Enhanced Senses (See the Invisible) - sense invisible to sight, as a sense, ranged, targeting, discriminatory - Cost 35
Extra Limbs - can use feet as hands - Cost 5
Healing - 1D6, regeneration, reduced endurance - 0 END persistent (+1), self only (-1/2) - Cost 20/13
Knockback Resistance - 5 inches - Cost 10
Life Support - longevity - impervious to intense cold - Cost 2
Mental Defense - 5 defense - Cost 5
Running - +5 inches - Cost 10
Psionic Abilities - Detect Psionics (6), Mind Block (8), Presence Sense (22), Psychic Diagnosis (2), See Aura (8), Sense Evil (5), Sense Magic (5), Telepathy (20) - Cost 76
Ambidexterity - Cost 9
Language: Gobblely (native) - Cost 0
Lightning Reflexes - +2 - Cost 3
Disadvantage
Characteristics - -3 INT - Cost -3
Distinctive Features - big blue d-bee, concealable, noticed - Cost -10
Hunted - by anti-d-bee forces, more powerful, 8 or less - Cost -10
Physical Limitation - 20' tall and 3,200 kg, all the time, greatly - Cost -20
Reputation - child like giants, 8 or less - Cost -5
Seeker Tracker Occupational Package (Cost 10)
Ability
Navigation - Cost 2
Tracking - Cost 3
Survival - Cost 2
Weapon Familiarity - clubs, two of choice - Cost 3
Conversion Notes: This package is based on the seeker race from the Rifts role playing game. Psionic abilities draw END form the I.S.P. Endurance Reserve. This write-up uses Champions 5th edition rules.
The seekers are a race of giants from another dimension. They are
commonly trained and commanded, or owned, by more intelligent and/
or powerful dimensional travelers, mercenaries or bounty hunters. The
seeker is huge, towering over 20 feet (6 m) when standing erect. They
are frequently mistaken as a cyclops because the giant has one huge
eye that dominates its head. Two large horns protrude from the sides
of the head and help to protect the eye. A comparatively tiny and
inconspicuous mouth with blunt teeth is located below the eye. The
hands are oversized and powerful. The feet are prehensile hands like
those of an Earth ape.
The seeker has a low intelligence, but is an instinctive hunter and
works well with other creatures and in groups. The giants are omnivorous,
meaning they eat raw meat, fish, fruit, vegetables and other edibles.
Their keen senses and vision make them ideal hunters and have led to
their capture, enslavement and sale by Naruni Enterprises (see Rifts
Mercenaries) and other dimensional traders and slavers. The Splugorth
have a few of these creatures but not many — this was one market
commodity captured and dominated by the Naruni.
Many True All an leans, undead slayers and some other dimension
spanning champions have made it a point to free enslaved seekers
whenever they can. Many undead slayers travel the Megaverse with
one or more seekers as their companions. Seekers have a high regard
for intelligent life forms, especially humanoids and dragons. This means
those of an unprincipled or good alignment avoid wanton murder and
destruction. The fearsome giants can show astonishing gentleness and
compassion.
Seekers are large blue aliens with a single eye, hairless ape-like bodies, and large tusks. They are often kept by smarter races as companions and trackers. They heal very quickly, and can see the invisible. Seekers rarely learn other languages, and instead rely on their telepathy or electronic translation devices. Seekers generally do not learn additional magic or gain psionic abilities besides their natural abilities. Almost all Seekers are professional trackers.
Note: Add magic abilities. Teleport Self +1000 lbs 300 miles, Shrink Self to 6 feet tall, Escape and Invisibility.
To learn more about seekers, I suggest purchasing and reading Rifts Sourcebook Three: Mindwerks by Kevin Siembieda.
Illustration by Roger Petersen.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - May, 2006