Multipower Slot - Killing Attack - Ranged (Holy Axe) - 2D6 damage, no range, reduced endurance cost - 0 END (+1/2), no range (-1/2) - Cost 45/2
Multipower Slot - Killing Attack - Ranged (Holy Sun Sling) - 1D6+1 damage, increased range (+1/2), reduced endurance cost - 0 END (+1/2) - Cost 40/2
Disadvantage
Hunted - by enemies of the inca gods and Empire of the Sun - as powerful, 8 or less - Cost -10
Reputation - mystical warrior - 11 or less - Cost -10
Conversion Notes: This package is based on the inca warrior occupation from Rifts role playing game. I based this package on the absolute minimum of abilities of a first level inca warrior. The optional abilities for the inca warrior are their standard equipment, which can vary between warriors and for particular assignments. This write-up uses Champions 5th edition rules.
The inca warriors are humans who have been trained by the Empire of the Sun and provided with magical weapons which make them a match for most high tech combatants. They carry a magical axe which is a minor holy weapon capable of massive damage and also able to heal wounds six times a day. They also have a magical amulet which provides a force field around their bodies for one hour six times a day. Their holy sun sling can shoot magical fireballs at will.
To learn more about the inca warrior, I suggest purchasing and reading Rifts World Book Nine - South America: 2 by C.J. Carella.
Occupation created by Palladium Books.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - September, 2003