C. Killing Attack: Hand-To-Hand (claws and bite) - 2D6 damage, reduced endurance - 0 END (+1/2), restrainable (-1/2) - Cost 45/15
D. Killing Attack: Ranged (Cone of Fire Breath) - 10D6 damage, area of effect - cone (+1), charges - 16 (+0), no range (-1/2), restrainable (-1/2), limited power - can only be used once a minute (-1), limited power - does not work under water (-1/4) - Cost 300/86
Enhanced Senses - +3 to all perception rolls, night vision, spatial awareness - Cost 36
Knockback Resistance - 6 inches - Cost 12
Leaping - +2 inches - Cost 2
Life Support - longevity - does not age, impervious to intense heat - Cost 7
Mental Defense - 30 points, only vs. sleep and hold spells (-1) - Cost 30/15
Running - +2 inches - Cost 4
Stretching - 2 inch, reduced endurance - 0 END (+1/2), always direct (-1/4), no non-combat stretching (-1/4) - Cost 15/10
Swimming - +4 inches - Cost 4
Language: Dragonese (native) - Cost 0
Optional
Mind Control (Suggestion spell) - 10D6 effect, charges - 1 (-2), concentrate - half DCV - constant (-1/2), extra time - 1 phase (-1/2) - Cost 50/12
Universal Translator - INT +5 or less, spoken language only (-1/2) - Cost 25/17
Disadvantage
Combat Levels - -4 DCV - Cost -20
Distinctive Features - adept, small group, noticed - Cost -5
Distinctive Features - red dragon, not concealable, major reaction - Cost -25
Hunted - by anti-monster forces, 8 or less, as powerful - Cost -10
Physical Limitation - 24' tall and 6,400 kg, all the time, greatly - Cost -20
Conversion Notes: This package represents the minimum abilities of a young (16 to 25 year old) red dragon from the Advanced Dungeons & Dragons role playing game. This write-up uses Champions 5th edition rules.
Red dragons are one of the larger and stronger of the common dragon types. It has high intelligence. Although it can survive in any climate, it prefers mountains. They can breath a cone of flame or attack with their powerful claws and bite.
Red dragons are the most covetous and greedy of all dragons, forever seeking to increase their treasure hoards. They are obsessed with their wealth and memorize an inventory accurate to the last copper. They are exceptionally vain and self confident, considering themselves superior not only to other dragons, but to all other life in general.
When red dragons hatch, their small scales are a bright glossy scarlet. Because of this, they can be quickly spotted by predators and men hunting for skins, so they are hidden in deep underground lairs and not permitted to venture outside until toward the end of their young stage when their scales become turned a deeper red, the glossy texture has been replaced by a smooth, dull finish, and they are more able to take care of themselves. As the dragon continues to age, they are more able to take care of themselves. As the dragon continues to age, the scales become large thick, and as strong as metal.
Red dragons compete for land with the rarer electrum dragons and iron dragons, although usually only the iron dragon is a even match for it.
Although generally considered an evil race of dragons, player characters can play any alignment.
Like most dragons they can live for over 1000 years, see in the dark, sense the presence of invisible things, are immune to sleep and hold spells, and have large wings which allow flight.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - August, 2003