Characteristics (Repel Animals spell) - +30 PRE, only vs. non-intelligent animals (-1/2), only to frighten targets away (-1), incantations (-1/4), charges - 3 (-1 1/4) - Cost 30/7
Elemental Control (Magic Spells) - 10 point reserve,, incantations (-1/4) - Cost 10/8
A. Energy Blast (Energy Bolt spell) - 4D6 damage, charges - 3 (-1 1/4) - Cost 20/4
B. Entangle (Force Bonds spell) - 9D6 effect, charges - 3 (-1 1/4), requires some object to tie (-1/4) - Cost 90/29
C. Invisibility (Shadow Meld spell) - to sight, only works in shadows or darkness (-1/2), charges - 3 lasting 5 minutes each (-1/4) - Cost 20/5
D. Killing Attack: Hand To Hand (Frostblade spell) - 3D6 damage, charges - 3 lasting 1 minute (-1/2), limited power - requires a hand weapon or shaft to activate (-1/4) - Cost 45/17
Force Field (Armor of Ithan spell) - 1 resistant ED and PD, useable by others (+1/4), charges - 3 lasting 1 minute (-1/2), incantations (-1/4) - Cost 2/1
Healing - 1D6, regeneration, reduced endurance - 0 END persistent (+1), extra time - 20 minute (-2 1/2), self only (-1/2) - Cost 20/5
Life Support - 800 year life span, immune to disease - Cost 6
Mental Defense - 5 defense - Cost 5
Power Defense - 2 defense - Cost 2
Running - +6 inches = Cost 12
Transform (Fool's Gold spell) - 1D6 cosmetic effect, from normal metal to gold and returns in 5 minutes, charges - 3 (-1 1/4), incantations (-1/4) - Cost 5/2
Psionic Abilities - Death Trance (2), Detect Psionics (6), Ectoplasm (3), Mind Block (8), See The Invisible (17), Sense Evil (5) and Sense Magic (5) - Cost 46
Climbing - Cost 3
Combat Skill Levels - +2 OCV - Cost 16
Double Jointed - Cost 4
Language: Gobblely (native) - Cost 0
Language: Faerie-Speak - Cost 4
Language: one of choice - Cost 3
Lightning Reflexes - +3 - Cost 4
Navigation: Land - Cost 2
Streetwise - Cost 3
Survival: Jungle or Mountain - Cost 2
Disadvantage
Characteristics - -2 COM - Cost -1
Distinctive Features - adept, small group, noticed - Cost -5
Distinctive Features - short green skinned d-bee, concealable, noticed - Cost -10
Hunted - by anti-d-bee forces, as powerful, 8 or less - Cost -10
Reputation - Evil magical d-bee - 8 or less - Cost -5
Conversion Notes: This package is based on the psi-goblin race from Rifts role playing game. I didn't make the Armor of Ithan and Fools Gold spells part of the Elemental Control because they cost so few points to start with. Psionic abilities draw END from the I.S.P. Endurance Reserce. All spells run on charges, so they don't use P.P.E. The P.P.E. Endurance Reserve is for casting other spells or powering techno-wizard items. This write-up uses Champions 5th edition rules.
The psi-goblins are a race of vile, short, green skinned humanoids. Most psi-goblins are greedy and hateful. They come from a magic-rich world populated by faerie folk, and have more powerful magic and psionic abilities then most goblins from other worlds.
Psi-goblins can use their psionic abilities to see the invisible, sense psionics, magic and evil, as well as create ectoplasm. They usually also choose two additional physical psionic abilities.
Psi-goblins can cast a number of magic spells three times a day each. These spells include Shadow Meld, Armor of Ithan, Fools's Gold, Repel Animals, Energy Bolt, Force Bonds and Frostblade.
They can see in the dark, live for nearly 1000 years and are quick healers.
To learn more about the Psi-Goblins, I suggest purchasing and reading Rifts World Book Twelve - Psyscape by Kevin Siembieda.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - January, 2004