C. Killing Attack: Hand-To-Hand (claws and bite) - 2D6 damage, reduced endurance - 0 END (+1/2), restrainable (-1/2) - Cost 45/15
D. Killing Attack: Ranged (Cone of Heat Breath) - 4D6 damage, area of effect - Cone (+1), charges - 16 (+0), no range (-1/2), restrainable (-1/2), limited power - can only be used once a minute (-1) - Cost 120/33
Enhanced Senses - +3 to all perception rolls, night vision, spatial awareness - Cost 36
Flash - 3D6 effect vs. sight - area of effect - cone (+1), charges - 16 (-0), limited power - can only be used once a minute (-1), linked to breath attack (-1/2), no range (-1/2) - Cost 30/10
Knockback Resistance - 4 inches - Cost 8
Life Support - longevity - does not age, impervious to intense heat - Cost 8
Mental Defense - 30 points, only vs. sleep and hold spells (-1) - Cost 30/15
Running - +2 inches - Cost 4
Stretching - 1 inch, reduced endurance - 0 END (+1/2), always direct (-1/4), no non-combat stretching (-1/4) - Cost 7/5
Transform (Create or Destroy Water spell) - 1D6 major effect, make or destroy water, charges - 3 (-1 1/4), concentrate - half DCV - constant (-1/2), extra time - 1 phase (-1/2) - Cost 15/5
Language: Dragonese (native) - Cost 0
Optional
Universal Translator - INT +5 or less, spoken language only (-1/2) - Cost 25/17
Disadvantage
Combat Levels - -2 DCV - Cost -10
Distinctive Features - adept, small group, noticed - Cost -5
Distinctive Features - yellow dragon, not concealable, major reaction - Cost -25
Hunted - by anti-monster forces, 8 or less, as powerful - Cost -10
Physical Limitation - 14' tall and 800 kg, all the time, greatly - Cost -20
Conversion Notes: This package represents the minimum abilities of a young (16 to 25 year old) yellow dragon from the Advanced Dungeons & Dragons role playing game. This write-up uses Champions 5th edition rules.
Yellow dragons are one of the smaller and weaker of the common dragon types. It has high intellience. Although it can survive in any climate, it prefers deserts. They can breath a cone of blinding hot sand or attack with their powerful claws and bite. The yellow dragon can create magical silence at will and three times a day can create or destroy water.
Although generally considered an evil race of dragons, player characters can play any alignment.
Although the existence of yellow dragons has long been predicted by sages, the first specimen was spotted only five or so years ago. The creatures are solitary and secretive, preferring to lay in wait for prey to stumble into carefully-prepared traps instead of hunting actively.
At birth, yellows have soft, tan scales. As they grow older, the scales harden and become lighter in color, eventually reaching the grayish yellow of desert sands. Their scales always have a dusty texture to them, giving them a finish that does not reflect light well. Even their teeth and claws have a similar finish. No part of the yellow dragon will glint in the sunlight, thereby giving away its position.
Like most dragons they can live for over 1000 years, see in the dark, sense the presence of invisible things, are immune to sleep and hold spells, and have large wings which allow flight.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - August, 2003