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Hero Abilities Package - Goblin, Psi


Psi-Goblin

Psi-Goblin Racial Package (Cost 256-46=210)


Conversion Notes: This package is based on the psi-goblin race from Rifts role playing game. I didn't make the Armor of Ithan and Fools Gold spells part of the Elemental Control because they cost so few points to start with. Psionic abilities draw END from the I.S.P. Endurance Reserce. All spells run on charges, so they don't use P.P.E. The P.P.E. Endurance Reserve is for casting other spells or powering techno-wizard items. This write-up uses Champions 5th edition rules.

The psi-goblins are a race of vile, short, green skinned humanoids. Most psi-goblins are greedy and hateful. They come from a magic-rich world populated by faerie folk, and have more powerful magic and psionic abilities then most goblins from other worlds.

Psi-goblins can use their psionic abilities to see the invisible, sense psionics, magic and evil, as well as create ectoplasm. They usually also choose two additional physical psionic abilities.

Psi-goblins can cast a number of magic spells three times a day each. These spells include Shadow Meld, Armor of Ithan, Fools's Gold, Repel Animals, Energy Bolt, Force Bonds and Frostblade.

They can see in the dark, live for nearly 1000 years and are quick healers.

To learn more about the Psi-Goblins, I suggest purchasing and reading Rifts World Book Twelve - Psyscape by Kevin Siembieda.




Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - January, 2004

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