Danger Sense - as a sense, out of combat, only to detect ambushes and traps in the wilderness (-1/2) - Cost 22/15
Enhanced Senses - +1 to all perception rolls - Cost 3
Knowledge Skill - Hunting - Cost 2
Navigation - Cost 2
Stealth - Cost 3
Tracking - Cost 3
Survival - Cost 2
Weapon Familiarity - common melee, common missile, early firearms and small arms - Cost 8
Disadvantage
Reputation - expert tracker and outdoorsman - 8 or less - Cost -5
Conversion Notes: This package is based on the scout occupation from the Gamma World 4th edition role playing game. This write-up uses Champions 5th edition rules.
The scout is an adventurer who is at home in the wilderness. They are guides who can aid others in finding food and shelter. They are expert trackers can sense ambushes and traps in their native environment. They are also masters of hiding from others in the wilderness.
Picture by Michael Whelan.
Occupation created by TSR Books.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - September, 2003