Astrolite Province Power Armour and Robots
All power armor and robots have the following features
Nuclear Powered: 20 years of life
Radar: 8 mile range
Combat computer in face plate/screen: track/identify 75 targets 8-mile range
Targeting computer: +2 to strike with ranged weapons
Radio: Range 500 miles
Loudspeaker: 80 Decibels
Environmentally sealed
Laser Resistant
Training bonuses equivalent to Titan robots series.
AB-25 Flexi-bot
This piece of equipment is exceptional! It is for anyone who doesn't like bulky Robots. It basically looks like the Power Spy from Rifts Japan (remember, during the golden age, industrial espionage was a usual thing)
Class: Exoskeleton
Crew: 1
MDC by location
Arms (2)--- 35 each
Legs (2)--- 70 each
Arm ion gun --- 25
Arm blade --- 30
Helmet --- 50
Main Body --- 125
Speed:
Adds 15 to Spd. Attribute of the wearer
Leaping: 25ft
Height: 6" added to the wearer
Width: N/A
Length: N/A
Weight: 85 lbs.
Physical Strength: Adds 10 to wearers P.S.
Black Market Cost: 480,000
Weapon Systems
1. Arm Ion Gun
Mega-Damage: 4D6
Range: 600ft
Rate of Fire: Standard
Payload: Unlimited
2. Arm Vibro-Blade
3D6 MD
+1 to strike & parry
AB-37 Infantry Bot
The AB-37 is the most common power armor in the AP. It is reasonably powerful and has good armor. Of all power armor and bots the AP issues, 1 in 7 will be an AB-27 Infantry Bot. It looks basically humanoid with plates.
Class: Infantry Bot
Crew: 1
MDC by location
Arms (2)--- 47 each
Legs (2)--- 85 each
Head --- 80
Main body --- 185
Speed:
Adds 5 to the users Spd. Attribute
Leaping: 25ft across or high
Height: 7’8"
Width: 3’9"
Length: 2’8"
Weight: 220 lb.
Physical Strength: Adds 10 to the users P.S. Attribute
Black Market Cost: 1,000,000
Weapon Systems
1. Laser Rifle w/ Grenade launcher
Mega-Damage: Laser: 6D6; Grenade Launcher: 1D4x10
Range: 800ft
Rate of Fire: Standard
Bonuses: An additional +3 to strike
Payload: Laser: Unlimited; Grenades: 20
AB-100 Blazer-Bot
Meant for heavy combat, it is basically the attack bot. If the AP decides to attack a city, this will be the robot that decides the victory. Its appearance is similar to the CS Terror Trooper power armor, only larger and more intimidating.
Class: Robot
Crew: 1 pilot, 1 gunner
MDC by location
Arms (2)--- 125 each
Hands (2)--- 65 each
Shoulder missile pods (2)--- 65 each
Wrist blades --- 40
Legs (2)--- 170 each
Feet (2)--- 65 each
Reinforced pilot compartment --- 150
Head --- 85
Main body --- 475
Speed:
Running: 50mph
Leaping: 30ft across or high
Height: 25'
Width: 12'
Length: 8'
Weight: 20 tons
Physical Strength: Equal to P.S. 43
Market cost: 33 million
Weapon Systems
1. Head Laser
Mega-Damage: 6D6
Range: 2000ft
Rate of Fire: Standard
Payload: Unlimited
2. Shoulder Missiles (short range)
Mega-Damage: Varies with missile
Range: Varies with missile
Rate of Fire: Volleys of 4 at most
Payload: 64 Short Range Missiles
3. Wrist Blades
Mega-Damage: 5D6
Bonus: +1 strike +2 parry
4. Hand to Hand Combat
Punch/Kick: 2D6MD
Leap attack: 4D6MD(2 attacks)
Stomp: 1D4MD
H2H combat bonuses: +2 dodge, +3 parry
AB-155 Assault Bot
Another attack bot meant more for combat other bots than with infantry. It is renowned for it’s ability to release many great amounts of mini missiles at a time. It usually fires its missiles as it moves in, then uses its knee lasers. It looks like a smaller version of the AB-100 with less weapons.
Class: Robot
Crew: 1
MDC by location
Arms (2)--- 80 each
Hands (2)--- 50 each
Wrist missiles--- 55
Legs (2)--- 165 each
Chest missiles --- 95
Knee lasers (2)--- 45
Head --- 110
Main body --- 400
Speed:
Running: 80mph
Leaping: 45ft high or across
Height: 11.5ft
Width: 6ft
Length: 5ft
Weight: 1100 lbs
Physical Strength: P.S. Equivalent of 40
Black Market cost: 4.3 million
Weapons Systems
1. Wrist Missiles
Mega-Damage: Varies with missile
Range: Varies with missile
Rate of Fire: Volleys of 7 at most
Payload: 12 mini-missiles
2. Chest missiles (mini missiles)
Mega-Damage: Varies with missile
Range: Varies with missile
Rate of Fire: Volleys of 5 at most
Payload: 12 Mini-Missiles
3. Knee Lasers
Mega-Damage: 4D6
Range: 3000ft
Rate of Fire: Standard
Payload: Unlimited
4. Hand to Hand Combat
Punch/Kick: 2D4MD
Leap Attack: 2D6MD
Stomp: 1MD
H2H combat bonuses: +3 to parry & dodge
AB-176 Troop Stomper
Easily the most powerful and most versatile of all AP bots and power armor. It’s got 32 missiles, wrist particle beams, and a large six barreled variable laser cannon. It looks basically like the IPA-50 Grenadier in Rifts Japan, but with missile racks instead of tubes.
Class: Anti-Infantry
Crew: 1
MDC by location
Hand (2)--- 65 each
Arms (2)--- 125 each
Legs (2)--- 165 each
Shoulder missile (2)--- 65 each
Forearm particle beams (2)--- 65 each
Leg missile (2)--- 70 each
Vulcan laser --- 75 (tube: 15)
Head --- 130
Main body --- 680
Speed:
Running: 50mph
Leap: 10ft high or across
Height: 26ft 4in
Width: 9ft 6in
Length: 8ft 4in
Weight: 1.5 tons
Physical Strength: PS Equivalent of 40
Market cost: 16 million
Weapon Systems
1. Vulcan laser rifle (variable)
Mega-Damage: 3d4x10 per burst
Rate of fire: Bursts only
Range: 6000ft
Payload: Unlimited
2. Mini missiles
Mega-Damage: Varies with missile
Rate of Fire: volleys of 4(one-missile launcher at a time)
Range: Varies with missile
Payload: 7 in each leg (14), 9 in each shoulder (18), for a total of 32 Mini-missiles.
3. Forearm Particle Beams (2)
Mega-Damage: 1D4x10 each
Rate of Fire: Standard
Range: 2000 feet
Payload: Effectively Unlimited
4. Hand to Hand Combat
Punch/kick: 2D6 MD
Stomp: 1D4MD
Punch/Kick: 1D8MD
AB-200 Steal Hawk
It is basically the equivalent of the Super SAMAS if you get down to the basics. It is as powerful and serves the same purpose. It looks similar but without the death’s head style.
Class: Rocket Attack Robot
Crew: 1
MDC by location
Ammo drum --- 75
Chest missiles --- 50
Leg missiles --- 50
Wrist missiles (2)--- 60 each
Arms (2)--- 110 each
Hand (2)--- 30 each
Legs (2)--- 210 each
Booster --- 150 each
Shoulder Wings (2)--- 100 each
Head --- 95
Main body --- 430
Speed:
Running: 80mph
Leap: 20ft
Flying: 350mph, 1 mile ceiling.
Weight: 600 lb.
Height: 8’
Width: 4'
Length: 4’8"
Physical Strength: Equivalent of P.S. 32
Market Cost: 2.75 million
Weapon systems
1. Mini missiles (14 in chest 8 wrists 10 legs)
Mega-Damage: Varies with mini-missile
Rate of fire: volleys of 5(one launcher at a time)
Range: 1 mile
Payload:32 total; 14 in the chest, 8 in the wrists, 10 the legs.
Neck auto cannon
Mega-Damage: Burst of 20 rounds does 2D6x10, Full Melee Burst does 4D8x10
Rate of Fire: Bursts of 20 or wild spray
Range: 1800ft
Payload: Enough for 35 bursts or 15 melee
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