Elemental Control "Dragon Powers" Reserve - 15 point Cost 15
A. Armor - 10 resistant ED and PD - Cost 30/15
B. Damage Reduction - 50% resistant ED, only vs. fire/heat and cold (-1/2) - Cost 30/10
C. Energy Blast (Paralyzing Breath) - 6D6 damage, area of effect - line (+1), no normal defense - protection is self contained breathing (+2), restrainable (-1/2) - Cost 120/70
Healing - 1D6, regeneration, reduced endurance - 0 END persistent (+1), extra time - 1 minute (-1 1/2), self only (-1/2) - Cost 20/8
Images (Create Light spell) - vs. sight, 2 inch radius (+1/4), only to create light (-1), no range (-1/2), incantations (-1/4) - Cost 12/4 (*)
Life Support - longevity - does not age, does not eat, impervious to intense heat and cold - Cost 12
Life Support (Breath Without Air spell) - does not need to breath, useable on others simultaneously (+1/2), incantations (-1/4), costs endurance to activate (-1/4) - Cost 15/10 (*)
Multipower slot - Change Environment (Create Mild Wind and Stop Wind spells) - change wind direction or speed, 128 inch radius, lasts 5 minutes - Cost 40/3 (*)
Multipower slot - Flash (Thunder Clap spell) - 6D6 effect, vs. sound, area of effect - radius (+1), no range (-1/2) - Cost 36/2 (*)
Multipower slot - Mind Control (Cloud of Slumber spell) - 8D6 effect, area of effect - radius (+1), telepathic (+1/4), one command - sleep (-1/2) - Cost 90/5 (*)
Shrinking - 2 levels, reduced endurance cost - 0 END persistent (+1), extra time - 1 turn (-1), linked to shape shift (-1/2) - Cost 40/16
Teleportation - 16 inches, x256 non-combat distance, activation on an 8 or less (-2), extra time - 1 turn (-1) - Cost 72/18
Language: Dragonese (native) - Cost 0
Language: one of choice - Cost 4
Disadvantage
Distinctive Features - adept, small group, noticed - Cost -5
Distinctive Features - can be sensed by other dragons within 20 miles, small group, noticed - Cost -5
Distinctive Features - kukulcan dragon, easily concealable, major reaction - Cost -15
Hunted - by anti-monster forces, 8 or less, as powerful - Cost -10
Physical Limitation - 8 feet long, 200 kg in natural shape, infrequently, slightly - Cost -5
Conversion Notes: This package represents the minimum abilities of a hatchling kukulcan dragon from Rifts role playing game. Psionic abilities draw END from the I.S.P. Endurance Reserve. This write-up uses Champions 5th edition rules. The Characteristics cost for the SPD takes into account the bonus from the DEX. I decided to go with Growth instead of making them larger with Characteristics, because dragons can naturally shrink when they Shape Shift, effectively turning off the Growth. (*)=This power draws END from the P.P.E. Endurance Reserve.
Dragons are magical creatures who share physical characteristics of both reptiles and mammals and are powerful creatures of magic. The kukulcan dragon hatchlings quickly grow to 2 meters in size, have a feathered hide and functional wings capable of flying at over 56 miles per hour. They have powerful claws and can breath paralyzing vapor. They can shape shift. While they can assume almost any living form from as large as they are to the size of a house cat, hatchlings are unable to maintain a disguise for more then 2 hours a day, although they can learn to expand that time with experience. They can see the invisible and see in the dark. Dragons do not need to eat, but can do so for the pleasure of tasting the food, they are maintained by absorbing magic. They heal quickly, they can teleport up to 5 miles away, but this act takes some time and concentration, and hatchlings often require several attempts to get it right. All dragons can sense the presence of other dragons nearby, no matter the form they
take. They hatch knowing their native language and one other common to the region they were hatched, as well as having basic survival skills, probably psionically imprinted by their parents. All dragons have a natural rivalry for each other and they are very territorial.
Kukulcan dragons are all born with 12 minor psionic abilities. They also have a basic knowledge of air elemental magic, and are able to alter the wind, summon a cloud of slumber, create light and breath without air using magic. As they mature they can learn more air elemental magic.
To learn more about the kukulcan dragons, I suggest purchasing and reading Rifts and the Rifts Conversion Book by Kevin Siembieda.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - December, 2003