Clinging - gestures (-1/2), linked to shape shift (-1/2), not when in contact with good amounts of silver (-1/4) - Cost 10/4
Elemental Control - Werewolf powers - 10 point reserve, not when in contact with good amounts of silver (-1/4) - Cost 10/8
A. Healing - 1D6, regeneration, reduced endurance - 0 END persistent (+1), extra time - 1 minute (-2), self only (-1/2) - Cost 20/3
B. Shape Shift - sight and touch groups, 1 shape, reduced endurance - 0 END persistent (+1) - Cost 30/16
Growth - 1 level, reduced endurance - 0 END persistent (+1), linked to shape shift (-1/2), not when in contact with good amounts of silver (-1/4) - Cost 10/6
Killing Attack: Hand-To-Hand (Claws/Bite) - 1D6 damage, reduced endurance - 0 END (+1/2), linked to shape shift (-1/2), restrainable (-1/2), not when in contact with good amounts of silver (-1/4) - Cost 22/10
Leaping - 3 inches - Cost 3
Life Support - longevity - does not age - Cost 5
Running - +2 inches - Cost 4
Transform (Infecting Bite) - 1D6 major, from human into werewolf body, reduced endurance cost - 0 END (+1/2), linked to bite (-1/2), restrainable (-1/2), activation on 3 or less (-4 1/2) - Cost 22/3
Breakfall - Cost 3
Language: one of choice (native) - Cost 0
Disadvantage
Accidental Change - to werewolf form under a full moon, uncommon, 14 or less - Cost 15
Berserk - under a full moon in animal form, uncommon, 14 or less, recovers at 11 or less - Cost 30
Distinctive Features - animalistic features when angered, easily concealable, major reaction - Cost 10
Hunted - by racial enemies (vampires), as powerful, 8 or less - Cost -10
Psych Limitation - enjoys the taste of human flesh, common, moderate - Cost -10
Reputation - savage creature, 8 or less - Cost -5
Vulnerability - to silver weapons, double BODY damage, common - Cost -20
Conversion Notes: This package represents the minimum found in a lycan from the film Underworld. Many of the powers of a werewolf do not function when they are in contact with large amounts of silver. Although silver isn't a common substance normally, the enemies of werewolves know this and attack them with it often. The activation roll on the Transform should only be rolled once per person who is bitten by a lycan. If they are not susceptible to becoming a lycan, then they always will be immune from other bites from lycans. This write-up uses Champions 5th edition rules.
Werewolves, or lycans, are humans infected with a virus which radically alters them in a number of ways. The lycan becomes stronger, tougher and faster then normal. They also the ability to change their shape into that of a wolf-like creature, which is larger and even more powerful. In either form lycans heal at incredible rates, unless they are touching good amounts of silver. Silver also prevents them from changing to animal form.
On the down side, a new lycan is affected by the lunar cycle, forced into their animal-like form and sent into a killing frenzy under the full moon. As they grow older and more experienced, they learn to suppress this fault and control their shape shifting all the time.
The bite of a lycan can infect a normal human, turning them into a lycan, but it only affects a tiny fraction of the total population of humanity who have the right blood factors.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - October, 2003