No person in their right mind would spend 3 hours with a pen and scrap paper (a sample pictured alongside) trying to come up with a diamond with 20 visible facets, a flat top, symmetrical and eye-pleasing.
I never thought it was possible to hate a number but 19 is definitely on the charts.
Once again, modelling was the easiest part, however, the renders proved slightly more annoying. I've always dreaded rendering fully refractive objects with flat edges because lights need to be positioned perfectly and extra objects need to be introduced to enhance the illusion of form. Overall, I was surprised by how well this one worked, even before I applied dynamic lines to create a cell-shaded look.
Having recently played The Legend of Zelda: Wind Waker and seen some of the atmospheric screenshots from the upcoming Capcom title, Killer 7, I'm enjoying the new push into cell-shading.
Date completed: July 16, 2003
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