Language: choose one, usually American or Spanish (native) - Cost 0
Navigation: Land - Cost 2
Stealth - Cost 3
Survival: Desert - Cost 2
Weapon Familiarity: Staff - Cost 1
Disadvantage
Distinctive Features - tall furry alien, noticed - Cost -5
Hunted - by anti-d-bee forces, more powerful, 8 or less - Cost -10
Psych Limitation - mellow, very common, moderate - Cost -10
Reputation - friendly alien cowboys, 8 or less - Cost -5
Conversion Notes: This package is based on the fennodi race from Rifts role playing game. I based this package deal on the absolute minimum of abilities of a first level fennodi. This write-up uses Champions 5th edition rules. (M)=males only, (F)=females only.
Fennodi are a race of tall friendly d-bees who have settled in the new west of North America. They are usually loners or live in small groups. All fennodi are major psychics with the ability to sense emotions, danger and communicate telepathically. They have the ability to generate a light protective force field around their bodies, can turn insubstantial, can see in the infrared portion of the spectrum and are immune to carcinogens.
Male fennodi can project emotions into others and have healing powers. Female fennodi can effect peoples senses psychically and have physical psychic powers. Male characters should choose 3 additional healing psionic abilities and females should choose 3 additional physical psionic abilities.
A fennodi character would normally also take an occupation, most common are the body-fixer, operator, preacher, rogue scholar, rogue scientist, saddle tramp, saloon bum or vagabond. They cannot learn magic or gain additional psionic abilities.
To learn more about the fennodis, I suggest purchasing and reading Rifts World Book 14 - New West by Christopher R. Kornmann & Kevin Siembieda.
Race created by Palladium Books.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - March, 2003