Standard issue for AP soldiers is choice of energy pistol and rifle(excluding plasma or particle beam). Rail guns, Particle Beam Rifles, Plasma cannons, Particle Beam Pistols, and Grenade launchers are given on special missions. On the armor is a cyanide injector for suicide so they cannot reveal any information, also there is a Neural Stimulation Unit (NSU).
AP-4 Laser pistol
This Durable weapon is the first design that Emperor Toemas had the pleasure of
producing. He Designed it for rugged situations when ones rifel is damaged. It is
obviously not as powerful as a Ion or Partical beam pistol, but it is a lot more dependable
and inexpensive.
Weight: 2.8 lb.
Mega-Damage: 2D6+2
Rate of Fire: standard
Range: 1000ft
Payload: 15
Black Market cost: 33,000
AP-6 Ion pulse pistol
Weight: 4.5 lb.
Mega-Damage: 2D6+3
Rate of fire: single or 3 shot burst
Range: 250ft
Payload: 12
Black Market Cost: 37,000
AP-10 Particle beam pistol
This pistol is the most powerful design in North America. It has more punch than a laser
or ion rifle. If you wan pure concealable power, go with this weapon. If you want
dependability, acurracy, and cheap, choose something else.
Weight: 4lbs
Mega-Damage: 4D8+5
Rate of fire: single shot only
Range: 400ft
Payload: 10 shots
Black Market Cost: 90,000
DOES NOT GET THE BONUS TO STRIKE
AP-12 Auto charge pistol
This small gun fires explosive flachette rounds in small bursts to get the job done. The
advantage to such a weapon is it can cause more brutal damage to an MDC being, it can
be sprayed to hit different targets much more quickly than most energy weapons, and it is
far motr concealable than most pistols.
Weight: 2.3 lbs
Mega-Damage: 2D4
Rate of fire: Bursts only of 3,4, or 5
Range: 75ft
Payload: 35
Black Market Cost: 27,000
AP-17 Variable laser rifle
Not much needs to be said. This gun is the backbone of the AP. It s highly durable and
dependable and it is variable for laser resistant ceramics.
Weight: 8.5 lbs
Mega-Damage: 3D6+2
Rate of fire: Standard
Range: 3000
Payload: 35
Black Market Cost: 49,000
AP-21 Ion pulse rifle
Weight: 10 lb.
Mega-Damage: 3D6, double pulse: 6D6
Rate of fire: single or double pulse
Range: 2,500 ft
Payload: 20
Market cost: 50,000
AP-25 Particle Beam Rifle
Powerful, heavy, and innacurate, what more needs to be said?
Weight: 10 lb.
Mega-Damage: 1D4x10+5
Rate of fire: standard
Range: 1300ft
Payload: 15
Market cost: 150,000
DOES NOT GET BONUS, -3 TO STRIKE UNLESS STREGNTH IS 20 OR
OVER
AP-27 Pump Grenade Launcher (Large)
What REAL man does not want a weapon like this? A grenade that can be fired farther, is
more accurate than when thrown, and is more powerful. These weapons are issued to
about 1 in 6 soldiers because of it’s destructive ability and random nature. Boy do the men
love these things!!
Weight: 7lbs
Mega-Damage: 6D6 to 8ft radius
Rate of Fire: Single shot
Range: 600ft
Payload: 4 shots
Market cost: 52,000
DOES NOT GET BONUS
AP-31 Plasma Cannon
The most powerful rifle in the AP. This sucker could melt down most light armors in a
single shot. It is however, very heavy and encumbering, not too accurate, and it has got a
low payload. It is meant for large men or Nano Borgs.
Weight: 14 lb.
Mega-Damage: 1D6x10
Rate of fire: Single shot
Range: 1400ft
Payload: 8 blasts
Market cost: 175,000
DOES NOT GET BONUS, -3 TO STRIKE UNLESS STREGNTH IS 24 OR
OVER
AP-50 Rail gun
Weight: 50lbs, ammo pack 80lbs
Mega-Damage: Burst of 30 rounds is 6D6
Rate of fire: Burst and Wild
Range: 3000ft
Payload: 20 bursts takes 1 melee to reload
Black Market Cost: 63,000
DOES NOT GET BONUS, -3 TO STRIKE UNLESS STREGNTH IS 22 OR
OVER
AR-6 Rocket Launcher(mini-missile)
Mini missile launcher on your back, anti-aircraft? Oh yea!
Weight: 45lbs
Mega-Damage: Varies with mini-missile.
Rate of fire: Single shot
Range: Varies with mini-missile.
Payload: 6 in two man teams to use
Black Market Cost: 70,000
UNLESS KNEALING, -2 TO STRIKE
AR-8 Heavy rocket Launcher (Short Range)
Even better!
Weight: 55 lbs
Mega-Damage: Varies with SRM
Rate of fire: Single shot
Range: 5 miles
Payload: 5 in two man teams to use
Black Market Cost: 75,000
UNLESS KNEALING, -2 TO STRIKE
EMP Charge
Military specialists love this weapon. It can take out most electrical systems, however,
most bots, vehicles, and power armor(GM discretion) only their ENERGY weapon
systems do not work. Everything else is usually sheilded against this sort of thing, it is still
effective against electonic door locks, computers, hand held energy weapons, and most
any other electronic device.(NOTE: Nano Borgs ARE NOT affected, niether are juicers
crazies, or borgs.
Weight: 3 lbs
Mega-Damage: N/A shorts out electrical systems
Rate of fire: One time use
Radius: 20ft
Payload: N/A
Black Market Cost: 1,000
Shield
Very effective defense device. Why wasn’t this thought up earlier?
Weight: 10 lbs
Damage: 3D6 S.D.C. when used for ramming
M.D.C.: 60(only if aimed at) (laser reflective)
No minuses to parry projectile attacks
+2 to parry
Market cost: 22,000
Wrist Gauntlet
Good for meelee combat. ‘Nuff said.
Weight: 5 lbs
Mega-Damage: 3D6 (claws)
M.D.C.: 30 (laser reflective)
Range: N/A
+3 parry +1 strike
Market cost: 15,000
Pen Laser
HAHAHAHAHAHAHAHAHAHA!!!! GOT YOU! DIDN’T KNOW I HAD A LASER,
DIDJA?!
Weight: .2 lb.
Mega-Damage: 1D6
Rate of Fire: Single shot
Range: 300ft
Payload: 4
Market cost: 5,000
Neural Stimulation Unit: This is a special pack built into all AP armour. By hitting a
special button in the armour, a surge of chemical is sent into the Soldiers brain boosting his
abilities beyond normal human levels. Unfortunatly this cause tissue & brain damage so
using it to often will kill the person. Bonuses: Thermal vision, telescopic vision
(eagle-like), +10 to Spd., +10 to P.P., +5 to strike, parry, and dodge. Each use inflicts 3d6
damage directly to Hit Points. Every 3 uses permanently subtract 2 hitpoints. Every ten uses permanently subtract 1 I.Q. point LASTS FOR 30 SECONDS (two meelee rounds).
At least 95 MDC
Laser Resistant
Visor monitor of statistics, damage, health level, etc.
Environmentally sealed
Life support system 7-hour oxygen supply & air filter
5 GB computer
Temperature control
Heat resistant
Radiation shielding
Loudspeaker: 80 decibels
Radio with 10-mile range
Holster & ammo belt in configuration of choice
AA-3 Light Armour
Helmet: 75
Arms: 65 each
Legs: 80 each
Main Body: 95 each
Prowl Penetly: -12%
AA-7 Standard Armour
Helmet: 75
Arms: 70 each
Legs: 86 each
Main Body: 115
Prowl Penelty: -17%
AA-11 Heavy Armour
Helmet: 85
Arms: 80 each
Legs: 95 each
Main Body: 140
Prowl Penelty: -23%