (-1 1/4), no range (-1/2), restrainable (-1/2), limited power - can only be used once a minute (-1), limited power - only vs. flesh (-1/4), limited power - does not work under water (-1/4) - Cost 135/28
Dispel (Dispel Magic spell) - 10D6 effect, vs. any one magical special effect (+1/4), concentrate - half DCV - constant (-1/2), extra time - 1 phase (-1/2), charges - 1 (-2) - Cost 37/9
Drain (Cloud of Confusion and Enfeeblement Breath) - 4D6 to INT and 1D6 to STR, area of effect - cloud (+1), no normal defense - defense is life support vs. breathing (+1/2), return rate is per minute (+1/4), charges - 3 (-1 1/4), limited power - can only activate once a minute (-1), restrainable (-1/2), limited power - does not work under water (-1/4) - Cost 137/34
Enhanced Senses (Detect Magic) - sense magic, ranged, as a sense - Cost 10
Enhanced Senses (Identify Magic) - discriminatory on sense magic, no range (-1/2) - Cost 5/3
Drain (Cone of Paralyzing Frost Breath) - 4D6 effect vs. SPD, recovers per minute (+1/4), area of effect - cone (+1), charges - 3 (-1 1/4), no range (-1/2), restrainable (-1/2), limited power - can only activate once a minute (-1) - Cost 90/21
Life Support - impervious to intense cold - Cost 2
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - December, 2003