Accidential Change - when taking damage from electricity, 8 or less - Cost -5
DNPC - incompetent normals (usually orphans), 11 or less - Cost -20
Distinctive Features - martial arts style - Cost -10
Hunted - by arch foe, 8 or less - Cost -10
Hunted - by local criminal organization - 8 or less - Cost -10
Psych Limitation - loyal to Zencorp - Cost -15
Reputation - 8 or less - Cost -5
Secret ID - Cost -15
Unluck - 2D6 - Cost -10
Watched - by Zencorp, 14 or less - Cost -15
Conversion Notes: This conversion is for 5th edition Champions rules.
When making up a new member of a Zen team, the player should start with a normal human with at least average or slightly above average characteristics and a SPD of 3. He should have a professional skill and knowledge of one form of martial arts. He should then apply the above package, choose an animal theme and a color for his costume. He should then pick 35 more points in disadvantages to bring his total up to 150 and several powers (often reflected by his animal) until his total cost is 250 points.
Zen Team created by Scott K. Jamison.
Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net.
Last Updated - December, 2003