B. Killing Attack: Hand-To-Hand (Claws and Bite) - 2D6 damage, reduced endurance - 0 END (+1/2), restrainable (-1/2) - Cost 45/13
Enhanced Senses - +3 to all perception rolls, night vision, spatial awareness - Cost 36
Knockback Resistance - 7 inches, only in hero ID (-1/4) - Cost 14/11
Leaping - +3 inches - Cost 3
Life Support - longevity - does not age, impervious to intense cold - Cost 7
Mental Defense - 30 points, only vs. sleep and hold spells (-1) - Cost 30/15
Multipower Reserve (Breath Weapons) - 240 point reserve, charges - 16 (+0), no range (-1/2), restrainable (-1/2), limited power - can only be used once a minute (-1), only in hero ID (-1/4) - Cost 240/74
Multipower Slot - Drain (Cone of Paralyzing Gas Breath) - 10D6 effect vs. SPD, recovers per minute (+1/4), area of effect - cone (+1) - Cost 225/7
Multipower Slot - Killing Attack: Ranged (Cone of Cold Breath) - 8D6 damage, area of effect - cone (+1) - Cost 240/7
Running - +2 inches - Cost 4
Shape Shift (Polymorph Self spell) - can become any living thing, sight and touch senses, imitation, charges - 3 lasting 24 hours (+3/4), extra time - 1 turn (-1) - Cost 44/22
Shrinking - 3 levels, reduced endurance - 0 END persistent (+1), extra time - 1 turn (-1), linked to shape shift (-1/4) - Cost 90/40
Stretching - 2 inch, reduced endurance - 0 END (+1/2), always direct (-1/4), no non-combat stretching (-1/4), only in hero ID (-1/4) - Cost 15/9
Variable Power Pool - 10 point control, 5 point pool, no skill roll required (+1), only to grant abilities of polymorphed form (-1/2), linked to shape shift (-1/2) - Cost 25/15
Language: Dragonese (native) - Cost 0
Optional
Universal Translator - INT +5 or less, spoken language only (-1/2) - Cost 25/17
Disadvantage
Combat Levels - -4 DCV, only in hero ID (-1/4) - Cost -20/-16
Distinctive Features - adept, small group, noticed - Cost -5
Distinctive Features - silver dragon, easily concealable, major reaction - Cost -15
Hunted - by anti-monster forces, 8 or less, as powerful - Cost -10
Conversion Notes: This package represents the minimum abilities of a young (16 to 25 year old) silver dragon from the Advanced Dungeons & Dragons role playing game. All abilities which are only in hero ID work only in dragon form, or if polymorphed into an appropiate form to use this ability. This write-up uses Champions 5th edition rules.
Silver dragons are one of the larger common dragon types. Although it can survive in any climate, it prefers to live near mountains. They can breath a cloud of paralyzing gas or a cone of cold. They can also attack with their powerful claws and bite.
Although generally considered a good race of dragons, player characters can play any alignment.
Silver dragons are kind and helpful. They will cheerfully assist good creatures if their need is genuine. They often take e the forms of kindly old men or fair damsels when associating with people.
At birth, a silver dragon's scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color slowly lightens to brightly gleaming silver. An adult or older silver dragon has scales so fine that the individual scales are scarcely visible. From a distance, these dragons look as if they have been sculpted from pure metal.
Although dragons can eat almost anything, the favorite food for silver dragon are normal meals made for humans. Like most dragons they can live for over 1000 years, sense the presence of invisible things, see in the dark, are immune to sleep and hold spells, and have large wings which allow flight.
The eggs of silver dragons can be corrupted with evil magic to create sivak draconians.
Note: Add Feather Fall twice a day and Cloud Walk at will.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - January, 2004