Healing - 1D6, regeneration, reduced endurance - 0 END persistent (+1), extra time - 20 minutes (-2 1/2), self only (-1/2) - Cost 20/5
Multipower Reserve - 150 point reserve, incantations (-1/4), only vs. living targets (-1/4) - Cost 150/100
Multipower Slot - Drain (Sickness spell) - 5D6 vs. DEX, recovers per hour (+1), autofire (+1/2) - Cost 125/8 (*)
Multipower Slot - Energy Blast (Agony spell) - 10D6 effect, no normal defense (+1) - Cost 100/7 (*)
Multipower Slot - Energy Blast (Life Drain spell) - 10D6 effect vs. DEX, no normal defense (+1), does body (+1) - Cost 150/10 (*)
Multipower Slot - Flash (Blindness spell) - 5D6 effect vs. sight, no normal defense - use power defense (+1/2) - Cost 37/2 (*)
Multipower Slot - Mind Control (Fear spell) - 8D6 effect, area effect - radius (+1), telepathic contact (+1/2), only to generate fear (-1/2) - Cost 100/5 (*)
Multipower Slot - Mind Control (Domination spell) - 12D6 effect, telepathic contact (+1/2) - Cost 90/6 (*)
Multipower Slot - Transform (Minor Curse spell) - 7D6 effect, cosmetic to various rashes and disorders, improved target group (+1/4) - Cost 44/3 (*)
Shape Shift - vs. sight and touch, into cat, fox or raven form, charges - 1 lasting 1 hour (-1/2), linked to shrinking (-1/2) - Cost 15/7
Transform (Spoil spell) - 1D6 effect, minor ruination of food and drink, incantation (-1/4) - Cost 10/8 (*)
First Aid - Cost 3
Knowledge Skill: demon lore - Cost 2
Language: russian, euro and one of choice - Cost 12
Lightning Reflexes - +1 - Cost 1
Navigation: Land - Cost 2
Seduction - Cost 3
Weapon Familiarity - two of choice - Cost 2
Disadvantage
Distinctive Features - adept, small group, noticed - Cost -5
Hunted - by anti-magic forces - as powerful, 8 or less - Cost -10
Reputation - associates with demons - 8 or less - Cost -5
Conversion Notes: This package is based on the hidden witch occupation from Rifts role playing game. I based this package on the absolute minimum of abilities of a first level hidden witch. Since the games effects of the Sickness spell was to lower an opponent's number of attacks and to hit rolls, I decided to make it a DEX Drain. All powers marked with (*) draw END from the P.P.E. Endurance Reserve. This write-up uses Champions 5th edition rules.
The hidden witch is a dabbler in dark magics which has a number of magical abilities. Unlike most witches, the hidden witch tries to keep away for the most vile dark magics and doesn't associate with demons constantly. Some may even try to use their powers for good. The hidden witch is slightly more resistant to harm then most people, as well as being more attractive. They heal quickly. Once a day they can shape shift into a cat, fox or raven for one hour. Hidden witches are most common in Russia and among gypsy clans.
The hidden witch has a number of black magic spells in her arsenal, which can cause sickness, blindness, fear, spoiling of food and water and even domination of minds. This is also a reason they hide their magic, as they would be blamed for any such thing happening when they are around.
As hidden witches increase in power they often gain a familiar, and learn other magic spells, even some beneficial ones, but the majority of their powers are rooted in darkness.
Although the majority of hidden witches are human, members of almost any race which can learn magic can become a hidden witch. The majority of hidden witches seem to be female.
Occupation created by Palladium Books.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - December, 2003