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Battlemechs of the Star League

LCT-1V Locust

Mass: 20 tons 
Chassis: Bergan VII 
Power Plant: LTV 160 
Cruising Speed: 86.4 km/h 
Maximum Speed: 129.6 km/h 
Jump Jets: None 
Jump Capacity: 0 meters 
Armor: StarSlab/1 
Armament: 
1 Martell Medium Laser 
2 SperryBrowning Machine Guns 
Manufacturer(s): 
Bergan Industries 
Communications System: Garret T10B 
Targeting & Tracking System: O/P 911 


Overview: 

Type: LCT-1V Locust 
Technology Base: Inner Sphere Level 1 3025 
Tonnage: 20 

      
Equipment  Mass 
Internal Structure:    2.0 
Engine: 160    6.0 
 Walking MP: 8 
 Running MP: 12  
 Jumping MP: 0 
Heat Sinks: 10   0.0 
Gyro:    2.0 
Cockpit:    3.0 
Armor Factor: 64    4.0 
  Internal Armor 
  Structure Value 
 Head: 3 8 
 Center Torso: 6 10 
 Center Torso (Rear):  2 
 R/L Torso: 5 8 
 R/L Torso (Rear):  2 
 R/L Arm: 3 4 
 R/L Leg: 4 8 

BV : 356 Cost : 1512401
Weapons and Ammo  Location Critical Heat Mass 
Medium Laser  CT 1 3 1.0 
Machine Gun  RA 1 0 0.5 
Machine Gun  LA 1 0 0.5 
@Machine Gun (200)  CT 1 0 1.0 


Mercury

Mass 20 tons
Chassis Bergan MXII
Power Plant LTV 160 (MASC)
Walking MP 8
Running MP 12 (16)
Jumping MP 0
Armor Mitchell-091 Ferro-Fibrous
Manufacturer Mitchell Vehicles
Comm System Data Tech 401
Targeting System Skyhunter IV
Heat Sinks 10
Internal Armor
Head 3 5
Center Torso 6 7/4
L/R Torso 5 6/2
L/R Arm 3 5
L/R Leg 4 6
Weapons and Armor Location
Medium Laser RA
Medium Laser LT
Small Laser CT
Small Laser H
MASC CT

Overview
The unveiling of the Mercury was heralded as the dawn of a new age in BattleMech design. Billed as an obvious successor to the aging Stinger and Wasp, the Mercury answered many dreams of scout lance pilots. Initial specifications called for the light 'Mech to be faster and better armed than any other in its class, all without a reduction in armor.

Displayed for the first time in 2742, the Mercury was an electronic marvel, the showpiece of the Star League Defense Forces. At the unveiling, Mitchell Vehicles spokesmen described multiple breakthrough systems only in general terms, and none of the new 'Mechs was allowed outside the direct control of the Regular Army. [EDITOR'S NOTE: Just before the Exodus, the new Mercury 'Mechs remained with units stationed on Terra and at the factory on Graham IV. These all left with General Kerensky. The highest concentration to remain behind were with the Eighth Recon Battalion of the Third Regimental Combat Team, known as the Eridani Light Horse, which became a renowned mercenary unit. The Eighth lost all twelve of its Mercury 'Mechs during fighting on Sendai in 2798.]

Capabilities
The heart of the Mercury is the Myomer Accelerator Signal Circuitry (MASC) system. Acting as a "turbocharger" for the myomer bundles in the legs, the MASC system allows the Mercury to reach speeds of up to 172 kph in short bursts. The special circuitry sends shorter but stronger signals to the myomer bundles, effectively doubling the Mercury’s walking speed. Long-term use can damage the 'Mech's actuators, but timely use in critical situations can mean the difference between life and death.

With its high speed and energy weapons, the Mercury is an ideal scout and raider, capable of remaining in the field for as long as the pilot is able to take the stresses of battle.

The few critics of the design point out the Mercury's lack of jump jets. Despite this drawback, the Mercury is well accepted by the Star League commanders. Though comparable in weight to the Stinger or Wasp, the Mercury can survive longer in battle because of its heavier weapons and the stronger Ferro-Fibrous armor.

The energy-dissipation system is a marvel of Star League technology. Automated heat sinks monitor themselves and channel excess heat away from the reactor and cockpit.

The Hessen IX Small Lasers in the head and the center torso are a matched pair. The lasers are slipped into place, bolted down, and connected in three places to the power circuits and cooling feeds. If the lasers are damaged or destroyed, the bolts can be removed and the entire system replaced, usually in minutes. [EDITOR'S NOTE: This modular replacement system was expected to revolutionize the logistical support of field units, but the Exodus and First Succession War put an end to any radical departure from standard military procedure.]

Though both Martell Medium Lasers use the same type of barrel and targeting feeds, they do differ greatly in their power systems. The right arm laser diffuses the power all along the upper and lower arm, housing redundant systems in both sections to provide backup capabilities should one part of the arm be damaged. The torso mount, however, clusters the entire system into a compact area. Any damage to the torso, other than a direct hit on the power system, is likely to pass through, missing the laser entirely.

STG-3R Stinger Mass: 20 tons Chassis: Earthwerks STG Power Plant: GM 120 Cruising Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: Chilton 360 Jump Capacity: 180 meters Armor: Riese-100 Armament: 1 Omicron 3000 Medium Laser 2 LFN Linblad Machine Guns Manufacturer(s): Earthwerks, Incorporated Communications System: Datacom 26 Targeting & Tracking System: Dynatec 990 Overview: Type: STG-3R Stinger Technology Base: Inner Sphere Level 1 3025 Tonnage: 20 Equipment Mass Internal Structure: 2.0 Engine: 120 4.0 Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10 0.0 Gyro: 2.0 Cockpit: 3.0 Armor Factor: 48 3.0 Internal Armor Structure Value Head: 3 4 Center Torso: 6 6 Center Torso (Rear): 4 R/L Torso: 5 6 R/L Torso (Rear): 2 R/L Arm: 3 4 R/L Leg: 4 5 BV : 320 Cost : 1615440 Weapons and Ammo Location Critical Heat Mass Medium Laser RA 1 3 1.0 Machine Gun RA 1 0 0.5 Machine Gun LA 1 0 0.5 @Machine Gun (200) CT 1 0 1.0 3 Jump Jet(s) RT 3 0 1.5 3 Jump Jet(s) LT 3 0 1.5

THE-N Thorn


Mass 20 tons
Chassis Chariot Type II
Power Plant GM 120
Walking MP 6
Running MP 9
Jumping MP 0
Armor Armorscale + CASE
Manufacturer Ford Military Limited
Comm System Opus I Ultrabeam
Targeting System Orion 80
Heat Sinks 10
Internal Armor
Head 3 9
Center Torso 6 8/4
L/R Torso 5 6/4
L/R Arm 3 6
L/R Leg 4 8
Weapons and Armor Location
LRM 5 RA
Ammo LRM (24) RT
CASE RT
Medium Laser H
Medium Laser LA
Overview
One of the first BattleMechs to feature endo steel in the construction of its skeleton, the Thorn debuted in the Terran Hegemony Armed Forces to tremendous hype. Though technicians and MechWarriors agreed that endo steel construction offered obvious advantages, the Thorn itself received mixed reviews. Supporters of the design point out that the Thorn packs more punch per ton and carries more armor than other 'Mechs in its weight class. In a toe-to-toe slugfest, the Thorn can usually reduce an opponent of equal weight to scrap within minutes. Front-line units using the Thorn consider a higher survivability rate an acceptable trade-off for decreased maneuverability. In addition, sensible weapon placement and ease of maintenance have earned the design high marks from technicians. Service crews can actually climb into the 'Mech's arms and legs and work on repairs from the inside. Opponents of the Thorn note that a 'Mech cannot hit what it cannot reach. Though the 120-class engine gives the Thorn respectable speed, its lack of jump jets handicaps the Thorn's performance against other light 'Mechs. The Zeus long-range missile system only partially offsets the diminished pursuit ability. The Thorn's main armament consists of two efficient medium lasers. One of them, installed directly under the pilot's feet, makes repeated firing of the weapon uncomfortable for the pilot, though the Thorn's technical specs classify it as a cool-running machine. The Zeus long-range missile system offers accurate weapons fire, and the arm mount allows the pilot to switch targets quickly. The system is particularly vulnerable to damage in hand-to-hand combat, but the entire system can be replaced in just a few hours. Unfortunately, the manufacturers incorporated an average-quality missile-feed system into the design. If the loader is damaged, ammo may become lodged in the upper arm and detonate if the 'Mech takes additional damage. The explosion will destroy the limb.

WSP-1A Wasp Mass: 20 tons Chassis: 1A Type 3 Power Plant: GM 120 Cruising Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: Rawlings 52 Jump Capacity: 180 meters Armor: Durallex Light Armament: 1 Diverse Optics Type 2 Medium Laser 1 Bical SRM-2 Manufacturer(s): General Mechanics, Incorporated Communications System: Duoteck 65 Targeting & Tracking System: Radcom TXX Overview: Type: WSP-1A Wasp Technology Base: Inner Sphere Level 1 3025 Tonnage: 20 Equipment Mass Internal Structure: 2.0 Engine: 120 4.0 Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10 0.0 Gyro: 2.0 Cockpit: 3.0 Armor Factor: 48 3.0 Internal Armor Structure Value Head: 3 4 Center Torso: 6 6 Center Torso (Rear): 4 R/L Torso: 5 6 R/L Torso (Rear): 2 R/L Arm: 3 4 R/L Leg: 4 5 BV : 336 Cost : 1644720 Weapons and Ammo Location Critical Heat Mass Medium Laser RA 1 3 1.0 SRM-2 LL 1 2 1.0 @SRM-2 (50) LT 1 0 1.0 2 Jump Jet(s) CT 2 0 1.0 Jump Jet(s) RT 1 0 0.5 Jump Jet(s) LT 1 0 0.5 Jump Jet(s) RL 1 0 0.5 Jump Jet(s) LL 1 0 0.5 COM-2D Commando Mass: 25 tons Chassis: Coventry Metal Works Power Plant: GM 150 Cruising Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Lexington Limited Armament: 1 Shannon Six-Shooter SRM-6 1 Coventry 4-Tube SRM-4 1 Hesperus-B3M Medium Laser Manufacturer(s): Coventry Metal Works Communications System: TharHes Crystal Flower RG-2 Targeting & Tracking System: TharHes Star Shark Overview: Type: COM-2D Commando Technology Base: Inner Sphere Level 1 3025 Tonnage: 25 Equipment Mass Internal Structure: 2.5 Engine: 150 5.5 Walking MP: 6 Running MP: 9 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 2.0 Cockpit: 3.0 Armor Factor: 64 4.0 Internal Armor Structure Value Head: 3 6 Center Torso: 8 8 Center Torso (Rear): 4 R/L Torso: 6 6 R/L Torso (Rear): 3 R/L Arm: 4 6 R/L Leg: 6 8 BV : 432 Cost : 1891250 Weapons and Ammo Location Critical Heat Mass SRM-6 CT 2 4 3.0 @SRM-6 (15) LT 1 0 1.0 SRM-4 RA 1 3 2.0 @SRM-4 (25) RT 1 0 1.0 Medium Laser LA 1 3 1.0

MON-66 Mongoose



Mass 25 tons
Chassis Kell/D
Power Plant Nissan 200
Walking MP 8
Running MP 12
Jumping MP 0
Armor Mitchell GA3 Ferro-Fibrous
Manufacturer Diplan 'Mechyards of Ozawa
Comm System ON-5
Targeting System Beagle Active Probe
Heat Sinks 10
Internal Armor
Head 3 9
Center Torso 8 12/4
L/R Torso 6 10/2
L/R Arm 4 8
L/R Leg 6 12
Weapons and Armor Location
Medium Laser RA
Medium Laser LA
Medium Laser CT
Small Laser H
Beagle Active Probe LT

Overview
Introduced in the spring of 2660, the quick, agile Mongoose soon became popular with Star League light lance commanders. Though originally designed for deep reconnaissance, commanders adapted the 'Mech to front-line duty based solely on the capabilities of the Beagle active probe. The Beagle and its associated central processing units could easily coordinate the activities of an entire light company. By 2668, the design served as the standard command 'Mech for all light and recon lances. Designed to replace the venerable Locust, the Mongoose relied on ground speed rather than jump capacity for maneuverability. The 'Mech's armament is based entirely on energy weapons, making the Mongoose an ideal deep-recon 'Mech, raider or guerrilla fighter. The internal structure of the Mongoose uses endo steel. That alloy's tremendous load-bearing ability and greater tensile strength allow the 'Mech's light skeleton to carry a heavy load of armor for its size. The Mongoose's ferro-fibrous armor can withstand a direct PPC blast to the chest without the 'Mech taking internal damage and can stand up to the punishment most medium 'Mechs can deliver. The laser systems are tried and dependable; those mounted in the center torso and head offer above-average accuracy by employing internal compensators that allow the Mongoose to aim precisely when moving at a full run. The Beagle active probe, tucked into the left shoulder, may be the 'Mech's most important feature. With extended scanner range and a wider scanning-band range, the Beagle can detect and identify vehicles 16 percent faster than any other scanner and stores the target in its memory. Should the Beagle encounter the target again, it will remember the 'Mech's speed and damage, and even forecast a fighting style for the Mongoose pilot. This memory feature allows pilots to review any battle, testing for various results by modifying their 'Mech's actions. The two standard Mongoose variants drop the Beagle probe, one in favor of a short-range missile rack, the other to add a set of flamers on each arm.

HER-1S Hermes

Mass 30 tons
Chassis Irian Chassis Class 10
Power Plant GM 270
Walking MP 9
Running MP 14
Jumping MP 0
Armor Jolassa-328 Ferro-Fibrous
Manufacturer Irian BattleMechs Unlimited
Comm System Irian TelStar
Targeting System Alexis Photon TAS
Heat Sinks 10
Internal Armor
Head 3 7
Center Torso 10 14/5
L/R Torso 7 9/4
L/R Arm 5 9
L/R Leg 7 10
Weapons and Armor Location
Medium Laser RA
Flamer LA
Medium Laser CT

Overview
The Hermes was designed as a heavy scout for the Star League Defense Forces. Commissioned in 2632, the 'Mech was delivered in record time. Though the design requirements were fulfilled to the letter, the Quartermaster Command was skeptical of the swift delivery. Line officers were not surprised, therefore, when many of the first Hermes 'Mechs turned out to have glitches in the electronics bay. When the source of the problem was discovered many months later, Techs had to spend hours in field-repair time rewiring the electronic bays of the new 'Mechs. The Hermes design called for a 'Mech as fast as any currently in service. The end product greatly exceeded initial expectations, but only at the cost of a severely weak firepower and armor protection. The high cruising speed is desirable, but the lack of significant firepower makes the 'Mech unpopular. The armor is acceptable, but scout pilots cannot get used to a 30-ton 'Mech with only two medium range weapons. The Hermes saw service for 19 years, after which time the design was reassigned to second-line units. [EDITOR'S NOTE: Irian BattleMechs reworked the basic design, which emerged as the Hermes HER-2S in 2798.] Capabilities
The main asset of the Hermes is its tremendous speed. Capable of long bursts of speed, the 'Mech fulfills its scout role admirably until it encounters the enemy. The overall design is serviceable, but it does not incorporate any breakthroughs in technology. The original armor was standard plating, making the Hermes susceptible to fire from most medium and light 'Mechs. The upgrade to Ferro-Fibrous armor was a modification first performed in the field to give the Hermes a higher survivability factor. Generally successful, the upgrade did improve the 'Mech's ability to withstand combat. The single shining piece of equipment on the Hermes is the Alexis Photon Target Acquisition System. The Alexis paints the target with light before actually firing either laser. If the Alexis fails to lock onto a high-density target, such as an armored vehicle or 'Mech, the system suspends the order to fire, The fire order is held in a memory buffer until the system acquires a target. If no target is achieved within two seconds, the order is canceled. While the heat buildup in the laser capacitor still has to be dissipated, the system saves wear and tear on the laser focusing apparatus, thus reducing maintenance requirements. The hand flamer of the Hermes is an older design using a fuel mixture rather than tapping into the fusion plant's plasma field. When the weapon is triggered, the upper cylinder, containing a napalm gel, is opened. The gel is forced along pressure hoses toward the nozzle. Instead of exposing the napalm to open flame, the gel mixes with small amounts of specially treated magnesium suspended in water. When the magnesium hits the air, it bursts into flame, igniting the napalm. The system is considered among the safest devised, because the napalm is stored far from the igniting agent. Only a small amount of magnesium is required to ignite the mixture, and so damage to the storage cylinder usually causes only minor damage to the limb. As a further safeguard, ejection racks can jettison the storage cylinders away from the 'Mech.

HSR 200-D Hussar

Mass 30 tons
Chassis Benztrov 40
Power Plant GM 270-A
Walking MP 9
Running MP 14
Jumping MP 0
Armor Victory Anchor 2 FF
Manufacturer Newhart Industries
Comm System Field Ranger Sightseer
Targeting System Ranger LAF Model 2
Heat Sinks 10 (20)
Internal Armor
Head 3 3
Center Torso 10 4/2
L/R Torso 7 3/2
L/R Arm 5 2
L/R Leg 7 2
Weapons and Armor Location
ER Large Laser CT

Overview
Originally designed in 2630 by the Star League Defense Forces to provide close support for infantry units, the Hussar quickly proved its worth as a reconnaissance scout. Its light, thirty-ton frame and 151-kph maximum speed give it greater maneuverability and enable it to handle a wider variety of terrain than many other scout 'Mechs. The Hussar is equipped with a Newhart extended-range large laser, which gives it above-average range and targeting ability with far less maintenance than many other, similar weapons. Once within range of enemy weapons, however, the Hussar runs into trouble. If drawn into one-on-one combat, the Hussar can charge, kick or punch its way out-but with only 1.5 tons of ferro-fibrous armor, this BattleMech's best bet is to disengage and retreat. The Hussar's Ranger communications and targeting systems are above average, with extended-range capabilities for surveillance missions, and can jam most communications systems. Several well-placed Hussars behind enemy lines can completely disrupt the enemy's dissemination of orders and deployment of troops. Used as a reconnaissance scout, the Hussar can tap into transmissions between enemy BattleMechs as far as thirty-five kilometers away. The Hussar also has excellent transmission capability, allowing it to report on enemy movements and communications as well as jam them. The SLDF also created a variant of the Hussar that mounts two Maxell medium lasers and doubles the 'Mech's armor, giving it much needed protection in closer-range combat situations.STN-3L Sentinel

JVN-10N Javelin Mass: 30 tons Chassis: Duralyte 246 Power Plant: GM 180 Cruising Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: Rawlings 95 Jump Capacity: 180 meters Armor: StarGuard I Armament: 2 Arrowlite SRM-6s Manufacturer(s): Stormvanger Assemblies, Light Division Communications System: Garret T10B Targeting & Tracking System: Dynatec 128C Overview: Type: JVN-10N Javelin Technology Base: Inner Sphere Level 1 3025 Tonnage: 30 Equipment Mass Internal Structure: 3.0 Engine: 180 7.0 Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10 0.0 Gyro: 2.0 Cockpit: 3.0 Armor Factor: 64 4.0 Internal Armor Structure Value Head: 3 6 Center Torso: 10 8 Center Torso (Rear): 2 R/L Torso: 7 8 R/L Torso (Rear): 2 R/L Arm: 5 6 R/L Leg: 7 8 BV : 487 Cost : 2400840 Weapons and Ammo Location Critical Heat Mass SRM-6 RT 2 4 3.0 @SRM-6 (15) RT 1 0 1.0 SRM-6 LT 2 4 3.0 @SRM-6 (15) LT 1 0 1.0 2 Jump Jet(s) CT 2 0 1.0 2 Jump Jet(s) RL 2 0 1.0 2 Jump Jet(s) LL 2 0 1.0 SDR-5V Spider Mass: 30 tons Chassis: Newhart 1200 Power Plant: Pitban 240 Cruising Speed: 86.4 km/h Maximum Speed: 129.6 km/h Jump Jets: Pitban LFT-10 Jump Capacity: 240 meters Armor: Durallex Light Armament: 2 Aberdovey Mk III Medium Lasers Manufacturer(s): Newhart Interstellar Industries Ltd. Communications System: O/P 500A Targeting & Tracking System: O/P TA1240 Overview: Type: SDR-5V Spider Technology Base: Inner Sphere Level 1 3025 Tonnage: 30 Equipment Mass Internal Structure: 3.0 Engine: 240 11.5 Walking MP: 8 Running MP: 12 Jumping MP: 8 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 56 3.5 Internal Armor Structure Value Head: 3 6 Center Torso: 10 8 Center Torso (Rear): 4 R/L Torso: 7 6 R/L Torso (Rear): 2 R/L Arm: 5 5 R/L Leg: 7 6 BV : 514 Cost : 2984540 Weapons and Ammo Location Critical Heat Mass Medium Laser CT 1 3 1.0 Medium Laser CT 1 3 1.0 4 Jump Jet(s) RT 4 0 2.0 4 Jump Jet(s) LT 4 0 2.0 UM-R60 UrbanMech Mass: 30 tons Chassis: Republic-R Power Plant: Leenex 60 Cruising Speed: 21.6 km/h Maximum Speed: 32.4 km/h Jump Jets: Pitban 6000 Jump Capacity: 60 meters Armor: Durallex Medium Armament: 1 Imperator-B AC/10 1 Harmon Small Laser Manufacturer(s): Orguss Industries Communications System: Dalban Interact Targeting & Tracking System: Dalban Urban Overview: Type: UM-R60 UrbanMech Technology Base: Inner Sphere Level 1 3025 Tonnage: 30 Equipment Mass Internal Structure: 3.0 Engine: 60 1.5 Walking MP: 2 Running MP: 3 Jumping MP: 2 Heat Sinks: 11 1.0 Gyro: 1.0 Cockpit: 3.0 Armor Factor: 96 6.0 Internal Armor Structure Value Head: 3 9 Center Torso: 10 11 Center Torso (Rear): 8 R/L Torso: 7 8 R/L Torso (Rear): 4 R/L Arm: 5 10 R/L Leg: 7 12 BV : 454 Cost : 1471925 Weapons and Ammo Location Critical Heat Mass Autocannon/10 RA 7 3 12.0 @Autocannon/10 (10) RT 1 0 1.0 Small Laser LA 1 1 0.5 2 Jump Jet(s) CT 2 0 1.0 VLK-QA Valkyrie Mass: 30 tons Chassis: Corean Model 1AA Power Plant: GM 150 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: Norse Industries 3S Jump Capacity: 150 meters Armor: Riese-470 Armament: 1 Devastator Series-07 LRM-10 1 Sutel IX Medium Laser Manufacturer(s): Corean Enterprises Communications System: Lynx-shur Targeting & Tracking System: Sync Tracker (39-42071) Overview: Type: VLK-QA Valkyrie Technology Base: Inner Sphere Level 1 3025 Tonnage: 30 Equipment Mass Internal Structure: 3.0 Engine: 150 5.5 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 11 1.0 Gyro: 2.0 Cockpit: 3.0 Armor Factor: 96 6.0 Internal Armor Structure Value Head: 3 8 Center Torso: 10 14 Center Torso (Rear): 4 R/L Torso: 7 12 R/L Torso (Rear): 2 R/L Arm: 5 9 R/L Leg: 7 12 BV : 640 Cost : 2205320 Weapons and Ammo Location Critical Heat Mass LRM-10 LT 2 4 5.0 @LRM-10 (12) RT 1 0 1.0 Medium Laser RA 1 3 1.0 Jump Jet(s) CT 1 0 0.5 2 Jump Jet(s) RL 2 0 1.0 2 Jump Jet(s) LL 2 0 1.0 FS9-H Firestarter Mass: 35 tons Chassis: Argile H/09 Power Plant: GM 210 Cruising Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: Firestone Radial 6s Jump Capacity: 180 meters Armor: Livingston Ceramics Armament: 2 Magna Mk II Medium Lasers 4 Purity L-series Flamers 2 Deprus RF Machine Guns Manufacturer(s): Argile Technologies of Skye Communications System: Tansech Omni-7 Targeting & Tracking System: Tansech C30-97 Overview: Type: FS9-H Firestarter Technology Base: Inner Sphere Level 1 3025 Tonnage: 35 Equipment Mass Internal Structure: 3.5 Engine: 210 9.0 Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 88 5.5 Internal Armor Structure Value Head: 3 9 Center Torso: 11 13 Center Torso (Rear): 6 R/L Torso: 8 11 R/L Torso (Rear): 5 R/L Arm: 6 6 R/L Leg: 8 8 BV : 500 Cost : 3046950 Weapons and Ammo Location Critical Heat Mass Flamer CT 1 3 1.0 Flamer CTR 1 3 1.0 Machine Gun RT 1 0 0.5 Machine Gun LT 1 0 0.5 @Machine Gun (200) RT 1 0 1.0 Flamer RA 1 3 1.0 Medium Laser RA 1 3 1.0 Flamer LA 1 3 1.0 Medium Laser LA 1 3 1.0 3 Jump Jet(s) RT 3 0 1.5 3 Jump Jet(s) LT 3 0 1.5 JR7-D Jenner Mass: 35 tons Chassis: Diplan Scout-A Power Plant: Magna 245 Cruising Speed: 75.6 km/h Maximum Speed: 118.8 km/h Jump Jets: Smithson Lifters Jump Capacity: 150 meters Armor: Starshield Armament: 4 Argra 3L Medium Lasers 1 Thunderstroke SRM-4 Manufacturer(s): Diplan 'Mechyards of Ozawa Diplan Luthien Corporation Communications System: Dawson III Targeting & Tracking System: Bk-309 Overview: Type: JR7-D Jenner Technology Base: Inner Sphere Level 1 3025 Tonnage: 35 Equipment Mass Internal Structure: 3.5 Engine: 245 12.0 Walking MP: 7 Running MP: 11 Jumping MP: 5 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 64 4.0 Internal Armor Structure Value Head: 3 7 Center Torso: 11 10 Center Torso (Rear): 3 R/L Torso: 8 8 R/L Torso (Rear): 4 R/L Arm: 6 4 R/L Leg: 8 6 BV : 669 Cost : 3198376 Weapons and Ammo Location Critical Heat Mass SRM-4 CT 1 3 2.0 @SRM-4 (25) RT 1 0 1.0 Medium Laser RA 1 3 1.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 Medium Laser LA 1 3 1.0 Jump Jet(s) CT 1 0 0.5 2 Jump Jet(s) RT 2 0 1.0 2 Jump Jet(s) LT 2 0 1.0 OTT-7J Ostscout Mass: 35 tons Chassis: Kell/S Power Plant: VOX 280 Cruising Speed: 86.4 km/h Maximum Speed: 129.6 km/h Jump Jets: Ostmann Sct-A Jump Capacity: 240 meters Armor: Durallex Light Armament: 1 Tronel II Medium Laser Manufacturer(s): Kong Interstellar Corporation Communications System: Barret 4000 Targeting & Tracking System: TRSS Eagle Eye Overview: Type: OTT-7J Ostscout Technology Base: Inner Sphere Level 1 3025 Tonnage: 35 Equipment Mass Internal Structure: 3.5 Engine: 280 16.0 Walking MP: 8 Running MP: 12 Jumping MP: 8 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 72 4.5 Internal Armor Structure Value Head: 3 6 Center Torso: 11 12 Center Torso (Rear): 4 R/L Torso: 8 9 R/L Torso (Rear): 2 R/L Arm: 6 6 R/L Leg: 8 8 BV : 497 Cost : 3416761 Weapons and Ammo Location Critical Heat Mass Medium Laser CT 1 3 1.0 4 Jump Jet(s) RT 4 0 2.0 4 Jump Jet(s) LT 4 0 2.0 PNT-9R Panther Mass: 35 tons Chassis: Alshain 56-Carrier Power Plant: Leenex 140 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: Lexington Lifters Jump Capacity: 120 meters Armor: Maximillian 42 Armament: 1 Lord's Light PPC 1 Telos Four-Shot SRM-4 Manufacturer(s): Alshain Weapons Communications System: Sipher CommCon SCU-4 Targeting & Tracking System: Cat's Eyes 5 Overview: Type: PNT-9R Panther Technology Base: Inner Sphere Level 1 3025 Tonnage: 35 Equipment Mass Internal Structure: 3.5 Engine: 140 5.0 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 13 3.0 Gyro: 2.0 Cockpit: 3.0 Armor Factor: 104 6.5 Internal Armor Structure Value Head: 3 9 Center Torso: 11 14 Center Torso (Rear): 7 R/L Torso: 8 10 R/L Torso (Rear): 5 R/L Arm: 6 10 R/L Leg: 8 12 BV : 664 Cost : 2485711 Weapons and Ammo Location Critical Heat Mass SRM-4 CT 1 3 2.0 @SRM-4 (25) LT 1 0 1.0 PPC RA 3 10 7.0 2 Jump Jet(s) RL 2 0 1.0 2 Jump Jet(s) LL 2 0 1.0 ASN-21 Assassin Mass: 40 tons Chassis: Maltex 40 Power Plant: VOX 280 Cruising Speed: 75.6 km/h Maximum Speed: 118.8 km/h Jump Jets: 100AFVTA Jump Capacity: 210 meters Armor: Lox Lift Series 1 Armament: 1 Martell Medium Lasers 1 Holly LRM-5 1 Holly SRM-2 Manufacturer(s): Maltex Corporation Communications System: Garret T15 B Targeting & Tracking System: Garret 500S Overview: Type: ASN-21 Assassin Technology Base: Inner Sphere Level 1 3025 Tonnage: 40 Equipment Mass Internal Structure: 4.0 Engine: 280 16.0 Walking MP: 7 Running MP: 11 Jumping MP: 7 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 72 4.5 Internal Armor Structure Value Head: 3 8 Center Torso: 12 12 Center Torso (Rear): 4 R/L Torso: 10 10 R/L Torso (Rear): 2 R/L Arm: 6 6 R/L Leg: 10 6 BV : 596 Cost : 3765814 Weapons and Ammo Location Critical Heat Mass LRM-5 RT 1 2 2.0 @LRM-5 (24) RT 1 0 1.0 SRM-2 LT 1 2 1.0 @SRM-2 (50) LT 1 0 1.0 Medium Laser RA 1 3 1.0 Jump Jet(s) CT 1 0 0.5 3 Jump Jet(s) RT 3 0 1.5 3 Jump Jet(s) LT 3 0 1.5 CDA-2A Cicada Mass: 40 tons Chassis: Hartford 300 Power Plant: Pitban 320 Cruising Speed: 86.4 km/h Maximum Speed: 129.6 km/h Jump Jets: None Jump Capacity: 0 meters Armor: StarSlab/3 Armament: 2 Magna Mk II Medium Lasers 1 Magna 200 Small Laser Manufacturer(s): HardfordCo Communications System: Hartford J15 B Targeting & Tracking System: Hartford S1000 Overview: Type: CDA-2A Cicada Technology Base: Inner Sphere Level 1 3025 Tonnage: 40 Equipment Mass Internal Structure: 4.0 Engine: 320 22.5 Walking MP: 8 Running MP: 12 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 4.0 Cockpit: 3.0 Armor Factor: 64 4.0 Internal Armor Structure Value Head: 3 9 Center Torso: 12 11 Center Torso (Rear): 6 R/L Torso: 10 6 R/L Torso (Rear): 3 R/L Arm: 6 4 R/L Leg: 10 6 BV : 567 Cost : 3705218 Weapons and Ammo Location Critical Heat Mass Small Laser CT 1 1 0.5 Medium Laser RT 1 3 1.0 Medium Laser LT 1 3 1.0 CLNT-2-3T Clint Mass: 40 tons Chassis: Andoran Model III Power Plant: Pitban 240 Cruising Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: Andoran Model JJII Jump Capacity: 180 meters Armor: Durallex Medium Armament: 1 Armstrong AC/5 2 Martell Medium Lasers Manufacturer(s): Andoran Industries Ltd. Communications System: Raldon R1 Targeting & Tracking System: Sloane 220 Lockover System Overview: Type: CLNT-2-3T Clint Technology Base: Inner Sphere Level 1 3025 Tonnage: 40 Equipment Mass Internal Structure: 4.0 Engine: 240 11.5 Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 72 4.5 Internal Armor Structure Value Head: 3 9 Center Torso: 12 11 Center Torso (Rear): 4 R/L Torso: 10 6 R/L Torso (Rear): 4 R/L Arm: 6 6 R/L Leg: 10 8 BV : 672 Cost : 3572380 Weapons and Ammo Location Critical Heat Mass Medium Laser CT 1 3 1.0 Medium Laser LT 1 3 1.0 Autocannon/5 RA 4 1 8.0 @Autocannon/5 (20) RT 1 0 1.0 Jump Jet(s) RT 1 0 0.5 Jump Jet(s) LT 1 0 0.5 2 Jump Jet(s) RL 2 0 1.0 2 Jump Jet(s) LL 2 0 1.0 HER-2S Hermes II Mass: 40 tons Chassis: Irian Chassis Class 30 Power Plant: Pitban 240 Cruising Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Riese-456 Armament: 1 Oriente AC/5 1 I.W.W. Medium Laser 1 Olympian Flamer Manufacturer(s): Irian BattleMechs Unlimited Communications System: Irian E.A.R. Targeting & Tracking System: Wasat Agressor Overview: Type: HER-2S Hermes II Technology Base: Inner Sphere Level 1 3025 Tonnage: 40 Equipment Mass Internal Structure: 4.0 Engine: 240 11.5 Walking MP: 6 Running MP: 9 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 120 7.5 Internal Armor Structure Value Head: 3 9 Center Torso: 12 17 Center Torso (Rear): 6 R/L Torso: 10 14 R/L Torso (Rear): 5 R/L Arm: 6 11 R/L Leg: 10 14 BV : 665 Cost : 3165680 Weapons and Ammo Location Critical Heat Mass Autocannon/5 RT 4 1 8.0 @Autocannon/5 (20) LT 1 0 1.0 Medium Laser RA 1 3 1.0 Flamer LA 1 3 1.0 Sentinal

Mass 40 tons
Chassis Defiant V
Power Plant Pitban 240
Walking MP 6
Running MP 9
Jumping MP 0
Armor Valiant Lamellor
Manufacturer Defiance Industries
Comm System StarLink/Benicia Model AS829G
Targeting System Targa-7, Vid-Com-17
Heat Sinks 10
Internal Armor
Head 3 9
Center Torso 12 10/7
L/R Torso 10 8/5
L/R Arm 6 8
L/R Leg 10 10
Weapons and Armor Location
AC/5 Ultra LA
Ammo AC (20) LT
SRM 2 Streak RT
Ammo SRM (50) RT
Small Laser RT

Overview
The STN-3L Sentinel is a medium BattleMech, though its 40-ton mass puts it at the low end of its class. Designed to provide battalion-level BattleMech support for infantry and light-armor units, the 'Mech has good maneuverability, long-range hitting power, and an advanced communications system. Equipped with the powerful VidCom-17 and Targa-7 long-range targeting and tracking system, the Sentinel is ideal for use in patrols or as a mobile observation post. The 'Mech also carries a StarLink/Benicia Model AS829G communications system. Capable of simultaneous operation on multiple frequencies, this system not only allows the Sentinel to monitor closely and to command units operating under it, but also keeps the 'Mech in close contact with rear-area artillery units, calling for fire when needed. Defiance Industries first produced the Sentinel in 2651 for use by House Steiner's private army. The 'Mech appeared one year after the Star League Council had passed an amendment allowing the Council Lords to double their personal household forces. Originally intended for infantry support, the 'Mech soon moved on to the role of guarding military installations and major land holdings of the Steiner family. By the early 28th Century, the design was also in use by the Star League Defense Forces as well as the Davion and Marik private armies. Capabilities
The STN-3L's 40-ton frame is powered by the 11.5-ton, Pitban 240 fusion engine, giving the 'Mech a walking speed of 65.4 kph and a top running speed of 97.1 kph. Shortly after the 'Mech's original deployment, concern arose over the choice of the Pitban 240 because of rumors about shielding problems. with the Pitban 240s that Defiance Industries was producing under license. After a number of Sentinels were pulled from the field because of chronic overheating, an investigation took place. This investigation found that the heat circulation system was at fault, rather than the engine shielding. The faulty components were replaced in most existing 'Mechs and all later production versions. The Sentinel is well-equipped for combat, carrying a single KWI-5 Ultra Autocannon, a single Defiance Streak-2 SRM launcher, and a single Defiance B-1A Small Laser. Kawabata Weapons Inc. produced the AC/5 Ultra especially for Defiance Industries. The weapon gives the 'Mech good long-range fire capability, with an effective range exceeding that of LRMs and standard AC/5s. Another special feature of this weapon is its ability to fire rounds at double the rate of a standard AC/5. Though this autocannon fire is not as accurate as would be a pair of standard AC/5s, the Ultra does give an equivalent volume of fire. Unfortunately, besides generating much heat and burning through ammunition supplies very quickly, the extremely high rate of fire has caused some other major problems, particularly on the early STN-3Ls. When fired at its maximum rate, the weapon vibrates violently, causing the internal circuitry in the BattleMech's weapon arm to fail. This often causes a total loss of control of the arm, effectively rendering the AC/5 useless and cutting the Sentinel's combat capabilities almost in half. Though repairs for this problem are simple, the problem keeps the 'Mech out of combat for half an hour or more during repairs. The current STN-3L has been modified to reduce the chance of disturbances to circuitry. Even these modifications have not solved the problem totally, with an estimated 3 percent chance that the problem will occur whenever the AC/5 Ultra fires at its maximum rate. The Sentinel was not designed to engage in close combat, relying instead on its AC/5 Ultra to hold off enemy units at long range, but it can defend itself if an enemy gets close. Tucked away inside the Sentinel's right torso is its Defiance Streak-2 SRM launcher, linked to a Targa-7 fire control system. This short-range missile system is designed to guarantee a hit against any target onto which the pilot can get a lock. A special feature of this system prevents the weapon from firing at a target when there is no lock-on. This saves ammunition by preventing shots that would miss anyway. Unlike a standard SRM, whose shotgun effect may result in some misses and some hits, the Streak SRM hits with all its missiles. This gives the unit the effective average firepower of the heavier and more wasteful SRM-4 system, but with considerably less variation in damage effects. When designed, the Sentinel was equipped with a Defiance A-1 small laser instead of the B-1A model of current designs. However, the original A-1 small laser was prone to problems after extended field operations, and so the more rugged B-1A was substituted. In 2678, all Sentinels were refitted with the single Defiance B-1A small laser, which is mounted in the right torso, just below the Streak-2 SRM launcher.

VL-2T Vulcan Mass: 40 tons Chassis: Mather Tech 500 Power Plant: Pitban 240 Cruising Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: Pitban Model 9 Jump Capacity: 180 meters Armor: StarGuard I Armament: 1 Armstrong AC/2 1 Randell Medium Laser 1 Firestorm Flamer 1 SperryBrowning Machine Gun Manufacturer(s): MatherTechno Incorporated Communications System: Hartford 200S Targeting & Tracking System: Hartford TA10 Overview: Type: VL-2T Vulcan Technology Base: Inner Sphere Level 1 3025 Tonnage: 40 Equipment Mass Internal Structure: 4.0 Engine: 240 11.5 Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 80 5.0 Internal Armor Structure Value Head: 3 8 Center Torso: 12 10 Center Torso (Rear): 6 R/L Torso: 10 8 R/L Torso (Rear): 4 R/L Arm: 6 6 R/L Leg: 10 10 BV : 523 Cost : 3462900 Weapons and Ammo Location Critical Heat Mass Autocannon/2 RT 1 1 6.0 @Autocannon/2 (45) RT 1 0 1.0 Medium Laser LT 1 3 1.0 Flamer RA 1 3 1.0 Machine Gun LA 1 0 0.5 @Machine Gun (200) LT 1 0 1.0 2 Jump Jet(s) CT 2 0 1.0 2 Jump Jet(s) RT 2 0 1.0 2 Jump Jet(s) LT 2 0 1.0 WTH-1 Whitworth Mass: 40 tons Chassis: Whitworth Type I Power Plant: LTV 160 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: Whitworth Jetlift Jump Capacity: 120 meters Armor: Durallex Light Armament: 2 Longbow LRM-10s 3 Intek Medium Lasers Manufacturer(s): Whitworth Company Communications System: Garret T14 Targeting & Tracking System: Garret D2j Overview: Type: WTH-1 Whitworth Technology Base: Inner Sphere Level 1 3025 Tonnage: 40 Equipment Mass Internal Structure: 4.0 Engine: 160 6.0 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 10 0.0 Gyro: 2.0 Cockpit: 3.0 Armor Factor: 128 8.0 Internal Armor Structure Value Head: 3 9 Center Torso: 12 16 Center Torso (Rear): 7 R/L Torso: 10 12 R/L Torso (Rear): 6 R/L Arm: 6 12 R/L Leg: 10 18 BV : 771 Cost : 2912934 Weapons and Ammo Location Critical Heat Mass Medium Laser H 1 3 1.0 LRM-10 RT 2 4 5.0 @LRM-10 (12) RT 1 0 1.0 LRM-10 LT 2 4 5.0 @LRM-10 (12) LT 1 0 1.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 2 Jump Jet(s) RL 2 0 1.0 2 Jump Jet(s) LL 2 0 1.0 WTH-1S Whitworth Mass: 40 tons Chassis: Whitworth Type I Power Plant: LTV 160 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: Whitworth Jetlift Jump Capacity: 120 meters Armor: Durallex Light Armament: 2 Harpoon-6 SRM-6s 3 Intek Medium Lasers Manufacturer(s): Whitworth Company Communications System: Garret T14 Targeting & Tracking System: Garret D2j Overview: Type: WTH-1S Whitworth Technology Base: Inner Sphere Level 1 3025 Tonnage: 40 Equipment Mass Internal Structure: 4.0 Engine: 160 6.0 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 14 4.0 Gyro: 2.0 Cockpit: 3.0 Armor Factor: 128 8.0 Internal Armor Structure Value Head: 3 9 Center Torso: 12 16 Center Torso (Rear): 7 R/L Torso: 10 12 R/L Torso (Rear): 6 R/L Arm: 6 12 R/L Leg: 10 18 BV : 753 Cost : 2859734 Weapons and Ammo Location Critical Heat Mass Medium Laser H 1 3 1.0 SRM-6 RT 2 4 3.0 @SRM-6 (15) RT 1 0 1.0 SRM-6 LT 2 4 3.0 @SRM-6 (15) LT 1 0 1.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 2 Jump Jet(s) RL 2 0 1.0 2 Jump Jet(s) LL 2 0 1.0 BJ-1 Blackjack Mass: 45 tons Chassis: GM BJ-I Power Plant: GM 180 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: Whitworth Jetlift Jump Capacity: 120 meters Armor: StarGuard II Armament: 2 Whirlwind-L AC/2s 4 Intek Medium Lasers Manufacturer(s): General Motors Communications System: Dalban Micronics Targeting & Tracking System: Dalban AQ Overview: Type: BJ-1 Blackjack Technology Base: Inner Sphere Level 1 3025 Tonnage: 45 Equipment Mass Internal Structure: 4.5 Engine: 180 7.0 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 11 1.0 Gyro: 2.0 Cockpit: 3.0 Armor Factor: 136 8.5 Internal Armor Structure Value Head: 3 9 Center Torso: 14 18 Center Torso (Rear): 9 R/L Torso: 11 15 R/L Torso (Rear): 6 R/L Arm: 7 12 R/L Leg: 11 17 BV : 795 Cost : 3147225 Weapons and Ammo Location Critical Heat Mass Medium Laser RT 1 3 1.0 Medium Laser LT 1 3 1.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 Autocannon/2 RA 1 1 6.0 Autocannon/2 LA 1 1 6.0 @Autocannon/2 (45) CT 1 0 1.0 2 Jump Jet(s) RL 2 0 1.0 2 Jump Jet(s) LL 2 0 1.0 PXH-1 Phoenix Hawk Mass: 45 tons Chassis: Orguss Stinger Power Plant: GM 270 Cruising Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: Pitban 9000 Jump Capacity: 180 meters Armor: Durallex Light Armament: 1 Harmon Large Laser 2 Harmon Medium Lasers 2 M100 Machine Guns Manufacturer(s): Orguss Industries Communications System: Tek BattleCom Targeting & Tracking System: Tek Tru-Trak Overview: Type: PXH-1 Phoenix Hawk Technology Base: Inner Sphere Level 1 3025 Tonnage: 45 Equipment Mass Internal Structure: 4.5 Engine: 270 14.5 Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 128 8.0 Internal Armor Structure Value Head: 3 6 Center Torso: 14 23 Center Torso (Rear): 5 R/L Torso: 11 18 R/L Torso (Rear): 4 R/L Arm: 7 10 R/L Leg: 11 15 BV : 838 Cost : 4067540 Weapons and Ammo Location Critical Heat Mass Large Laser RA 2 8 5.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 Machine Gun RA 1 0 0.5 Machine Gun LA 1 0 0.5 @Machine Gun (200) CT 1 0 1.0 3 Jump Jet(s) RT 3 0 1.5 3 Jump Jet(s) LT 3 0 1.5 VND-1R Vindicator Mass: 45 tons Chassis: Ceresplex IV Power Plant: GM 180 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: Anderson Propulsion 30 Jump Capacity: 120 meters Armor: Starshield Armament: 1 Ceres Arms Smasher PPC 1 Sian/Ceres Jaguar LRM-5 1 Ceres Arms Medium Laser 1 Hessen Small Laser Manufacturer(s): Ceres Metals Industries Communications System: CeresCom Model 21-Rs Targeting & Tracking System: C-Apple Churchill Overview: Type: VND-1R Vindicator Technology Base: Inner Sphere Level 1 3025 Tonnage: 45 Equipment Mass Internal Structure: 4.5 Engine: 180 7.0 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 16 6.0 Gyro: 2.0 Cockpit: 3.0 Armor Factor: 144 9.0 Internal Armor Structure Value Head: 3 9 Center Torso: 14 18 Center Torso (Rear): 9 R/L Torso: 11 16 R/L Torso (Rear): 6 R/L Arm: 7 14 R/L Leg: 11 18 BV : 900 Cost : 3181083 Weapons and Ammo Location Critical Heat Mass Medium Laser H 1 3 1.0 LRM-5 LT 1 2 2.0 @LRM-5 (24) LT 1 0 1.0 PPC RA 3 10 7.0 Small Laser LA 1 1 0.5 2 Jump Jet(s) RL 2 0 1.0 2 Jump Jet(s) LL 2 0 1.0 WVE-5N Wyvern

Mass 45 tons
Chassis Ost Endo Steel
Power Plant GM 180
Walking MP 4
Running MP 6
Jumping MP 4
Armor Kilosh 1000 with CASE
Manufacturer Maltex Corporation
Comm System Ostmann AMB
Targeting System Scrambler-7 Series
Heat Sinks 12
Internal Armor
Head 3 9
Center Torso 14 20/7
L/R Torso 11 16/6
L/R Arm 7 14
L/R Leg 11 22
Weapons and Armor Location
LRM 10 CT
Ammo LRM (12) LT
CASE LT
Large Laser RA
Small Laser RA
Small Laser RA
SRM 6 RT
Ammo SRM (15) RT
CASE RT
Jump Jets LT
Jump Jets RT Jump Jets LL Jump Jets RL Overview Not known as a flashy 'Mech, the Wyvern was commissioned late in 2660 for crowd control, garrison duty, security work and urban defense. There are few 'Mechs it cannot handle in a city environment, and for pilots who enjoy those assignments, the Wyvern is often their first choice. Though the Wyvern is ideal for city fighting, it can be a sitting duck in open country. With a top flank speed of 65 kph, it cannot escape most of its foes by running away. Even the jump jets in its rear torso and upper legs and the tensile strength of its ferro-fibrous armor are not much help in exposed areas. But in the city, in heavy woods or in mountainous terrain that reduces the maneuverability of faster 'Mechs, the Wyvern can use its considerable firepower to full advantage. The Wyvern's main weapon is the arm-mounted Nightwind large laser. The Nightwind's system components have been refined through countless hours of battlefield tests, and so the weapon is extremely reliable, but its bulk makes it one of the largest military lasers ever produced. The two Starflash small lasers, nestled next to their bigger cousin, were added later. Problems abound with the Wyvern's Jackson Dart long-range missile launcher. Because this weapon is located in front of the engine core, the heated engine often causes an automatic shutdown of the launcher system. If pilots try to override the shutdown, the resulting heat build-up can lead to an ammo explosion as the reloads are passed from the CASE in the left torso. The only recourse is to keep the reactor's temperature as low as possible or, if necessary, eject the loaded missiles and disable the autoloader. The 'Mech's Totschlagen-6 short-range missiles have proven much more stable. The system is housed in the right torso, with the launcher sifting on top of the CASE. The reloading system is extremely compact, making reloading quick and efficient. MechWarriors can usually clear jammed reload tubes by jumping the Wyvern up and down. CN9-A Centurion Mass: 50 tons Chassis: Corean Model K7 Power Plant: Nissan 200 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: StarGuard III Armament: 1 Luxor D-Series AC/10 1 Luxor 3R LRM-10 2 Photech 806c Medium Lasers Manufacturer(s): Corean Enterprises Communications System: Corean TransBand-J9 Targeting & Tracking System: Corean B-Tech Overview: Type: CN9-A Centurion Technology Base: Inner Sphere Level 1 3025 Tonnage: 50 Equipment Mass Internal Structure: 5.0 Engine: 200 8.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 2.0 Cockpit: 3.0 Armor Factor: 136 8.5 Internal Armor Structure Value Head: 3 9 Center Torso: 16 18 Center Torso (Rear): 7 R/L Torso: 12 13 R/L Torso (Rear): 6 R/L Arm: 8 16 R/L Leg: 12 16 BV : 772 Cost : 3491501 Weapons and Ammo Location Critical Heat Mass Medium Laser CT 1 3 1.0 Medium Laser CTR 1 3 1.0 LRM-10 LT 2 4 5.0 @LRM-10 (24) LT 2 0 2.0 Autocannon/10 RA 7 3 12.0 @Autocannon/10 (20) RT 2 0 2.0 CRB-27 Crab Mass: 50 tons Chassis: Hollis Mark 1A Power Plant: Magna 250 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Paulina Heavy Ferro-Fibrous Armament: 2 RAMTech 1200 Large Lasers 1 Ceres Arms Medium Laser 1 Exostar Small Laser Manufacturer(s): Cosara Weaponries (Northwind) Communications System: Dalban Series K Targeting & Tracking System: 650 RND Overview: Above specs from TR 2750; TR 3050 version uses: Garret T11-b communications system Garret D2j targeting/tracking system Type: CRB-27 Crab Technology Base: Inner Sphere Level 2 2750 Tonnage: 50 Equipment Mass Internal Structure: 5.0 Engine: 250 12.5 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 16 6.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 161 FF 9.0 Internal Armor Structure Value Head: 3 9 Center Torso: 16 20 Center Torso (Rear): 8 R/L Torso: 12 16 R/L Torso (Rear): 6 R/L Arm: 8 16 R/L Leg: 12 24 BV : 965 Cost : 4050876 Weapons and Ammo Location Critical Heat Mass Small Laser H 1 1 0.5 Medium Laser CT 1 3 1.0 Large Laser RA 2 8 5.0 Large Laser LA 2 8 5.0 CLN-7V Chameleon Mass: 50 tons Chassis: Enran TXS2A Power Plant: Vlar 300 Cruising Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: McCloud Specials Jump Capacity: 180 meters Armor: Simpleplate Type M Armament: 1 Cyclops Eye Large Laser 2 Intek Medium Lasers 3 Defiance B3S Small Lasers 2 ScatterGun Light Machine Guns Manufacturer(s): J.B. BattleMechs Inc. (Storfors / LA) Communications System: JoLex Systems Targeting & Tracking System: Optisight-12 Overview: Type: CLN-7V Chameleon Technology Base: Inner Sphere Level 1 3058 Tonnage: 50 Equipment Mass Internal Structure: 5.0 Engine: 300 19.0 Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 112 7.0 Internal Armor Structure Value Head: 3 9 Center Torso: 16 18 Center Torso (Rear): 5 R/L Torso: 12 12 R/L Torso (Rear): 4 R/L Arm: 8 12 R/L Leg: 12 12 BV : 839 Cost : 4623375 Weapons and Ammo Location Critical Heat Mass Jump Jet(s) RT 1 0 0.5 2 Jump Jet(s) RL 2 0 1.0 2 Jump Jet(s) LL 2 0 1.0 Jump Jet(s) LT 1 0 0.5 Large Laser RA 2 8 5.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 Small Laser RT 1 1 0.5 Small Laser RT 1 1 0.5 Small Laser LT 1 1 0.5 Machine Gun CT 1 0 0.5 Machine Gun CT 1 0 0.5 @Machine Gun (100) LT 1 0 0.5 HBK-4G Hunchback Mass: 50 tons Chassis: Komiyaba Type VIII Power Plant: Nissan 200 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Starshield Armament: 1 Tomodzuru AC/20 2 Ichiba 2000 Medium Lasers 1 Diverse Optics Type 10 Small Laser Manufacturer(s): Komiyaba/Nissan General Industries Communications System: Sony MST-15 Targeting & Tracking System: Tacticon Tracer 300 Overview: Type: HBK-4G Hunchback Technology Base: Inner Sphere Level 1 3025 Tonnage: 50 Equipment Mass Internal Structure: 5.0 Engine: 200 8.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 13 3.0 Gyro: 2.0 Cockpit: 3.0 Armor Factor: 160 10.0 Internal Armor Structure Value Head: 3 9 Center Torso: 16 26 Center Torso (Rear): 5 R/L Torso: 12 20 R/L Torso (Rear): 4 R/L Arm: 8 16 R/L Leg: 12 20 BV : 851 Cost : 3467876 Weapons and Ammo Location Critical Heat Mass Small Laser H 1 1 0.5 Autocannon/20 RT 10 7 14.0 @Autocannon/20 (10) LT 2 0 2.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 STY-3C Starslayer Mass: 50 tons Chassis: Thor-4 Endo Steel Power Plant: Magna 250 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: Odin's Own Model 34z Jump Capacity: 150 meters Armor: Norse-34 Ferro-Fibrous with CASE Armament: 2 BlazeFire Systems Large Lasers 2 Defiance B3M Medium Lasers 1 Defiance B4M Small Laser 1 TharHes 4 Pack SRM-4 Manufacturer(s): Blue Shot Weapons (Loxley / LA) Communications System: Tek BattleCom Targeting & Tracking System: FireScan with IndirecTrack Overview: Type: STY-3C Starslayer Technology Base: Inner Sphere Level 2 3058 Tonnage: 50 Equipment Mass Internal Structure: ES 2.5 Engine: 250 12.5 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 11 [22] 1.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 170 FF 9.5 Internal Armor Structure Value Head: 3 9 Center Torso: 16 26 Center Torso (Rear): 6 R/L Torso: 12 19 R/L Torso (Rear): 5 R/L Arm: 8 16 R/L Leg: 12 24 BV : 1294 Cost : 4873626 Weapons and Ammo Location Critical Heat Mass 2 Jump Jet(s) RT 2 0 1.0 Jump Jet(s) CT 1 0 0.5 2 Jump Jet(s) LT 2 0 1.0 Large Laser RA 2 8 5.0 Large Laser RT 2 8 5.0 Medium Laser LT 1 3 1.0 Medium Laser LT 1 3 1.0 SRM-4 LT 1 3 2.0 @SRM-4 (25) LT 1 0 1.0 Small Laser HR 1 1 0.5 CASE LT 1 0 0.5 TBT-5J Trebuchet Mass: 50 tons Chassis: Corean Model 9C Power Plant: Magna 250 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: 5 Jump Capacity: 150 meters Armor: Starshield Armament: 1 Zeus LRM-15 3 Magna Mk II Medium Lasers Manufacturer(s): Corean Enterprises Communications System: Corean TransBand-J9 Targeting & Tracking System: Corean B-Tech Overview: Type: TBT-5J Trebuchet Technology Base: Inner Sphere Level 1 3025 Tonnage: 50 Equipment Mass Internal Structure: 5.0 Engine: 250 12.5 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 15 5.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 128 8.0 Internal Armor Structure Value Head: 3 9 Center Torso: 16 22 Center Torso (Rear): 7 R/L Torso: 12 15 R/L Torso (Rear): 5 R/L Arm: 8 10 R/L Leg: 12 15 BV : 1034 Cost : 4383501 Weapons and Ammo Location Critical Heat Mass LRM-15 RT 3 5 7.0 @LRM-15 (8) RT 1 0 1.0 Medium Laser RA 1 3 1.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 Jump Jet(s) CT 1 0 0.5 2 Jump Jet(s) RL 2 0 1.0 2 Jump Jet(s) LL 2 0 1.0 GRF-1N Griffin Mass: 55 tons Chassis: Earthwerks GRF Power Plant: Core Tek 275 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: Rawlings 55 Jump Capacity: 150 meters Armor: Starshield A Armament: 1 Fusigon PPC 1 Delta Dart LRM-10 Manufacturer(s): Earthwerks, Incorporated Communications System: Neil 6000 Targeting & Tracking System: Octagon Tartrac, System C overview Type: GRF-1N Griffin Technology Base: Inner Sphere Level 1 3025 Tonnage: 55 Equipment Mass Internal Structure: 5.5 Engine: 275 15.5 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 12 2.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 152 9.5 Internal Armor Structure Value Head: 3 9 Center Torso: 18 20 Center Torso (Rear): 7 R/L Torso: 13 20 R/L Torso (Rear): 6 R/L Arm: 9 14 R/L Leg: 13 18 BV : 1021 Cost : 4957108 Weapons and Ammo Location Critical Heat Mass LRM-10 RT 2 4 5.0 @LRM-10 (24) RT 2 0 2.0 PPC RA 3 10 7.0 Jump Jet(s) CT 1 0 0.5 2 Jump Jet(s) RT 2 0 1.0 2 Jump Jet(s) LT 2 0 1.0 KTO-19 Kintaro Mass 55 tons Chassis Technicron-1 Power Plant CoreTek 275 Walking MP 5 Running MP 8 Jumping MP 0 Armor Leopard V FF Manufacturer General Mechanics Comm System OmniComm 3 Targeting System Starbeam 3000 Heat Sinks 10 Internal Armor Head 3 9 Center Torso 18 26/10 L/R Torso 13 18/8 L/R Arm 9 18 L/R Leg 13 23 Weapons and Armor Location Narc Beacon CT Narc Pods (6) RT LRM 5 LA Ammo LRM (24) LT SRM 6 LA Ammo SRM (15) LT SRM 6 RT Ammo SRM (15) RT Medium Laser RA Medium Laser RA Overview The Kintaro is a rare example of a 'Mech designed around a weapons system, the Narc Missile Beacon. The 'Mech was to incorporate the Narc system, with ample firepower to take advantage of any hit achieved by the Narc pods. The ’Mech would be mainly an offensive weapon, able to work with a variety of other 'Mechs, but also required to carry maximum armor. The primary mission of the new 'Mech was to deliver the Narc pods to the target and let its lancemates provide the punishment. In 2587, the Quartermaster Command approved the General Mechanics Kintaro design. Primarily a missile-carrier, the Kintaro packs a considerable punch. It is not a raider, however. Though it carries ample supplies for a single engagement, it is almost constantly in need of resupply. As any fight wears on, the effectiveness of the Kintaro decreases geometrically. Once the Narc Pods are gone, the Kintaro usually begins to look for a way out of the fighting. Capabilities Rarely has the introduction of a single weapon system caused as much stir as the unveiling of the Narc Missile Beacon. Introduced in 2587, the Narc and the Kintaro were a matched set. The Narc system was a radically new way to activate a missile's target-acquisition computer. Special missiles, called pods, were fitted with powerful homing beacons behind a magnetic head. If a hit was achieved, the Narc Pod would emit a clear homing signal for all Narc-equipped missile systems in the area. Target lock-on was virtually guaranteed with the Narc in place. The Kintaro mounts the Narc Missile Beacon in the heavily protected center torso, directly over the engine. Thickly shielded, the internal workings of the Kintaro mesh completely with the Narc. The Narc Pods are housed in the right torso and fed to the firing system by a sophisticated autoloader. The overall system is very reliable, but somewhat spread out. Although protected by tons of Ferro-Fibrous armor, the Narc System is vulnerable to any breach in the upper torso. The launcher is, however, of fairly standard design and can easily be replaced. The twin HoverTec short-range missile launchers, while similar in effect, are totally different in design. The torso-mounted system is fairly standard. Very compact, the reloads sit next to the launcher, providing an excellent rate of fire and a high reliability rating. The left-arm system, however, is a technician's nightmare. Installed to provide a wider arc of fire, the arm-mounted autoloader requires daily maintenance. The lower arm houses both the Holly-5 long-range missile launcher and one of the HoverTech-6 SRMs. The reloads, however, are stored in the left torso. When reloading occurs, the missiles travel down the upper arm into the launch tubes. Reloading requires three seconds, during which time the arm must remain nearly motionless. The system automatically locks the arm in place for the moment required, but any movement in the system invariably causes a jam in the upper arm. The time required to clear the jam varies greatly, but usually takes at least an hour. The Holly-5 LRM uses the same principle and works like a charm. Missiles are stored in the torso and fed through the upper arm to the launcher on the forearm. When jamming occurs, it is in the storage area, prior to the missile's entry into the loading tube, but jamming is rare. Why the two systems show such differences in performance is not known. The twin medium lasers mounted on the right arm are there more for the pilot's peace of mind than to fight the enemy. It is a comfort to a MechWarrior if he always has something to fall back on when times get tough. The lasers provide a good arc of fire and work well as a supplement to the missile system. SCP-1N Scorpion Mass: 55 tons Chassis: Brigadier 800F Power Plant: VOX 330 Cruising Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: None Jump Capacity: 0 meters Armor: StarSlab/4 Armament: 1 Anderson Armaments 12 PPC 1 Marvel Six-Load SRM-6 Manufacturer(s): Brigadier Corporation Communications System: Garret 500A Targeting & Tracking System: Garret GRNDTRK 9 Overview: Type: SCP-1N Scorpion Technology Base: Inner Sphere Level 1 3025 Tonnage: 55 Equipment Mass Internal Structure: 5.5 Engine: 330 24.5 Walking MP: 6 Running MP: 9 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 4.0 Cockpit: 3.0 Armor Factor: 112 7.0 Internal Armor Structure Value Head: 3 8 Center Torso: 18 24 Center Torso (Rear): 8 R/L Torso: 13 11 R/L Torso (Rear): 5 R/L Arm: 13 10 R/L Leg: 13 10 BV : 786 Cost : 5201800 Weapons and Ammo Location Critical Heat Mass PPC RT 3 10 7.0 SRM-6 RT 2 4 3.0 @SRM-6 (15) LT 1 0 1.0 SHD-2H Shadow Hawk Mass: 55 tons Chassis: Lang T1 Power Plant: Core Tek 275 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: Pitban LFT-50 Jump Capacity: 90 meters Armor: Maximillian 43 Armament: 1 Armstrong J11 AC/5 1 Holly LRM-5 1 Holly SRM-2 1 Martel Model 5 Medium Laser Manufacturer(s): Lang Industries Inc. Communications System: O/P 300 COMSET Targeting & Tracking System: O/P 2000A Overview: Type: SHD-2H Shadow Hawk Technology Base: Inner Sphere Level 1 3025 Tonnage: 55 Equipment Mass Internal Structure: 5.5 Engine: 275 15.5 Walking MP: 5 Running MP: 8 Jumping MP: 3 Heat Sinks: 12 2.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 152 9.5 Internal Armor Structure Value Head: 3 9 Center Torso: 18 23 Center Torso (Rear): 8 R/L Torso: 13 18 R/L Torso (Rear): 6 R/L Arm: 9 16 R/L Leg: 13 16 BV : 918 Cost : 4539383 Weapons and Ammo Location Critical Heat Mass SRM-2 H 1 2 1.0 @SRM-2 (50) CT 1 0 1.0 LRM-5 RT 1 2 2.0 @LRM-5 (24) RT 1 0 1.0 Autocannon/5 LT 4 1 8.0 @Autocannon/5 (20) LT 1 0 1.0 Medium Laser RA 1 3 1.0 Jump Jet(s) CT 1 0 0.5 Jump Jet(s) RT 1 0 0.5 Jump Jet(s) LT 1 0 0.5 WVR-6R Wolverine Mass: 55 tons Chassis: Crucis-A Power Plant: Core Tek 275 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: Northrup 12000 Jump Capacity: 150 meters Armor: Maximillian 60 Armament: 1 Whirlwind AC/5 1 Harpoon-6 SRM-6 1 Magna Mk II Medium Laser Manufacturer(s): Kallon Industries Communications System: Tek BattleCom Targeting & Tracking System: Garret T11b Overview: Type: WVR-6R Wolverine Technology Base: Inner Sphere Level 1 3025 Tonnage: 55 Equipment Mass Internal Structure: 5.5 Engine: 275 15.5 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 12 2.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 152 9.5 Internal Armor Structure Value Head: 3 8 Center Torso: 18 20 Center Torso (Rear): 8 R/L Torso: 13 20 R/L Torso (Rear): 6 R/L Arm: 9 16 R/L Leg: 13 16 BV : 957 Cost : 4827683 Weapons and Ammo Location Critical Heat Mass Medium Laser H 1 3 1.0 SRM-6 LT 2 4 3.0 @SRM-6 (15) LT 1 0 1.0 Autocannon/5 RA 4 1 8.0 @Autocannon/5 (20) RA 1 0 1.0 Jump Jet(s) CT 1 0 0.5 2 Jump Jet(s) RL 2 0 1.0 2 Jump Jet(s) LL 2 0 1.0 CHP-1N Champion Mass 60 tons Chassis Bergan XI Power Plant Vlar 300 Walking MP 5 Running MP 8 Jumping MP 0 Armor 2/Star Slab Ferro-Fibrous Manufacturer Bergan Industries Comm System Garret T-11C Targeting System Mercury IV with Artemis IV Heat Sinks 10 Internal Armor Head 3 9 Center Torso 20 24/8 L/R Torso 14 18/6 L/R Arm 10 12 L/R Leg 14 15 Weapons and Armor Location LB 10-X RT Ammo AC (20) RT SRM 6 LT Ammo SRM (15) LT Artemis IV FCS LT Medium Laser LT Medium Laser LT Small Laser CT Small Laser CT Overview Introduced in 2602, the CHP-LN Champion is a fast and maneuverable heavy BattleMech with a flexible array of weapons. Weighing in at sixty tons and with a top running speed of 86.4 kph, the Champion was built as a heavy reconnaissance and strike BattleMech, but it also often serves with main-line units in more general combat roles. With its Vlar 300 fusion engine alone weighing twenty tons, many criticize the vehicle as over-engined, oversized, undergunned and too costly. Thanks to its high performance level, however, the Champion has become popular with its pilots and the MechWarriors who serve alongside it. Even though many other BattleMechs in the Champion's weight class are more heavily armed and sport more protection than its two tons of Star Slab ferro-fibrous armor, few can match its speed and maneuverability and thus its higher survival rate. The Champion’s weapons include one Lubalin Ballistics LB 10-X autocannon, one Harpoon-6 short-range missile launcher, a pair of Magna Mark II medium lasers, and two Martell small lasers. Though it carries extra ammunition, the 'Mech sometimes must withdraw from combat early or close quickly to engage targets with its short-range missiles and lasers. The 'Mech has been known to run hot when involved in heavy combat, thanks to the low-efficiency (and less costly) heat sinks originally installed. Many SLDF units removed these sinks and replaced them with a newer model that dissipates twice as much heat, making battle much more endurable for the pilots DRG-1C Dragon Mass: 60 tons Chassis: Alshain Type 56-60H Power Plant: Vlar 300 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Starshield Armament: 1 Victory Class 2 AC/2 1 Telos DecaCluster LRM-10 2 Victory 23R Medium Lasers Manufacturer(s): Luthien Armor Works Communications System: Sipher CommSys 3 Targeting & Tracking System: Eagle Eye SY10-10 Overview: Type: DRG-1C Dragon Technology Base: Inner Sphere Level 1 3025 Tonnage: 60 Equipment Mass Internal Structure: 6.0 Engine: 300 19.0 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 208 13.0 Internal Armor Structure Value Head: 3 9 Center Torso: 20 28 Center Torso (Rear): 12 R/L Torso: 14 18 R/L Torso (Rear): 10 R/L Arm: 10 20 R/L Leg: 14 28 BV : 1021 Cost : 4992000 Weapons and Ammo Location Critical Heat Mass LRM-10 CT 2 4 5.0 @LRM-10 (24) LT 2 0 2.0 Medium Laser LTR 1 3 1.0 Autocannon/2 RA 1 1 6.0 @Autocannon/2 (45) RT 1 0 1.0 Medium Laser LA 1 3 1.0 DRG-1N Dragon Mass: 60 tons Chassis: Alshain Type 56-60H Power Plant: Vlar 300 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Starshield Armament: 1 Imperator-A AC/5 1 Telos DecaCluster LRM-10 2 Victory 23R Medium Lasers Manufacturer(s): Luthien Armor Works Communications System: Sipher CommSys 3 Targeting & Tracking System: Eagle Eye SY10-10 Overview: Type: DRG-1N Dragon Technology Base: Inner Sphere Level 1 3025 Tonnage: 60 Equipment Mass Internal Structure: 6.0 Engine: 300 19.0 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 160 10.0 Internal Armor Structure Value Head: 3 9 Center Torso: 20 27 Center Torso (Rear): 12 R/L Torso: 14 16 R/L Torso (Rear): 8 R/L Arm: 10 14 R/L Leg: 14 18 BV : 952 Cost : 5036800 Weapons and Ammo Location Critical Heat Mass LRM-10 CT 2 4 5.0 @LRM-10 (24) LT 2 0 2.0 Medium Laser LTR 1 3 1.0 Autocannon/5 RA 4 1 8.0 @Autocannon/5 (40) RT 2 0 2.0 Medium Laser LA 1 3 1.0 LNC-25-02 Lancelot Mass: 60 tons Chassis: LAW LNC25-02 Power Plant: Pitban 240 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Starshield Armament: 1 Lord's Light PPC 2 Sunglow Large Lasers 1 Victory 23R Medium Laser Manufacturer(s): Luthien Armor Works Communications System: Sipher KIT-4 Targeting & Tracking System: Hawkeye B3 Overview: Type: LNC-25-02 Lancelot Technology Base: Inner Sphere Level 1 3025 Tonnage: 60 Equipment Mass Internal Structure: 6.0 Engine: 240 11.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 19 9.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 152 9.5 Internal Armor Structure Value Head: 3 7 Center Torso: 20 21 Center Torso (Rear): 16 R/L Torso: 14 16 R/L Torso (Rear): 10 R/L Arm: 10 14 R/L Leg: 14 14 BV : 968 Cost : 4769600 Weapons and Ammo Location Critical Heat Mass Medium Laser CT 1 3 1.0 PPC RT 3 10 7.0 Large Laser RA 2 8 5.0 Large Laser LA 2 8 5.0 OSR-2C Ostroc Mass: 60 tons Chassis: Ost-II Power Plant: Vlar 300 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Riese-475 Armament: 2 Fuersturm-c Large Lasers 2 Fuersturm-b Medium Lasers 1 Totschlagen SRM-4 Manufacturer(s): Ostmann Industrie Communications System: Ostmann-L Targeting & Tracking System: Ferdinand-a Overview: Type: OSR-2C Ostroc Technology Base: Inner Sphere Level 1 3025 Tonnage: 60 Equipment Mass Internal Structure: 6.0 Engine: 300 19.0 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 15 5.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 144 9.0 Internal Armor Structure Value Head: 3 8 Center Torso: 20 22 Center Torso (Rear): 6 R/L Torso: 14 22 R/L Torso (Rear): 4 R/L Arm: 10 8 R/L Leg: 14 20 BV : 951 Cost : 5025600 Weapons and Ammo Location Critical Heat Mass SRM-4 RT 1 3 2.0 @SRM-4 (25) CT 1 0 1.0 Large Laser RT 2 8 5.0 Medium Laser RT 1 3 1.0 Large Laser LT 2 8 5.0 Medium Laser LT 1 3 1.0 OTL-4D Ostsol Mass: 60 tons Chassis: Kell/H Power Plant: Vlar 300 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Valiant Lamellor Armament: 2 Tronel III Large Lasers 4 Tronel II Medium Lasers Manufacturer(s): Kong Interstellar Corporation Communications System: Barret 509p Targeting & Tracking System: TRSS.2L3 Overview: Type: OTL-4D Ostsol Technology Base: Inner Sphere Level 1 3025 Tonnage: 60 Equipment Mass Internal Structure: 6.0 Engine: 300 19.0 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 16 6.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 144 9.0 Internal Armor Structure Value Head: 3 8 Center Torso: 20 22 Center Torso (Rear): 6 R/L Torso: 14 22 R/L Torso (Rear): 4 R/L Arm: 10 8 R/L Leg: 14 20 BV : 1034 Cost : 5032960 Weapons and Ammo Location Critical Heat Mass Medium Laser CTR 1 3 1.0 Medium Laser CTR 1 3 1.0 Large Laser RT 2 8 5.0 Medium Laser RT 1 3 1.0 Large Laser LT 2 8 5.0 Medium Laser LT 1 3 1.0 QKD-4H Quickdraw Mass: 60 tons Chassis: Technicron Type E Power Plant: Vlar 300 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: Chilton 460 Jump Capacity: 150 meters Armor: Riese-475 Armament: 1 Delta Dart LRM-10 1 Hovertec Quad SRM-4 4 Omicron 4000 Medium Lasers Manufacturer(s): Technicron Manufacturing Communications System: Garret T12E Targeting & Tracking System: Dynatec 2180 Overview: Type: QKD-4H Quickdraw Technology Base: Inner Sphere Level 1 3025 Tonnage: 60 Equipment Mass Internal Structure: 6.0 Engine: 300 19.0 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 13 3.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 128 8.0 Internal Armor Structure Value Head: 3 9 Center Torso: 20 17 Center Torso (Rear): 8 R/L Torso: 14 14 R/L Torso (Rear): 7 R/L Arm: 10 11 R/L Leg: 14 15 BV : 1006 Cost : 5514560 Weapons and Ammo Location Critical Heat Mass SRM-4 CTR 1 3 2.0 @SRM-4 (25) RT 1 0 1.0 Medium Laser RT 1 3 1.0 Medium Laser RT 1 3 1.0 LRM-10 LT 2 4 5.0 @LRM-10 (12) LT 1 0 1.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 Jump Jet(s) CT 1 0 1.0 2 Jump Jet(s) RT 2 0 2.0 2 Jump Jet(s) LT 2 0 2.0 RFL-3N Rifleman Mass: 60 tons Chassis: Kallon Type IV Power Plant: Pitban 240 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Kallon Royalstar Armament: 2 Imperator-A AC/5s 2 Magna Mk III Large Lasers 2 Magna Mk II Medium Lasers Manufacturer(s): Kallon Industries Communications System: Garret T11-A Targeting & Tracking System: Garret D2j Overview: Type: RFL-3N Rifleman Technology Base: Inner Sphere Level 1 3025 Tonnage: 60 Equipment Mass Internal Structure: 6.0 Engine: 240 11.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 120 7.5 Internal Armor Structure Value Head: 3 6 Center Torso: 20 22 Center Torso (Rear): 4 R/L Torso: 14 15 R/L Torso (Rear): 2 R/L Arm: 10 15 R/L Leg: 14 12 BV : 797 Cost : 4860000 Weapons and Ammo Location Critical Heat Mass Medium Laser RT 1 3 1.0 Medium Laser LT 1 3 1.0 Large Laser RA 2 8 5.0 Large Laser LA 2 8 5.0 Autocannon/5 RA 4 1 8.0 Autocannon/5 LA 4 1 8.0 @Autocannon/5 (20) CT 1 0 1.0 BMB-12D Bombardier Mass 65 tons Chassis KetoBond Power Plant Vox 325XL Walking MP 5 Running MP 8 Jumping MP 0 Armor Choutaka Armorscale with CASE Manufacturer Wakazashi Enterprises Comm System Neil 9000 Targeting System DLK Type Phased Array Sensors Heat Sinks 10 (20) Internal Armor Head 3 9 Center Torso 21 24/15 L/R Torso 15 20/10 L/R Arm 10 20 L/R Leg 15 26 Weapons and Armor Location LRM 20 RT LRM 20 LT Ammo LRM (12) RT CASE RT SRM 4 RA Ammo SRM (25) RA Anti Missile System CT Ammo AMS (12) CT Overview The Bombardier was designed in 2735 to replace mechanized mobile units, such as wheeled or tracked artillery vehicles, for rear-area artillery support. Weighing in at sixty-five tons with a maximum speed of 86 kph, the 'Mech is faster and more heavily armored than mechanized mobile units, and passed every test and field exercise with honors. In its assigned role, the BMB-12D Bombardier is very efficient. Its VOX 325XL power plant keeps it within support range of advancing 'Mechs and enables it to easily change its position to avoid counter-battery fire. It carries a substantial amount of Choutaka Armorscale and is also equipped with CASE. The 'Mech's two Delphinius long-range missile racks are designed to launch diverse types of missiles. The Swarm missile, developed for the Delphinius, contains 100 minishells that separate when the missile reaches the target area. One barrage of twenty such missiles can devastate a large area. Thunder missiles, another favorite, contain 100 mines that spread out in the path of advancing BattleMechs and then detonate, crippling the legs of an attacking force. At shorter range, the Arrowlite SRMs can inflict considerable damage. The Buzzsaw anti-missile system is the Bombardier's only defensive armament. Designed to defend the 'Mech against counter-battery fire, it is also useful in face-to-face confrontations. The Bombardier's major drawback in extended-combat situations is its rapid expenditure of specialized missiles, which can leave it nearly helpless unless replacements are readily available. Bombardiers are usually grouped into their own support lance and assigned to a 'Mech regiment. However, missile-supply problems frequently force them to withdraw from long-drawn out battles. CPLT-C1 Catapult Mass: 65 tons Chassis: Hollis Mark II Power Plant: Magna 260 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: Anderson Propulsion 21 Jump Capacity: 120 meters Armor: Durallex Heavy Armament: 2 Holly LRM-15s 4 Martell Medium Lasers Manufacturer(s): Hollis Incorporated Communications System: O/P COM-211 Targeting & Tracking System: O/P 1078 Overview: Type: CPLT-C1 Catapult Technology Base: Inner Sphere Level 1 3025 Tonnage: 65 Equipment Mass Internal Structure: 6.5 Engine: 260 13.5 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 15 5.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 160 10.0 Internal Armor Structure Value Head: 3 9 Center Torso: 21 24 Center Torso (Rear): 11 R/L Torso: 15 19 R/L Torso (Rear): 8 R/L Arm: 10 13 R/L Leg: 15 18 BV : 1165 Cost : 5790126 Weapons and Ammo Location Critical Heat Mass Medium Laser CT 1 3 1.0 Medium Laser CT 1 3 1.0 Medium Laser RT 1 3 1.0 Medium Laser LT 1 3 1.0 LRM-15 RA 3 5 7.0 @LRM-15 (8) RT 1 0 1.0 LRM-15 LA 3 5 7.0 @LRM-15 (8) LT 1 0 1.0 2 Jump Jet(s) RT 2 0 2.0 2 Jump Jet(s) LT 2 0 2.0 CRD-3R Crusader Mass: 65 tons Chassis: Crucis-b Power Plant: Magna 260 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Riese-500 Armament: 2 Magna Longbow-15 LRM-15s 2 Harpoon-6 SRM-6s 2 Intek Medium Lasers 2 M100 Machine Guns Manufacturer(s): Kallon Industries Communications System: Garret T11-b Targeting & Tracking System: Garret A6 Overview: Type: CRD-3R Crusader Technology Base: Inner Sphere Level 1 3025 Tonnage: 65 Equipment Mass Internal Structure: 6.5 Engine: 260 13.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 192 12.0 Internal Armor Structure Value Head: 3 9 Center Torso: 21 33 Center Torso (Rear): 8 R/L Torso: 15 24 R/L Torso (Rear): 6 R/L Arm: 10 20 R/L Leg: 15 21 BV : 948 Cost : 5686011 Weapons and Ammo Location Critical Heat Mass LRM-15 RA 3 5 7.0 @LRM-15 (8) RT 1 0 1.0 LRM-15 LA 3 5 7.0 @LRM-15 (8) LT 1 0 1.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 Machine Gun RA 1 0 0.5 Machine Gun LA 1 0 0.5 @Machine Gun (200) CT 1 0 1.0 SRM-6 RL 2 4 3.0 SRM-6 LL 2 4 3.0 @SRM-6 (15) CT 1 0 1.0 EXT-4D Exterminator Mass 65 tons Chassis SL Special Power Plant Magna 390XL Walking MP 6 Running MP 9 Jumping MP 6 Armor Fibrolyte Armorscale Manufacturer General Systems Comm System AR-12 Sheathed Directional Beacon Targeting System DLK Type Phased Array Sensors Heat Sinks 10 (20) Internal Armor Head 3 9 Center Torso 21 21/8 L/R Torso 15 20/8 L/R Arm 10 18 L/R Leg 15 19 Weapons and Armor Location LRM 10 CT Ammo LRM (12) CT Medium Laser RA Medium Laser RA Medium Laser LA Medium Laser LA Small Laser H Anti Missile System RT Ammo AMS (12) RT Jump Jets RT Jump Jets LT Overview The Exterminator was created in 2630 for one of the most dangerous specialized missions targeting and destroying specific command 'Mechs. To carry out this vital task, the Exterminator was equipped with state-of-the-art battle systems, the latest in ECM and null signature devices, and the Chameleon Light Polarization Shield-all constructed and integrated with the vehicle's single mission in mind. These 'Mechs are usually attached to high-level command posts such as Regimental Headquarters. The Exterminator's Magna 390XL engine offers heavy power curves with an improved power to-weight ratio, giving the sixty-five-ton Exterminator the kind of maneuverability usually reserved for twenty-ton scout 'Mechs. Chevron II jump jets allow the 'Mech to jump up to 180 meters when necessary. With a maximum speed of 97 kph, this 'Mech can be very difficult to intercept. Because the Exterminator must infiltrate enemy positions and rapidly eliminate key commanders and their 'Mechs, its weapons are designed with close combat in mind. The 'Mech's major close-range weapons are its four Averell Highpoint medium lasers, two mounted on each forearm. One favorite tactic of Exterminator pilots is to sneak up to a target 'Mech, deliver double punches with their 'Mech's armored fists, then fire its double lasers into the gouges just created. A Deadeye LRM-10 rack is mounted on the upper central torso; a head-mounted Dinatech Mark III small laser and the Buzzsaw anti-missile system mounted on the right shoulder round out the 'Mech's weapons array. The Exterminator's Fibrolyte Armorscale was improved with anti-laser ablatives added to the first four layers, giving the 'Mech an intense silver sheen when not screened. This armor must be kept clean to ensure that the reflective laser defense works efficiently. Critical to its mission are the 'Mech's electronic countermeasure and null signature systems. The 'Mech shunts the heat created by normal operations through a series of heat baffles in its feet, making it difficult to pick up the Exterminator's "footprints." The phased-array sensor system, the sheathed directional communication beacon and the Chameleon shield add to the 'Mech's ability to remain hidden while covering great distances JM6-S Jagermech Mass: 65 tons Chassis: Kallon Type XII Power Plant: Magna 260 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Kallon Royalstar Armament: 2 Mydron Model C AC/5s 2 Mydron Model D AC/2s 2 Magna Mk II Medium Lasers Manufacturer(s): Kallon Industries Communications System: Garret T11-A Targeting & Tracking System: Garret D2j Overview: Type: JM6-S Jagermech Technology Base: Inner Sphere Level 1 3025 Tonnage: 65 Equipment Mass Internal Structure: 6.5 Engine: 260 13.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 96 6.0 Internal Armor Structure Value Head: 3 9 Center Torso: 21 16 Center Torso (Rear): 5 R/L Torso: 15 13 R/L Torso (Rear): 3 R/L Arm: 10 6 R/L Leg: 15 11 BV : 749 Cost : 5232426 Weapons and Ammo Location Critical Heat Mass Medium Laser RT 1 3 1.0 Medium Laser LT 1 3 1.0 Autocannon/5 RA 4 1 8.0 @Autocannon/5 (20) RT 1 0 1.0 Autocannon/5 LA 4 1 8.0 @Autocannon/5 (20) LT 1 0 1.0 Autocannon/2 RA 1 1 6.0 Autocannon/2 LA 1 1 6.0 @Autocannon/2 (45) CT 1 0 1.0 TDR-5S Thunderbolt Mass: 65 tons Chassis: Earthwerks TDR Power Plant: Magna 260 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Ryerson 150 Armament: 1 Sunglow Type 2 Large Laser 3 Diverse Optics Type 18 Medium Lasers 1 Delta Dart LRM-15 1 Bical SRM-2 2 Voelkers 200 Machine Guns Manufacturer(s): Earthwerks, Incorporated Communications System: Neil 8000 Targeting & Tracking System: RCA Instatrac Mark X Overview: Type: TDR-5S Thunderbolt Technology Base: Inner Sphere Level 1 3025 Tonnage: 65 Equipment Mass Internal Structure: 6.5 Engine: 260 13.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 15 5.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 208 13.0 Internal Armor Structure Value Head: 3 9 Center Torso: 21 30 Center Torso (Rear): 11 R/L Torso: 15 24 R/L Torso (Rear): 6 R/L Arm: 10 20 R/L Leg: 15 29 BV : 1015 Cost : 5413761 Weapons and Ammo Location Critical Heat Mass LRM-15 RT 3 5 7.0 @LRM-15 (16) CT 2 0 2.0 SRM-2 RT 1 2 1.0 @SRM-2 (50) RT 1 0 1.0 Medium Laser LT 1 3 1.0 Medium Laser LT 1 3 1.0 Medium Laser LT 1 3 1.0 Large Laser RA 2 8 5.0 Machine Gun LA 1 0 0.5 Machine Gun LA 1 0 0.5 @Machine Gun (200) LA 1 0 1.0 ARC-2R Archer Mass: 70 tons Chassis: Earthwerks Archer Power Plant: VOX 280 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Maximillian 100 Armament: 2 Doombud LRM-20s 4 Diverse Optics Type 18 Medium Lasers Manufacturer(s): Earthwerks, Incorporated Communications System: Neil 9000 Targeting & Tracking System: RCA Instatrac Mark XII Overview: Type: ARC-2R Archer Technology Base: Inner Sphere Level 1 3025 Tonnage: 70 Equipment Mass Internal Structure: 7.0 Engine: 280 16.0 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 208 13.0 Internal Armor Structure Value Head: 3 9 Center Torso: 22 33 Center Torso (Rear): 10 R/L Torso: 15 24 R/L Torso (Rear): 6 R/L Arm: 11 22 R/L Leg: 15 26 BV : 1117 Cost : 6384974 Weapons and Ammo Location Critical Heat Mass Medium Laser CTR 1 3 1.0 Medium Laser CTR 1 3 1.0 LRM-20 RT 5 6 10.0 @LRM-20 (12) RT 2 0 2.0 LRM-20 LT 5 6 10.0 @LRM-20 (12) LT 2 0 2.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 GHR-5H Grasshopper Mass: 70 tons Chassis: Mingh z33/7 Power Plant: VOX 280 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: Leviathon Lifters Jump Capacity: 120 meters Armor: Durallex Heavy Armament: 1 Diplan HD Large Laser 4 Diplan M3 Medium Lasers 1 Conan/S LRM-5 Manufacturer(s): Lantren Corporation Communications System: Allet-C308 Targeting & Tracking System: Allet-T11 Overview: Type: GHR-5H Grasshopper Technology Base: Inner Sphere Level 1 3025 Tonnage: 70 Equipment Mass Internal Structure: 7.0 Engine: 280 16.0 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 22 12.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 208 13.0 Internal Armor Structure Value Head: 3 9 Center Torso: 22 30 Center Torso (Rear): 13 R/L Torso: 15 20 R/L Torso (Rear): 10 R/L Arm: 11 22 R/L Leg: 15 26 BV : 1268 Cost : 6024574 Weapons and Ammo Location Critical Heat Mass LRM-5 H 1 2 2.0 @LRM-5 (24) RT 1 0 1.0 Large Laser CT 2 8 5.0 Medium Laser RT 1 3 1.0 Medium Laser LT 1 3 1.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 2 Jump Jet(s) RL 2 0 2.0 2 Jump Jet(s) LL 2 0 2.0 GLT-3N Guillotine Mass 70 tons Chassis Crucis-I Endo Steel Power Plant Vox 280 Walking MP 4 Running MP 6 Jumping MP 4 Armor Ulston Prime with CASE Manufacturer Newhart Industries Comm System StarLink 955G Targeting System Pulsar Tri-X Heat Sinks 25 Internal Armor Head 3 9 Center Torso 22 27/2 L/R Torso 15 22/8 L/R Arm 11 20 L/R Leg 15 22 Weapons and Armor Location Large Laser LA SRM 6 CT Ammo SRM (15) RT CASE RT Medium Laser LT Medium Laser RT Medium Laser RA Medium Laser RA Jump Jets RT Jump Jets LT Jump Jets RL Jump Jets LL Overview The Guillotine is a venerable design. Commissioned in 2499, the 'Mech has seen action in every major Star League Defense Forces action. The Guillotine was the standard heavy 'Mech for generations, working with companies of Griffins to provide heavy firepower. As time passed, however, technological improvements made bigger and bigger 'Mechs possible. Though still a capable design, the Guillotine is no longer as common as in ages past. When heavier assault 'Mechs came into existence, the Guillotine's role changed from that of line trooper to raider. Few of the newer, heavier 'Mechs could match the maneuverability and staying power of the Guillotine, which is why it remained in production, despite being under-armed compared to other 'Mechs. Capabilities New Guillotine pilots are often surprised by the 'Mech's nimbleness. Despite carrying twelve tons of armor, the 'Mech moves with considerable ease. The four jump jet nozzles can propel the Guillotine 120 meters and allow it to land with bone-crushing force. The pilot's command chair is specially designed to compensate for the force of these landings. The Guillotine's primary weapon is the left-arm-mounted Sunglow Large Laser, backed up by four ExoStar II Medium Lasers, one on each side of the torso and two mounted on the right arm. These energy weapons give the 'Mech a good cutting force, but they do not give the 'Mech the punch of other heavy 'Mechs. Though the Sunglow is a dependable weapon, occasional problems may arise with the power cables leading from the chest to the arm. As the cables pass through the shoulder, they run near the surface of the underarm and may bind when the 'Mech raises its left arm over its head. Experienced pilots know to lower the arm and try again, but rookies sometimes attempt to force the line, snapping the feeds in the process and rendering the 'Mech's most potent weapon inoperable. The repair is also costly and time-consuming, as each severed cable must be completely rerun from chest to forearm. When originally installed, the medium lasers were considered the cutting edge of technology, though now they are quite common. Each laser has two components, the power-supply unit in the heart of the Guillotine and the fire-control system in the barrel. Eight pairs of fiber-optic cables carry power to the firing mechanism. The system has an excellent combat survival rate because the bulky power supply, normally the first casualty, is well-hidden. The secondary weapon system is the Coventry. 6 short-range missile system and CASE. Located in the center torso, the SRM provides back-up armament. As with many add-ons, the system had several annoying glitches, most of which were repaired early in the 'Mech's career. Some, however, persist to this day. The most serious is the arming regulator. For unknown reasons, the system sometimes fails to arm missiles five and six. An erratic problem, the cause of the failure has never been traced, despite a complete redesign of the arming system and countless hours of computer diagnoses. Because the occurrence of the problem is irregular, it has not stopped the production of the Guillotine, nor has it significantly decreased its usefulness. The Cellular Ammunition Storage Equipment protects the Guillotine's internal systems, should the stored missiles detonate. Lining the missile storage compartment with additional Ferro-Fibrous plating minimizes damage to other components ST-8A Shootist Mass: 70 tons Chassis: Dennenbach-Mitchell Mark IV Power Plant: VOX 280 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Ferro-Fibrous with CASE Armament: 1 Blankenburg ER Large Laser 1 Dinatech Mark III Small Laser 2 Blankenburg Medium Pulse Lasers 1 Deathgiver AC/20 Manufacturer(s): Mitchell Vehicles (Terra) Communications System: Dornman Echo II Targeting & Tracking System: Wayne Marksman Overview: Type: ST-8A Shootist Technology Base: Inner Sphere Level 2 3058 Tonnage: 70 Equipment Mass Internal Structure: 7.0 Engine: 280 16.0 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 13 [26] 3.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 215 FF 12.0 Internal Armor Structure Value Head: 3 9 Center Torso: 22 34 Center Torso (Rear): 10 R/L Torso: 15 24 R/L Torso (Rear): 5 R/L Arm: 11 22 R/L Leg: 15 30 BV : 1277 Cost : 6555229 Weapons and Ammo Location Critical Heat Mass ER Large Laser RA 2 12 5.0 Small Laser H 1 1 0.5 Medium Pulse Laser CT 1 4 2.0 Medium Pulse Laser LA 1 4 2.0 Autocannon/20 LT 10 7 14.0 @Autocannon/20 (10) RT 2 0 2.0 CASE RT 1 0 0.5 WHM-6R Warhammer Mass: 70 tons Chassis: StarCorp 100 Power Plant: VOX 280 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Leviathon Plus Armament: 2 Donal PPCs 2 Martell Medium Lasers 2 Magna Mk I Small Lasers 1 Holly SRM-6 2 SperryBrowning Machine Guns Manufacturer(s): StarCorp Industries Communications System: O/P 3000 COMSET Targeting & Tracking System: O/P 1500 ARB Overview: Type: WHM-6R Warhammer Technology Base: Inner Sphere Level 1 3025 Tonnage: 70 Equipment Mass Internal Structure: 7.0 Engine: 280 16.0 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 18 8.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 160 10.0 Internal Armor Structure Value Head: 3 9 Center Torso: 22 22 Center Torso (Rear): 9 R/L Torso: 15 17 R/L Torso (Rear): 8 R/L Arm: 11 20 R/L Leg: 15 15 BV : 978 Cost : 6070984 Weapons and Ammo Location Critical Heat Mass SRM-6 RT 2 4 3.0 @SRM-6 (15) RT 1 0 1.0 Medium Laser RT 1 3 1.0 Small Laser RT 1 1 0.5 Medium Laser LT 1 3 1.0 Small Laser LT 1 1 0.5 Machine Gun RT 1 0 0.5 Machine Gun LT 1 0 0.5 @Machine Gun (200) CT 1 0 1.0 PPC RA 3 10 7.0 PPC LA 3 10 7.0 FLS-8K Flashman Mass 75 tons Chassis FLS/HV-1 Power Plant GM 375XL Walking MP 5 Running MP 8 Jumping MP 0 Armor Kemplar 5000 Manufacturer Renault-Prime Industries Comm System Duoteck 195 Targeting System Faust/Shinji AT/TS Heat Sinks 15 (30) Internal Armor Head 3 9 Center Torso 23 25/16 L/R Torso 16 22/10 L/R Arm 12 24 L/R Leg 16 27 Weapons and Armor Location Large Laser RA Large Laser LA Large Laser CT Medium Laser RT Medium Laser LT Medium Laser RA Medium Laser LA Medium Laser LT (R) Anti Missile System RT Ammo AMS (12) RT Flamer H Overview One of the most underrated 'Mech designs of the Star League era, the Flashman was designed to be independent on the battlefield, as it was not tied to the ammunition supply lines. The 'Mech is essentially a walking platform for a high-energy laser battery, with a preponderance of energy weapons along with its standard anti-missile cannon and an optional head-mounted anti-personnel flamer. First produced in 2701, the Flashman is a heavy 'Mech designed for high-level combat. Its GM 375 XL engine generates power with unparalleled efficiency. Though it is not jump-capable, it is quite nimble for a seventy-five-ton 'Mech, with a maximum speed of 86 kph. The Flashman's Kemplar 5000 armor lets this 'Mech take extensive punishment before succumbing to system failure. The Flashman is armed with three Selitex Radionic large lasers, one mounted in each forearm and one mounted in the center torso. Five Ichiba 3000 medium lasers complement their larger counterparts, and are mounted in the right and left torso and coaxially with the large lasers in the right and left arms. A rear-facing mount is also included, along with a Buzzsaw anti-missile system and a Zippo Mark SL-13X anti-personnel flame gun in a head mount beneath the pilot's cockpit. Fifteen improved SL-13 heat sinks efficiently purge the weapons of waste heat. The 'Mech's Faust/Shinji auto-tracking and targeting system makes the Flashman one of the most accurate BattleMechs in existence. The Flashman is most useful when assigned to line regiments to provide energy weapon support during attacks on prepared positions or in general field combat, and is also ideally suited for a rear-guard role when the rest of the lance runs low on ammunition. In addition, the Flashman can be used in a kamikaze charge when a defense force seems to waver. BL6-KNT Black Knight Mass 75 tons Chassis Technicron 1L Power Plant Vlar 300 Walking MP 4 Running MP 6 Jumping MP 0 Armor Numall DuraBond Manufacturer Kong Interstellar Corp. Comm System TransComm Alpha Targeting System Beagle Active Probe Heat Sinks 20 Internal Armor Head 3 9 Center Torso 23 29/10 L/R Torso 16 24/8 L/R Arm 12 24 L/R Leg 16 24 Weapons and Armor Location PPC RA Large Laser RT Large Laser LT Medium Laser RT Medium Laser LT Medium Laser RA Medium Laser LA Small Laser H Beagle Active Probe CT Overview Introduced in 2578 by the Star League Defense Forces, the Black Knight’s heavy armor and offensive power make it the ideal command 'Mech for front-line units. At the same time, its impressive arsenal allows the 'Mech to operate effectively on its own. The Black Knight’s endo steel II frame provides all the support of a standard skeleton twice its weight. The resulting lighter frame allows the 'Mech to mount a heavier weapons mix and an ample fifteen tons of ferro-fibrous armor, for a total mass of seventy-five tons. A maximum speed of 65 kph, ample firepower and a Beagle active probe designed to pick up a wide range of information and relay it instantly to the pilot add to this 'Mech's excellent performance in the field. The 'Mech's main weapon is the Magna Hellstar II particle projection cannon, which provides quick and deadly fire. Twin McCorkel large lasers and Maxell medium lasers provide additional firepower. A head-mounted Magna small laser rounds out the weapons system. The Beagle active probe, tied directly to the weapons system, provides an additional advantage. In addition to its ability to pierce standard ECM devices at short range and instantly catalog all military machines, the weapons tie-in allows the Beagle's scanner to ride a low-power laser pulse through any interfering objects. The laser's limited range, however, makes this strategy effective only for analyzing the details of nearby objects. Heat buildup is the most noticeable problem connected with the Black Knight. Even with twenty heat sinks, the 'Mech can still overheat quickly if the pilot is not careful when selecting which weapons to fire. MAD-3R Marauder Mass: 75 tons Chassis: GM Marauder Power Plant: Vlar 300 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Valiant Lamellor Armament: 2 Magna Hellstar PPCs 2 Magna Mk II Medium Lasers 1 GM Whirlwind AC/5 Manufacturer(s): General Motors Communications System: Dalban Micronics Targeting & Tracking System: Dalban HiRez Overview: Type: MAD-3R Marauder Technology Base: Inner Sphere Level 1 3025 Tonnage: 75 Equipment Mass Internal Structure: 7.5 Engine: 300 19.0 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 16 6.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 184 11.5 Internal Armor Structure Value Head: 3 9 Center Torso: 23 35 Center Torso (Rear): 10 R/L Torso: 16 17 R/L Torso (Rear): 8 R/L Arm: 12 22 R/L Leg: 16 18 BV : 1089 Cost : 6635125 Weapons and Ammo Location Critical Heat Mass Autocannon/5 RT 4 1 8.0 @Autocannon/5 (20) LT 1 0 1.0 PPC RA 3 10 7.0 Medium Laser RA 1 3 1.0 PPC LA 3 10 7.0 Medium Laser LA 1 3 1.0 ON1-K Orion Mass: 75 tons Chassis: Kali Yama Chassis Power Plant: Vlar 300 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Valiant Lamellor Armament: 1 KaliYama AC/10 1 KaliYama Death Bloom LRM-15 1 I.W.W. Class 4 SRM-4 2 I.W.W. Medium Lasers Manufacturer(s): Kali Yama Weapons Industries Inc. (Kalidasa) Communications System: Irian Orator-5K Targeting & Tracking System: Wasat Agressor Type 5 Overview: Type: ON1-K Orion Technology Base: Inner Sphere Level 1 3025 Tonnage: 75 Equipment Mass Internal Structure: 7.5 Engine: 300 19.0 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 232 14.5 Internal Armor Structure Value Head: 3 9 Center Torso: 23 36 Center Torso (Rear): 10 R/L Torso: 16 22 R/L Torso (Rear): 10 R/L Arm: 12 24 R/L Leg: 16 32 BV : 1069 Cost : 6674500 Weapons and Ammo Location Critical Heat Mass Autocannon/10 RT 7 3 12.0 @Autocannon/10 (20) RT 2 0 2.0 LRM-15 LT 3 5 7.0 @LRM-15 (16) LT 2 0 2.0 SRM-4 LT 1 3 2.0 @SRM-4 (25) LT 1 0 1.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 AWS-8Q Awesome Mass: 80 tons Chassis: Technicron Type G Power Plant: Pitban 240 Cruising Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Durallex Special Heavy Armament: 3 Kreuss PPCs 1 Diverse Optics Type 10 Small Laser Manufacturer(s): Technicron Manufacturing Communications System: Garret T19-G Targeting & Tracking System: Dynatec 2780 Overview: Type: AWS-8Q Awesome Technology Base: Inner Sphere Level 1 3025 Tonnage: 80 Equipment Mass Internal Structure: 8.0 Engine: 240 11.5 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 28 18.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 240 15.0 Internal Armor Structure Value Head: 3 9 Center Torso: 25 30 Center Torso (Rear): 19 R/L Torso: 17 24 R/L Torso (Rear): 10 R/L Arm: 13 24 R/L Leg: 17 33 BV : 1358 Cost : 6598170 Weapons and Ammo Location Critical Heat Mass Small Laser H 1 1 0.5 PPC RT 3 10 7.0 PPC LT 3 10 7.0 PPC RA 3 10 7.0 CGR-1A1 Charger Mass: 80 tons Chassis: Wells 990 Power Plant: LTV 400 Cruising Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Durallex Heavy Armament: 5 Magna Mk I Small Lasers Manufacturer(s): Wells Technologies Communications System: Tek BattleCom Targeting & Tracking System: Dalban HiRez Type: CGR-1A1 Charger Technology Base: Inner Sphere Level 1 3025 Tonnage: 80 Equipment Mass Internal Structure: 8.0 Engine: 400 52.5 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 10 0.0 Gyro: 4.0 Cockpit: 3.0 Armor Factor: 160 10.0 Internal Armor Structure Value Head: 3 9 Center Torso: 25 25 Center Torso (Rear): 6 R/L Torso: 17 20 R/L Torso (Rear): 5 R/L Arm: 13 15 R/L Leg: 17 20 BV : 820 Cost : 7520372 Weapons and Ammo Location Critical Heat Mass Small Laser H 1 1 0.5 Small Laser RT 1 1 0.5 Small Laser LT 1 1 0.5 Small Laser RA 1 1 0.5 Small Laser LA 1 1 0.5 GOL-1H Goliath Mass: 80 tons Chassis: Brigadier 1000F Power Plant: Pitban 320 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: StarSlab/3 Armament: 1 Rand-10 PPC 2 Holly LRM-10s 2 Ramsey Machine Guns Manufacturer(s): Brigadier Corporation Communications System: Garret 600 Targeting & Tracking System: Garret GRNDTRK 15 Overview: Type: GOL-1H Goliath Technology Base: Inner Sphere Level 1 3025 Tonnage: 80 Equipment Mass Internal Structure: 8.0 Engine: 320 22.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 17 7.0 Gyro: 4.0 Cockpit: 3.0 Armor Factor: 232 14.5 Internal Armor Structure Value Head: 3 9 Center Torso: 25 30 Center Torso (Rear): 19 R/L Torso: 17 20 R/L Torso (Rear): 13 R/L Arm: 17 24 R/L Leg: 17 30 BV : 1200 Cost : 7651201 Weapons and Ammo Location Critical Heat Mass PPC RT 3 10 7.0 LRM-10 RT 2 4 5.0 LRM-10 LT 2 4 5.0 @LRM-10 (24) CT 2 0 2.0 Machine Gun RT 1 0 0.5 Machine Gun LT 1 0 0.5 @Machine Gun (200) LT 1 0 1.0 STC-2C Striker Mass: 80 tons Chassis: Ford CVX 21 Power Plant: Pitban 320 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Leviathon Plus Armament: 1 Hellstar PPC 3 Hellion-b II Medium Lasers 1 Defiance B3L Large Lasers 1 Pontiac Light AC/5 Manufacturer(s): Stormvanger Assemblies, Unlimited Communications System: Basix 200 Targeting & Tracking System: Rander Crosshairs Overview: Type: STC-2C Striker Technology Base: Inner Sphere Level 1 3058 Tonnage: 80 Equipment Mass Internal Structure: 8.0 Engine: 320 22.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 15 5.0 Gyro: 4.0 Cockpit: 3.0 Armor Factor: 216 13.5 Internal Armor Structure Value Head: 3 9 Center Torso: 25 35 Center Torso (Rear): 10 R/L Torso: 17 25 R/L Torso (Rear): 8 R/L Arm: 13 22 R/L Leg: 17 26 BV : 1154 Cost : 7709701 Weapons and Ammo Location Critical Heat Mass PPC RT 3 10 7.0 Medium Laser H 1 3 1.0 Medium Laser CT 1 3 1.0 Medium Laser CT 1 3 1.0 Large Laser LT 2 8 5.0 Autocannon/5 LA 4 1 8.0 @Autocannon/5 (20) LT 1 0 1.0 THG-11E Thug Mass 80 tons Chassis Earthwerks VOL Endo Steel Power Plant Pitban 320 Walking MP 4 Running MP 6 Jumping MP 0 Armor Mitchell Argon with CASE Manufacturer Maltex Corporation Comm System Colmax 90 Targeting System TharHes Ares-5 Heat Sinks 18 (36) Internal Armor Head 3 9 Center Torso 25 34/16 L/R Torso 17 25/9 L/R Arm 13 26 L/R Leg 17 34 Weapons and Armor Location PPC RA PPC LA SRM 6 RT Ammo SRM (15) RT CASE RT SRM 6 LT Ammo SRM (15) LT CASE LT Overview Designed in 2572 as a competitor to the popular Warhammer BattleMech, the eighty-ton Thug has beefed-up armor protection and a more advanced target acquisition system than its predecessor. With a respectable speed of 65 kph, the Thug is built on the concept that the best defense is a strong offense. Its main improvement over the Warhammer is the additional tonnage of ferro fibrous armor, allowing the Thug to sustain an attack for a longer period. The Thug also avoids some of the Warhammer's heat problems by removing secondary energy weapons rather than adding heat sinks. Twin Tiegart particle projection cannons located in the Thug's arms provide the knock-out punch needed by any heavy 'Mech. Though ten percent smaller than the Donal PPCs carried by the Warhammer, the Tiegart matches its larger cousin for power and damage. The Tiegart's major drawback is the scarcity of replacement parts. Even though several redundant circuits provide backup power if needed, the MechWarrior's control over the weapon suffers greatly without a steady supply of parts. Secondary weapons include two Bical-6 short-range missile launchers, one each in the 'Mech's right and left torsos. The SRMs provide short-range firepower and free the Thug's arms for hand-to-hand combat. When all four weapons fire at the same target, the effect on the enemy is devastating. Only the strongest 'Mechs can withstand such a massive barrage. The Thug is equipped with CASE, safeguarding the MechWarrior from missile-load explosions. VTR-9A1 Victor Mass: 80 tons Chassis: HildCo Type V Power Plant: Pitban 320 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: HildCo Model 12 Jump Capacity: 120 meters Armor: Durallex Heavy Armament: 1 Pontiac 100 AC/20 1 Holly SRM-4 2 Sorenstein V Medium Lasers 2 Machine Guns Manufacturer(s): HildCo Interplanetary Communications System: Opus III Highbeam Targeting & Tracking System: MaLandry 34 Overview: Type: VTR-9A1 Victor Technology Base: Inner Sphere Level 1 3025 Tonnage: 80 Equipment Mass Internal Structure: 8.0 Engine: 320 22.5 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 15 5.0 Gyro: 4.0 Cockpit: 3.0 Armor Factor: 160 10.0 Internal Armor Structure Value Head: 3 9 Center Torso: 25 25 Center Torso (Rear): 12 R/L Torso: 17 15 R/L Torso (Rear): 7 R/L Arm: 13 15 R/L Leg: 17 20 BV : 1110 Cost : 8036221 Weapons and Ammo Location Critical Heat Mass SRM-4 LT 1 3 2.0 @SRM-4 (25) LT 1 0 1.0 Autocannon/20 RA 10 7 14.0 @Autocannon/20 (15) RT 3 0 3.0 Medium Laser LA 1 3 1.0 Medium Laser LA 1 3 1.0 Machine Gun RL 1 0 0.5 Machine Gun LL 1 0 0.5 @Machine Gun (100) LT 1 0 0.5 2 Jump Jet(s) CT 2 0 2.0 Jump Jet(s) RL 1 0 1.0 Jump Jet(s) LL 1 0 1.0 ZEU-6T Zeus Mass: 80 tons Chassis: Chariot Type III Power Plant: Pitban 320 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Valiant Lamellor Armament: 1 Coventry Star Fire LRM-15 1 Lightning Strike PPC 1 Thunderbolt A5M Large Laser 2 Defiance B3M Medium Lasers Manufacturer(s): Defiance Industries (Hesperus II) Communications System: TharHes Calliope ZE-2 Targeting & Tracking System: TharHes Ares-7 Overview: Type: ZEU-6T Zeus Technology Base: Inner Sphere Level 1 3025 Tonnage: 80 Equipment Mass Internal Structure: 8.0 Engine: 320 22.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 19 9.0 Gyro: 4.0 Cockpit: 3.0 Armor Factor: 184 11.5 Internal Armor Structure Value Head: 3 9 Center Torso: 25 26 Center Torso (Rear): 9 R/L Torso: 17 18 R/L Torso (Rear): 6 R/L Arm: 13 22 R/L Leg: 17 24 BV : 1170 Cost : 7752001 Weapons and Ammo Location Critical Heat Mass Medium Laser CT 1 3 1.0 Large Laser LT 2 8 5.0 Medium Laser LTR 1 3 1.0 LRM-15 RA 3 5 7.0 @LRM-15 (8) RT 1 0 1.0 PPC LA 3 10 7.0 BLR-1G Battlemaster Mass: 85 tons Chassis: Hollis Mark X Power Plant: VOX 340 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: StarGuard IV Armament: 1 Donal PPC 6 Martell Medium Lasers 1 Holly SRM-6 2 SperryBrowning Machine Guns Manufacturer(s): Hollis Incorporated Communications System: HartfordCo COM 4000 Targeting & Tracking System: HartfordCo XKZ 1 Overview: Type: BLR-1G Battlemaster Technology Base: Inner Sphere Level 1 3025 Tonnage: 85 Equipment Mass Internal Structure: 8.5 Engine: 340 27.0 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 18 8.0 Gyro: 4.0 Cockpit: 3.0 Armor Factor: 232 14.5 Internal Armor Structure Value Head: 3 9 Center Torso: 27 40 Center Torso (Rear): 11 R/L Torso: 18 28 R/L Torso (Rear): 8 R/L Arm: 14 24 R/L Leg: 18 26 BV : 1212 Cost : 8501244 Weapons and Ammo Location Critical Heat Mass Medium Laser RT 1 3 1.0 Medium Laser RT 1 3 1.0 Medium Laser RTR 1 3 1.0 Medium Laser LT 1 3 1.0 Medium Laser LT 1 3 1.0 Medium Laser LTR 1 3 1.0 SRM-6 LT 2 4 3.0 @SRM-6 (30) LT 2 0 2.0 PPC RA 3 10 7.0 Machine Gun LA 1 0 0.5 Machine Gun LA 1 0 0.5 @Machine Gun (200) LT 1 0 1.0 CRK 5003-1 Crockett Mass 85 tons Chassis Geometric 530 Hard Core Power Plant Strand 255D Walking MP 3 Running MP 5 Jumping MP 3 Armor CarbonStrand 30 Weight AS Manufacturer Blankenburg Technologies Comm System GRPNTR Groundpainter 5 Targeting System Scope 30 RNDST Heat Sinks 15 (30) Internal Armor Head 3 9 Center Torso 27 35/19 L/R Torso 18 25/11 L/R Arm 14 28 L/R Leg 18 36 Weapons and Armor Location ER Large Laser RA ER Large Laser LA SRM 6 RT SRM 6 LA Ammo SRM (30) RA Small Laser RA Small Laser LA LB 10-X LT Ammo AC (20) RT Ammo AC (10) LT Jump Jets LL Jump Jets RL Jump Jets CT Overview The Crockett BattleMech is the classic story of a design that was better than anyone, even the commanding generals of the Star League Defense Forces, ever expected. Originally, Blankenburg Technologies of Soul won the contract to construct a battle-worthy 'Mech for use as a training simulator. The 'Mech was named for Davy Crockett, the famous 19th-Century Terran hero known for his fighting ability and unique approach to frontier combat. In 2735, the first limited production run of Crocketts was shipped to Star League military academies for use as training simulators for handling heavy 'Mechs. In the era of the Hidden Wars when tensions between Star League member-states led to both overt and covert military actions, the SLDF had to redeploy many of its front-line BattleMechs to new posts, creating the need for new training 'Mechs. Ten years after the Crockett's introduction, a number of commanders began to test the design for possible combat use. When they discovered its ease of handling and that some of the 'Mech's unique capabilities made it unpredictableto the enemy, a number of 'Mech divisions began to use the Crockett. Capabilities The Crockett was originally designed to train new recruits and MechWarriors in the rigors, restrictions, and skills of piloting an oversized 'Mech. The fact that it was jump-capable added to the huge machine's training potential. One reason the Crockett made the transition from training to fighting so smoothly was that its design sacrifices some of the armor protection typical of a 'Mech of its weight class in favor of additional heat sinks and weapons. The Blankenburg engineers took seriously the Quartermaster Command's request that the new trainer-'Mech be battle-worthy and thus incorporated some powerful features. The reliable Holly Short Range Missile Racks and their feed systems seem to work well with the Crockett's Scope 30 targeting and tracking systems. Because the 'Mech was designed as a simulator, many older Crocketts were simplified for ease of operation by green MechWarriors. Such ergonomics made the 'Mech very popular, and these features were retained in the design when the 5003-1 Series began production as a standard heavy combat BattleMech. Blankenburg Technologies Weapons Division (BTWD) has made breakthroughs in laser targeting and firing technology. In an attempt to give the Crockett an edge, Blankenburg incorporated its own specially modified laser in the 'Mech's design. The Blankenburg 25 Large Laser has a longer range than most other types because of a hyper-extensive guide beam channeled through the Scope 30 RNDST targeting system. Though the Blankenburg 25 Large Laser requires more frequent maintenance and generates more heat than other models, most warriors whose 'Mechs carry these weapons consider it a small price to pay. The light-weight, highly accurate LB 10-X Autocannon and the two arm-mounted small lasers round out the Crockett's weaponry. The cockpit life support system is the Crockett's chief weakness. Because the 'Mech was conceived as a simulator rather than a fighter, its life-support apparatus and systems did not use the most durable materials. This flaw led to the deaths of three MechWarriors after the Crockett was pressed into full-time military service. Two years later, all 5003-1 Series 'Mechs were recalled and refitted. Meanwhile, the original design was modified to correct the flaw in new production runs of the Crockett. The unique blend of movement capabilities, weapons, and their effective ranges make the Crockett a formidable battle machine. [Editors Note: The primary tactic of Crockett pilots was to maintain distance from an enemy, using the 'Mech's long-range lasers to slow and weaken an opponent. Then, before the enemy could accurately target the 'Mech, the pilot jumped the Crockett to the rear of the enemy. Once landed, he turned quickly to fire at an enemy BattleMech's weaker rear. If the enemy turned, he risked exposing his machine's rear to other hostile BattleMechs. This tactic was a hallmark of the Crockett STK-3F Stalker Mass: 85 tons Chassis: Titan H1 Power Plant: Strand 255 Cruising Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Valiant Lamellor Armament: 2 Jackson B5c LRM-10s 2 Thunderstroke SRM-6s 2 Magna Mk III Large Lasers 4 Magna Mk II Medium Lasers Manufacturer(s): Triad Technologies Communications System: Cronol PR Targeting & Tracking System: Spar 3c Tight Band Overview: Type: STK-3F Stalker Technology Base: Inner Sphere Level 1 3025 Tonnage: 85 Equipment Mass Internal Structure: 8.5 Engine: 255 13.0 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 20 10.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 216 13.5 Internal Armor Structure Value Head: 3 9 Center Torso: 27 36 Center Torso (Rear): 11 R/L Torso: 18 25 R/L Torso (Rear): 7 R/L Arm: 14 23 R/L Leg: 18 25 BV : 1152 Cost : 7463825 Weapons and Ammo Location Critical Heat Mass Large Laser RT 2 8 5.0 SRM-6 RT 2 4 3.0 @SRM-6 (15) RT 1 0 1.0 Large Laser LT 2 8 5.0 SRM-6 LT 2 4 3.0 @SRM-6 (15) LT 1 0 1.0 LRM-10 RA 2 4 5.0 @LRM-10 (12) RA 1 0 1.0 Medium Laser RA 1 3 1.0 Medium Laser RA 1 3 1.0 LRM-10 LA 2 4 5.0 @LRM-10 (12) LA 1 0 1.0 Medium Laser LA 1 3 1.0 Medium Laser LA 1 3 1.0 CP-10-Z Cyclops Mass: 90 tons Chassis: Stormvanger HV-7 Power Plant: Hermes 360 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Starshield Special Armament: 1 Zeus-36, Mark III AC/20 1 Delta Dart LRM-10 1 Hovertec Quad SRM-4 2 Diverse Optics Type 20 Medium Lasers Manufacturer(s): Stormvanger Assemblies, Unlimited Communications System: Olmstead 840 with SatNav Module Targeting & Tracking System: Tacticon Tracer 280 Overview: Type: CP-10-Z Cyclops Technology Base: Inner Sphere Level 1 3025 Tonnage: 90 Equipment Mass Internal Structure: 9.0 Engine: 360 33.0 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 12 2.0 Gyro: 4.0 Cockpit: 3.0 Armor Factor: 160 10.0 Internal Armor Structure Value Head: 3 9 Center Torso: 29 30 Center Torso (Rear): 11 R/L Torso: 19 20 R/L Torso (Rear): 8 R/L Arm: 15 10 R/L Leg: 19 17 BV : 965 Cost : 9217660 Weapons and Ammo Location Critical Heat Mass SRM-4 CT 1 3 2.0 @SRM-4 (25) CT 1 0 1.0 Autocannon/20 RT 10 7 14.0 @Autocannon/20 (10) RT 2 0 2.0 @Autocannon/20 (10) LT 2 0 2.0 LRM-10 LT 2 4 5.0 @LRM-10 (12) LT 1 0 1.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 HGN-732 Highlander Mass 90 tons Chassis Star League XT Power Plant GM 270 Walking MP 3 Running MP 5 Jumping MP 3 Armor Grumman-3 FF with CASE Manufacturer StarCorp Industries Comm System Hector VII Targeting System Starlight LX-1 Heat Sinks 12 Internal Armor Head 3 9 Center Torso 29 40/17 L/R Torso 19 28/10 L/R Arm 15 30 L/R Leg 19 38 Weapons and Armor Location Gauss Rifle RA Ammo Gauss (8) RT CASE LT CASE RT LRM 20 LT Ammo LRM (12) LT SRM 6 LA Ammo SRM (15) LT Medium Laser RT Medium Laser RT Jump Jets CT Jump Jets LT Jump Jets RT Overview A multiple-purpose assault 'Mech with a variety of capabilities, the ninety-ton Highlander was assigned to nearly every Star League Army unit soon after its introduction in 2592. Though slow-moving with a maximum speed of 54 kph, the Highlander can jump up to ninety meters, easily clearing almost any obstacle. In doing so the 'Mech causes considerable damage to the terrain around its lift-off point. In addition to its jump capability, the Highlander carries fifteen and a half tons of Grumman-3 ferro-fibrous armor and has Cellular Ammunition Storage Equipment, plus an impressive array of weapons. The vehicle's major claim to fame is the "Highlander Burial," a maneuver in which a light 'Mech is literally driven into the earth by the force of the Highlander's landing on top of it. The Highlander's designers assumed that some pilots would try to use its jump capability to land on another 'Mech, and so they gave the Highlander impressively thick leg armor and a strengthened interior skeleton in its feet and lower legs to absorb the impact of landings. The jump jets were also designed to allow a pilot to automatically redirect the force of his jets to compensate for landing on a moving foe. The 'Mech's primary weapon is the Gauss rifle, which uses a series of magnets to propel the shell through the barrel toward the target. The system requires large amounts of power to magnetize the projectile coils, but produces very little heat. The system is quite heavy, however, as it must be heavily protected. A pair of Holly missile launchers, both long- and short-range, and torso-mounted twin Harmon Starclass medium lasers support the Gauss rifle. The missile launchers provide a mix of firepower at every range, and the medium lasers permit the Highlander to engage in hand-to-hand combat with both hands free. According to its opponents, the Highlander's greatest disadvantage is its need for almost constant ammunition resupply and a lack of significant energy weapons. BNC-3E Banshee Mass: 95 tons Chassis: Star League XT Power Plant: GM 380 Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Starshield Armament: 1 Magna Hellstar PPC 1 Imperator-A AC/5 1 Magna Mk I Small Laser Manufacturer(s): Star League Weapons Research Communications System: Dalban Commline Targeting & Tracking System: Dalban HiRez-B Overview: Type: BNC-3E Banshee Technology Base: Inner Sphere Level 1 3025 Tonnage: 95 Equipment Mass Internal Structure: 9.5 Engine: 380 41.0 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 16 6.0 Gyro: 4.0 Cockpit: 3.0 Armor Factor: 240 15.0 Internal Armor Structure Value Head: 3 9 Center Torso: 30 40 Center Torso (Rear): 17 R/L Torso: 20 30 R/L Torso (Rear): 10 R/L Arm: 16 21 R/L Leg: 20 26 BV : 1223 Cost : 9530854 Weapons and Ammo Location Critical Heat Mass Small Laser H 1 1 0.5 PPC RT 3 10 7.0 Autocannon/5 LT 4 1 8.0 @Autocannon/5 (20) LT 1 0 1.0 KGC-000 King Crab Mass 100 tons Chassis Hollis Mark II Power Plant Vlar 300 Walking MP 3 Running MP 5 Jumping MP 0 Armor Aldis X FF with CASE Manufacturer Cosara Weaponries Comm System Dalban Commline Targeting System Dalban Hirez-B Heat Sinks 15 Internal Armor Head 3 9 Center Torso 31 40/16 L/R Torso 21 30/12 L/R Arm 17 34 L/R Leg 21 35 Weapons and Armor Location AC/20 LA Ammo AC (5) LT CASE LT AC/20 RA Ammo AC (5) RT CASE RT LRM 15 LT Ammo LRM (8) CT Large Laser RT Overview Weighing 100 tons, the King Crab was the largest 'Mech ever designed at its introduction in 2741. Less versatile than the later-built 100-ton Atlas, the King Crab is ideally suited to close fighting, with armor nearly as heavy as a light 'Mech and enough firepower to destroy a medium 'Mech in one salvo. Built for sheer firepower rather than speed, with state-of-the-art electronics, armor and communications gear, this 'Mech is a power to be reckoned with. The King Crab carries sixteen tons of ferro-fibrous armor with no weak points. Its primary weapons are the twin Deathgiver autocannon/20s located in its huge arms. Its secondary weapons systems are the Simpson-15 long-range missile launcher in the left torso and a huge Exostar large laser in the right. Opponents of other slow but lethally equipped 'Mechs usually try to keep their distance while attempting to pick away at the 'Mech's armor, but the King Crab's longrange missile system makes that tactic risky at best. When the missiles run out, the 'Mech can still blast away with its huge Exostar laser. The only proven way to destroy the King Crab is to outnumber it with heavy or assault 'Mechs. The King Crab will still take several enemy 'Mechs with it before it goes down, however. The 'Mech's only obvious weakness-a small one-is the location of its autocannons. Though well-armored by any standards, the King Crab's arms are the appendages most susceptible to damage. One internal hit to either arm will usually silence the cannons. If both cannons are lost or run out of ammunition, the King Crab will usually retire from the field. Without constant resupply, the 'Mech is little more than a slowly moving target. Once the King Crab's shelling stops, enemy 'Mechs often try to pounce on it before it can withdraw from battle. AS7-D Atlas Mass: 100 tons Chassis: Foundation Type 10X Power Plant: Vlar 300 Cruising Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Durallex Special Heavy Armament: 1 Defiance 'Mech Hunter AC/20 1 FarFire LRM-20 1 TharHes Maxi SRM-6 4 Defiance B3M Medium Lasers Manufacturer(s): Yori 'Mech Works (Al Na'ir) Defiance Industries (Hesperus II) Independence Weaponry (Quentin / FS) Communications System: Army Comm. Class 5 Targeting & Tracking System: Army Comp. Type 29K Overview: Type: AS7-D Atlas Technology Base: Inner Sphere Level 1 3025 Tonnage: 100 Equipment Mass Internal Structure: 10.0 Engine: 300 19.0 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 20 10.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 304 19.0 Internal Armor Structure Value Head: 3 9 Center Torso: 31 47 Center Torso (Rear): 14 R/L Torso: 21 32 R/L Torso (Rear): 10 R/L Arm: 17 34 R/L Leg: 21 41 BV : 1557 Cost : 9626000 Weapons and Ammo Location Critical Heat Mass Medium Laser CTR 1 3 1.0 Medium Laser CTR 1 3 1.0 Autocannon/20 RT 10 7 14.0 @Autocannon/20 (10) RT 2 0 2.0 LRM-20 LT 5 6 10.0 @LRM-20 (12) LT 2 0 2.0 SRM-6 LT 2 4 3.0 @SRM-6 (15) LT 1 0 1.0 Medium Laser RA 1 3 1.0 Medium Laser LA 1 3 1.0 M5K-6S Mackie Mass: 100 tons Chassis: Ford Super H QWA3X Power Plant: Hermes 300 Cruising Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Standard Armament: 1 PPC 2 Medium Lasers 1 AC/10 Manufacturer(s): Skobel 'MechWorks (Terra) Communications System: Unknown Targeting & Tracking System: Unknown Overview: The MKS-6S Mackie is a non-standard BattleMech The engine is a Hermes 360 and weighs 33 tons The cockpit weighs 5 tons The armor factor is 212 The actual cost (due to different components) is: Type: M5K-6S Mackie Technology Base: Inner Sphere Level 1 3058 Tonnage: 100 Equipment Mass Internal Structure: 10.0 Engine: 300 19.0 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 15 5.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: 320 20.0 Internal Armor Structure Value Head: 3 8 Center Torso: 31 30 Center Torso (Rear): 10 R/L Torso: 21 20 R/L Torso (Rear): 10 R/L Arm: 17 24 R/L Leg: 21 28 BV : 1180 Cost : 8784000 Weapons and Ammo Location Critical Heat Mass Autocannon/10 RA 7 3 12.0 @Autocannon/10 (20) RT 2 0 2.0 Medium Laser CT 1 3 1.0 Medium Laser CT 1 3 1.0 PPC LA 3 10 7.0


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