Half dog, mouse and hamster this cute plush toy means business. I experimented with a new sort of graphical, cartoony style for this character that involved optimising the mesh. I think it worked out pretty well for it.
The Spline Modelling technique was used for the head and body, with extra "touch-ups" like the tufts of hair between the ears done with the Mesh Edit modifier, a modifier that I am beginning to work with more often now. Oh and that's my parents standing their by the way.
Date completed: February 19, 2003
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