Characteristics - +2 PRE, only to protect against PRE attacks (-1/2) - Cost 2/1
Elemental Control - "Russian Folk Magic" - 21 point reserve, incantations (-1/4) - Cost 0/17
A. Drain (Befuddle spell) - 6D6 DEX, returns per minute (+1/4), ranged (+1/2) - Cost 105/67 (*)
B. Flight (Fly as Eagle spell) - 28 inches - Cost 56/28 (*)
C. Invisibility (Chameleon, Concealment and Invisibility: Simple spells) - vs. sight group, no fringe, useable by others at range (+3/4), only costs END to activate (+1/4) - Cost 60/31 (*)
D. Killing Attack: Ranged (Fire Bolt and Ignite Fire spells) - 4D6 damage - Cost 60/31 (*)
E. Shape Shift (Mask of Deceit spell) - vs. sight and touch, limited group of shapes - face/head only, only costs END to activate (+1/4), persistant (+1/2) - Cost 43/18 (*)
Endurance Reserve (PPE) - 70 END, 1 REC - Cost 8
Enhanced Senses - night vision - Cost 5
Enhanced Senses (See the Invisible) - sense invisible to sight, as a sense, ranged, targeting, discriminatory - Cost 35
Flight (Float in Air spell) - 1 inch, useable on others at range (+3/4), only costs END to activate (+1/4), incantations (-1/4) - Cost 4/3 (*)
Force Field (Impervious to Energy spell) - 30 resistant ED, only costs END to activate (+1/4), incantations (-1/4) - Cost 37/30 (*)
Healing - 1D6, regeneration, reduced endurance - 0 END persistent (+1), extra time - 1 minute (-1 1/2), self only (-1/2) - Cost 20/8
Life Support - longevity - does not age, breath under water, impervious to intense cold - Cost 12
Conversion Notes: This write-up uses Champions 5th edition rules. Note that a rusalka's natural form is that of a human woman with green skin, but they can assume a more human color mostly at will, except under the light of the full moon, which is why I gave them Distinctive Features which were easily concealable. The Characteristics cost for the SPD takes into account the bonus from the DEX. (*)=This power draws on their Endurance Reserve for END.
The rusalka are selfish air spirits of the Russian forests who like to taunt and tease men. They are often evil or selfish. They are seemingly immortal and have a variety of magic spells and psionic abilities.
Note: Also has Fuel Flame and Escape spells.
Race created by Palladium Books.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - September, 2003