One thing that strikes me about this model is how different in style it is compared many of my previous models. There is a rough quality in these textures, which I achieved through removing the filtering on my maps, something which I'd never previously tried. Adding the weeds in the cracks and corners ended up saving the ground from looking simply boring.
This house is inhabited by the main character in my game who shall relaim maneless...
Date modelled: Late December, Early January 2002 (feels good to write that! 2002, '02, Two-thousand and two) Blimey, the GAMECUBE's still three whole months away... those lazy sods ^_-
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