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SF vs X-Men






Key To Moves:

P - punch
K - kick
3P - all three punches
3K - all three kicks
U - up
UF - up-forward
F - forward
DF - down-forward
D - down
DB - down-back
B - back
UB - up-back
QCF - D,DF,F (quarter circel forward)
QCB - D,DB,B (quarter circle back)
360 - U,UB,B,DB,D,DF,F (full circle)
(g) - ground move only
(a) - air move only
(g/a) - ground and air move
MOVES IN CAPITOL LETTERS ARE SUPERS (must be done with super meter charged)
Codes:

Loser gets beat afterwards
Press the start button right after winning the match. Then walk over to your opponent and proceed to attack. Note- Unlike any other XM or SF game before, you CAN do super moves too!


Random select
Go to one of the corners of the select screen and press diagonal in that direction.


Same character teams
Only works for the characters who are in the corners of the select screen (Magneto, Ken, Charlie, & Wolverine). Move to a corner character and do random select. If you get one of the corner boxes the first time, you can then select him again.


Use Chun Li in her Alpha 2 outfit
First, press and hold the start button. Then go to Chun Li for 5 seconds. Next, press any button. Finally let go of the start button.


Play as Akuma
Press up at Dhalsim or M.Bison

The World Warriors:
AKUMA
fireball (g/a) - QCF,P (in air fireball goes diagonally down)
dragon punch (g) - F,D,DF,P (punch determines distance)
diagonal air kick (a) - F,D,DF,K (air-to-ground attack)
hurricane kick (g/a) - QCB,K (kick determines distance and # of hits)
teleport (g) - F,D,DF or B,D,DB , 3K or 3P (buttons combo determines location)
SUPER FIREBALL (g) - QCB,3P (like Ryu's)
SUPER AIR BALL (a) - QCF,3P (multiple air fireballs)
ADVANCING DRAGON (g) - QCF,3P (like Ken's)
RAGING DAEMON (g) - jab, jab, F, short, fierce (close)

MAGNETO
e.m. disruptor (g/a) - QCF,P
hyper grav (g/a) - QCB,K (kick determines distance)
magnetic blast (a) - U,UF,F,P (punch determines distance)
force field (g) - QCF,K (prevents non-fireball attacks)
SHOCKWAVE (g) - QCF,3P (multiple attack)
MAGNETIC TEMPEST (g/a) - QCF,3K (multiple attack)

JUGGERNAUT
earthquake punch (g) - QCB,P (punch determines distance)
juggernaught punch (g) - QCF,P (punch determines distance)
juggernaught splash (g/a) - QCF,K (kick determines height)
nail slam (g) - QCB,K (close)
power up (g) - F,D,DF,3P (extra damage)
JUGGERNAUGHT HEADCRUSH (g) - QCF,3P (multi attack)

DHALSIM
yoga fire (g/a) - QCF,P (in air fireball move horizontally)
yoga flame (g) - QCB,P (punch determines duration)
yoga blast (g) - QCB,K (kick determines duration)
yoga teleport (g/a) - F,D,DF or B,D,DB , 3P or 3K (button combination determines teleport location)
yoga kick (a) - D,K (kick determines angle of kick)
yoga head slam (a) - D,P
YOGA INFERNO (g) - QCF,3P (multiple hit fireball)
YOGA AIR SLAM (g) - QCF,3K (anti-air)

M. BISON
psycho shot (g) - QCF,P (punch determines path of shot)
psycho field (g) - QCB,P (punch determines where field explodes)
scissors kick (g/a) - QCF,K (kick determines distance)
fly (g/a) - QCB,3K (enables you to fly)
flying stomp (g/a) - charge D,U,K (kick determines height)
flying demon (g/a) - charge D,U,,P,P (punch determines height)
teleport (g) - F,D,DF or B,D,DB , K or P (button determines location)
PSYCHO CRUSHER (g/a) - QCF,3P (rushing attack)
SUPER SCISSORS KICK (g) - QCF,3K (quick teleport then multiple attacks)

SABRETOOTH
berserker claw (g) - QCF,P (punch determines distance)
wild fang (g) - QCB,P (punch determines distance)
armed birdie (g) - QCB,K (kick determines direction of bullets)
ANTI-X (g) - QCF,3P (multi berserker claw)
MEGA FANG (g) - F,D,DF,3P (multiple hit)
SUPER ARMED BIRDIE (g) - QCB,3K (birdie shoots a lot of bullets)

STORM
whirlwind (g/a) - QCF,P
typhoon (g/a) - QCB,P
lightning attack (g/a) - short + strong (use joystick to control direction)
fly (g/a) - QCB,3K (can fly for a bit)
feather fall (a) - push U (Storm falls very slowly)
lightning ball (a) - U or F or D + strong (joystick determines direction)
LIGHTNING BLAST (g/a) - QCF,3P (area attack)
HAIL STORM (g) - QCB,3P (takes a short time to start up)

CHUN-LI
kikkoken (g) - QCF,P (a simple fireball)
spinning air kick (g) - charge D,U,K (kick determines height)
lightning kick (g/a) - tap K (multiple hit)
overhead kick (g) - QCB,K (kick determines distance)
flip kick (g) - DF,roundhouse kick
air dash (a) - F,F (moves horizontally in air)
SUPER KIKKOKEN (g) - QCF,3P (huge area-effect fireball)
SUPER LIGHTNING KICK (g) - QCF,3K (rushing attack)
SUPER AIR KICK (g) - QCB,3K (anti-air)

ZANGIEF
spinning lariat (g/a) - 3P or 3K (allows fireballs to pass through character)
spinning pile driver (g/a) - F,DF,D,DB,B,UB,U,UF,P (close to opponent)
power bomb (g) - QCF,K (near opponent)
rising grab (g) - QCB,K (anti-air)
green hand (g) - F,D,DF,P (cancels fireballs)
Air drop (a) - D,strong (air-to ground attack)
FINAL ATOMIC BUSTER (g) - 360 + 2P (really big throw combo)

GAMBIT
trick card (g/a) - QCF,P (in air card moves diagonally down)
high trick card (g) - QCB,P (anti-air)
cajun slash (g) - F,D,DF,P (punch determines distance and # of hits)
cajun strike (g) - charge D,U,K (use joystick for a few extra leaps)
cajun spin (g) - charge D,U,P,P (a lot like cajun strike)
ROYAL FLUSH (g) - QCF,3P (multiple trick card)

ROGUE
rushing punch (g/a) - QCF,P (punch determines # of hits)
rising punch (g) - F,D,DF,P (punch determines # of hits)
power dive (g) - F,D,DF,K (slow 4-hit move)
power drain (g/a) - QCB,K (kick determines distance)
use drained power - QCF,K (see table below)
SUPER RUSH (g) - QCF,3P (multiple attack)
RAGING DAEMON (g) - jab, jab, F, short, fierce (only after draining Akuma)
Rogue gains a different power depending on who her opponent is.

OPPONENT - POWER GAINED(ground or air)
Ryu - fireball (g)
Ken - dragon punch (g)
Chun-Li - kikkoken (g)
Charlie - sonic boom (g)
Dhalsim - yoga flame (g)
Zangief - spinning pile driver (g)
Cammy - cannon drill (g)
Bison - psycho shot (g)
Akuma - fireball (a)
Akuma - raging daemon (g)
Cyclops - optic blast (g)
Storm - whirlwind (g)
Wolverine - berserker barrage (g)
Gambit - trick card (g)
Sabretooth - berserker claw (g)
Juggernaught - earthquake punch (g)
Magneto - hyper grav (g)

CAMMY
thrust kick (g) - F,D,DF,K (kick determines height)
cannon drill (g/a) - QCF,K (kick determines distance)
spin fist (g) - QCF,P (punch determines distance)
glow reversal (g) - QCB,P (prevents non-fireball attacks)
hop 'n' slide (g) - QCB,K (very vulnerable when doing this)
hop 'n' grab (g) - QCB,K,roundhouse (a lot like hop 'n' slide)
air drop kick (a) - QCB,K (Cammy comes down quickly with diagonal kick)
SUPER CANNON DRILL (g) - QCF,3P (cannon drill + thrust kick)
SUPER AIR DROP (g/a) - QCB,3K (opponent must be at the end of screen)

CHARLIE
sonic boom (g) - charge B,F,P (punch determines speed)
flash kick (g) - charge D,U,K (kick determines height)
moonsault kick (a) - U,UF,F,K (kick determines distance)
SUPER SONIC BOOM (g) - QCF,3P (multiple sonic booms)
SUPER FLASH KICK (g) - QCB,3K (multiple flash kicks)
SUPER KICK BLITZ (g) - QCF,3K (rushing attack)

WOLVERINE
berserker barrage (g) - QCF,P (punch determines # of hits, tap P for more)
tornado claw (g) - F,D,DF,P (punch determines height)
drill claw (g/a) - short + strong (use joystick to control direction)
BERSERKER X (g) - QCF,3P (multiple hit barrage)
WEAPON X (g) - F,D,DF,3P (rushing attack)

CYCLOPS
optic blast (g/a) - QCF,P (punch determines direction)
gene splice (g) - F,D,DF,P, tap P (punch determines # of hits)
cyclone kick (g) - QCB,K (kick determines distance)
reflected blast (g) - QCB,P
rush n throw (g) - F,F, fierce + roundhouse
multi attack (g) - F,F, jab + short (multiple quick hits)
MEGA OPTIC BLAST (g) - QCF,3P (multiple hit optic blast)
CONTROLLED BLAST (g/a) - QCB,3P (use joystick to control direction)

RYU
fireball (g/a) - QCF,P (in air fireball moves horizontally)
hurricane kick (g/a) - QCB, K (kick determines distance and # of hits)
dragon punch (g) - F,D,DF,P (punch determines height)
SUPER FIREBALL (g/a) - QCF,3P (sends huge blast across the screen)
SUPER HURRICANE KICK (g) - QCB,3K (sucks opponent in)

KEN
fireball (g/a) - QCF,P (in air fireball move diagonally down)
hurrcane kick (g/a) - QCB,K (same as Ryu's)
dragon punch (g/a) - F,D,DF,P (punch determines height)
ADVANCING DRAGON (g) - QCF,3P (repeating dragon punch)
VACUUM DRAGON (g) - QCF,3K (sucks opponent in)

Universal Moves:

taunt (g) - start button (taunts opponent)
advancing block (g) - block,3P (after blocking, you move forward)
dash forward (g) - F,F or F + 3P (advances your character)
dash back (g) - B,B (makes you go backwards)
super jump (g) - D,U or 3K (makes your character jump higher)
character change (g) - Fierce + Roundhouse (changes your character)
variable counter (g) - block,B,DB,D + Fierce + Roundhouse (level 1) (counters opponent with your other character)
variable combo (g) - QCF + Fierce + Roundhouse (level 2) (both characters come out and perform super moves)

Here are the moves that each character does in the team-up combo. When choosing your team, try
to pick characters whose super moves work well together.
Akuma - SUPER FIREBALL
Magneto - MAGNETIC SHOCKWAVE
Juggernaut - JUGGERNAUT HEADCRUSH
Dhalsim - YOGA INFERNO
Bison - SUPER SCISSORS KICK
Sabretooth - ANTI-X
Storm - LIGHTNING STORM
Chun-Li - SUPER KIKKOKEN
Zangief - SUPER BOLO
Gambit - ROYAL FLUSH
Rogue - SUPER RUSHING ATTACK
Cammy - SUPER CANNON DRILL
Charlie - SUPER FLASH KICK
Wolverine - BERSERKER BARRAGE X
Cyclops - MEGA OPTIC BLAST
Ryu - SUPER FIREBALL
Ken** - ADVANCING DRAGON PUNCH
**Note: When Ken is partnered with Ryu, both will do a SUPER FIREBALL in the team-up combo.

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