Psionic Abilities - Astral Projection (11), Deaden Pain (2), Death Trance (3), Detect Psionics (5), Ectoplasm (3), Healing Touch (9), Levitation (5), Mind Block Auto Defense (10), Presence Sense (22), Psychic Diagnosis (2), Psychic Surgury (2), See Aura (8), See The Invisible (17), Sense Magic (5), Telekinesis (9), Telepathy (20), Total Recall (8) - Cost 141
Running - +2 inches - Cost 4
Stretching - 1 inch, reduced endurance - 0 END (+1/2), no non-combat stretching (-1/4) - Cost 7/6
Swimming - +18 inches - Cost 18
Climbing - Cost 3
Combat Skill Levels - +2 OCV - Cost 16
Language: Dragonese (native) - Cost 0
Language: 4 of choice - Cost 12
Lightning Reflexes - +2 - Cost 3
Knowledge Skill - demon lore - Cost 2
Navigation: Land - Cost 2
Navigation: Water - Cost 2
Science: Biology - Cost 3
Science: Chemistry - Cost 3
Stealth - Cost 3
Survival: one of choice - Cost 2
Disadvantage
Characteristics - -10 COM - Cost -5
Combat Levels - -2 DCV - Cost -10
Distinctive Features - master psychic - Cost -5
Distinctive Features - big slimy monster octopus-thing, not concealable, noticed - Cost -15
Hunted - by anti-monster forces, as powerful, 8 or less - Cost -10
Physical Limitation - 14' tall and 800 kg, all the time, greatly - Cost -20
Reputation - powerful and evil monster, 11 or less, extreme - Cost -15
Conversion Notes: The Characteristics, Powers and Skills here represent the minimum found in a murvoma, but they are often much higher. This write-up uses Champions 5th edition rules. The Characteristics cost for the SPD takes into account the bonus from the DEX.
The murvoma are the smallest type of free willed metztla, an alien hive species. They are used to care for the eggs of the metztla, as well as being specialists in healing and torture. Although non-evil murvoma are rare, they do exist. Murvoma resemble monsterous alien octopi, and are fully at home on land or in the water. They are highly psychic and have a number of abilities. They also have enhanced senses, are able to see in the dark, as well as track by smell and being able to generate sonar.
To learn more about the murvoma, I suggest purchasing and reading Rifts World Book Two: Atlantis by Kevin Siembieda.
Note: Add Group Mind Block.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - October, 2003