Monkey on the tower problem
A monkey, standing on a tower, throws a banana. The initial velocity of the banana is always exactly horizontal.
There are three variables in this problem that are either given, or to be solved for: the height of the tower (dy), the speed of the banana (vx) and the distance over the ground that the banana travels before it hits the ground (dx).
Air resistance is ignored, so that the only force on the banana after it leaves the monkey's hand is the downward force of gravity. Since this is perpendicular to the horizontal velocity given to the banana by the monkey, gravity can not affect the horizontal speed of the banana.
Therefore, the horizontal velocity does not change throughout the problem, and it can be calculated from the definition of velocity. vx = dx / t
The time that it takes for the banana to hit the ground does not
depend
on the speed that the monkey throws the banana.
This is true because the monkey throws the banana horizontally.
Gravity does not affect the horizontal speed and the horizontal speed
does
not affect the rate of fall. These speeds are totally independent
of each other because they are perpendicular to each other. We
have
demonstrated this independence in class.
The height of the tower is related to the time that it takes the
banana
to fall. dy = 1/2 at2
Time (t) appears in both equations. If the given
information
includes the height of the tower, we can always use dy =
1/2
at2 to calculate the time required for the banana
to fall. If dy is the unknown, then we
can
use vx = dx / t to calculate
the
time required for the banana to fall. Either way, the first
step to the "monkey on the tower" problem is to find the time to fall.
The second step is always to use the other (so far unused) equation to solve for the unknown.
Example:
If the monkey throws the banana off of a tower that is 100 m
tall, and the banana travels a horizontal distance of 90 m, how fast
was
the banana going when it left the monkey's hand?
Solution:
Since we know the height of the tower is 100 m, when can use this to
calculate the time to fall. Starting with dy = 1/2
at2, we can rearrange the formula to solve for
time.
This yields t = \/(2dy
/a) = \/[2(100
m)/(9.81m/s2)]
= 4.5 s
We now have everything we need to solve the second equation: vx
=
dx / t = (90 m)/(4.5 s) = 20 m/s.
The monkey threw the banana horizontally with a speed of 20 m/s.
________________________________________________________________________________________________
Cannon Problem
A cannon fires a projectile with a given muzzle velocity (vr),
and a given angle of elevation (f).
We wish to find how far down range the projectile will fly (dx).
As in the previous problem, gravity does not affect the horizontal
speed,
and vx = dx / t.
Rearranged to solve for dx, we have the final step
to this problem: dx = vx t
We could therefore calculate the distance if we knew the horizontal
velocity and the time aloft.
The horizontal velocity stays the same throughout the flight of the projectile, and is the horizontal component of the muzzle velocity. Thus we can calculate the horizontal velocity, vx = vrcosf.
Now all we need to do is to calculate the time aloft (tT).
We have learned in class and from our text that the right half of the projectile trajectory is symmetric with the left. The total time aloft (tT) is therefore twice the time to either rise or fall (t1/2). The time to fall, and the second half of the trajectory, is basically the same as the "monkey on the tower problem."
We have also learned in class that if the launcher and target are at the same level (altitude or height), the impact speed is the same as the launching (muzzle) speed. The size of the y-components of the velocity are also the same at launch and impact (but opposite in direction).
This implies that the y part of the muzzle velocity, vy =
vrsinf,
is the same as the vf for an object dropped
from
the highest point of the trajectory! This speed can be found from
the ch. 2 formula, vf = at.
The t is our time to fall,
t1/2
.
And: vf = vy .
So vy = at1/2.
==> t1/2 = vy/a
We now are ready to make a 5-step "recipe" for finding the range of a projectile when the muzzle velocity and gun angle of elevation are known.
1
vx = vrcosf
2 vy =
vrsinf
3 t1/2=
vy/a
4 tT
=
2t1/2
5 dx =vx
tT
Example:
If a gun has a muzzle velocity of 100 m/s and an angle of elevation
of 30o, find the range of the gun.
1 vx = vrcosf
=
(100
m/s)cos30o =
(100 m/s)(0.8660)
= 86.6 m/s.
2 vy =
vrsinf
=
(100
m/s)sin30o
= (100 m/s)(0.5000)
= 50.0 m/s.
3 t1/2=
vy/a = (50.0 m/s)/(9.81m/s2)
= 5.10 s
4 tT
=
2t1/2 = 2(5.10
s)
= 10.2 s
5 dx =vx
tT
=
(86.6 m/s)(10.2 s) = 880 m
The projectile traveled 880 m down range.
Can
these five steps be combined into a single formula?
What is lost when you do? Why didn't I teach it that way?