Conversion Notes: This package represents the minimum abilities of a greot hunter from Rifts role playing game. This write-up uses Champions 5th edition rules.
The Greot (pronounced gree oat) are by nature, hunters and
warriors. They are large, hulking brutes with a reptilian or amphibious
appearance. The greot hunter stand 7 to 8 feet tall. They also make good labor except that
they are aggressive and don't work well with other races. Back
on their home world they are the dominant species, so finding
themselves on a world brimming with numerous, competing
alien life forms is disturbing and stressful. This only adds to
their gruff, intolerant demeanor and propensity for violence.
Greot are easily provoked and enjoy a good fight, but are ruthless
and merciless. They also like to bully, intimidate and lord
over those weaker than they. Consequently, Greot are frequently
recruited by criminal organizations (the Black Market included)
as enforcers, collectors, bodyguards and interrogators.
for partial augmentation, typically weapon systems. They
don't like, understand or trust magic.
Greot hunters can become almost any men at arms occupation. They cannot learn magic, but can be minor or major psychics. Although they can use bionics, most won't consider it.
To learn more about the greot hunters, I suggest purchasing and reading World Book 20: Rifts Canada by Kevin Siembieda.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - May, 2006