Stretching - 1", reduced endurance - 0 END (+1/2), always direct (-1/4), no non-combat stretching (-1/4) - Cost 7/5
Combat Skill Levels - +1 OCV - Cost 8
Language: Dragonese (native) - Cost 0
Language: two of choice - Cost 6
Lightning Reflexes - +2 - Cost 3
Weapon Familiarity - bows - Cost 1
Disadvantage
Combat Levels - -2 DCV - Cost -10
Distinctive Features - four armed giant, not concealable, noticed - Cost -15
Hunted - by racial enemies (Coalition, anti-d-bee forces), as powerful, 8 or less - Cost -10
Physical Limitation - 12' tall and 400 kg, all the time, greatly - Cost -20
Reputation - powerful and ancient giant race, 14 or less - Cost -15
Conversion Notes: This write-up uses Champions 5th edition rules. The Characteristics, Powers and Skills here represent the minimum found in a Rahu-Man from the Rifts role playing game.
Rahu-Man and an ancient race of four armed giant humanoids. Rahu-Man can live to 1000 years old. They have numerous psionic abilities. They are highly resistant to damage. They can learn almost any occupation and are almost always fluent in several languages.
Rahu-Men major psychics with at least six sensitive psionic abilities, often more.
To learn more about the Rahu-Man, I suggest purchasing and reading the Rifts Conversion Book by Kevin Siembieda.
Art by Kevin Long.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - December, 2003