HistoryTop
of Page (I am getting to it)
The Cult of Ecstasy officially began in the 1400's when Sh'zar the Seer
predicted that magick would die out if all the magicians did not bind themselves
together. (I'm getting to it... I am... volunteers are of course welcome)
PhilosophyTop
of Page (I am getting to it)
LexiconTop
of Page
Ananda: The sacred
state of bliss and transcendence. Not Ascension but a step towards it.
Blockhead: An
outsider who doesn't get it, and never will.
Chakra: Energy
centers along the spine, through which mystic power flows. Various eastern
practices define four or seven chakras; the later correspond well with
the location of endocrine glands. Tantrick exercises (among others) stimulate
energy flow to these areas. See ojas
Code of Ananda:
The ethic most Cultists live by, compiled during the Traditions founding
and taught as gospel by Ecstatic mentors.
Congrex: A mystick
communication, sometimes sexual, sometimes not, which raises power and/or
awareness through a shared bond.
Daemon: common
term for the Avatar (not to be confused with "demon:)
Dakini: A Tantrick
Holy Woman whose magickal powers flow through her sexual energies.
Diksham: The
bond between teacher and student.
Divya:
A Master Mage
Dreamline: A
mystick communication that calls Ecstatics together during emergencies.
Jambo: a formal
Cult gathering, often called to discuss some serious matter but enhanced
with wild parties.
Kamamarga: The
paths to ecstasy. Aka foci. I.e. dance, drugs, etc...
Lakashim: The
Divine Pulse, or Heartbeat of the World, ecstasy helps attune a person
to the Lakashim and the magick that flows within it.
Ojas: "life-force"
the inner power that Ecstatics refine through altered consciousness. Ones
personal quintessence reserve, channeled through Magicks like the "rush
affect" using Prime.
Okox: Communion
with spirits, usually through trance or possession. This often involves
sex between the mage and a spirit and the exchange of perceptions on both
sides.
"Running away" Drugs: Depressants,
narcotics and other chemical inhibitors, which most Cultists disdain.
"Running toward" Drugs:
Hallucinogenic, stimulants, and other chemicals, which block inhibitions
and open one up to new perceptions.
Sahajiya: one
of many former names for the cult.
Sects: Small
orders within the Tradition, most pre-date the order itself.
Shakti: "Creative
Power"; Prime Energy, usually embodied as a goddess, Also a common name
for "True Magick" among Cultists. Real access to Shakti involves, bliss,
will, knowledge, wisdom, and action.
Shakta: The male
focus energy, which gives form to the raw power of Shakti. Wedding the
two into a greater whole is the Tantrick ideal.
Siddhu: A wondering
holy man.
Tantra: A system
of balancing polarities through exercises, meditations, postures and Congrex.
Contrary to popular belief many Tantrick exercises have nothing to do with
sex, although the popular ones do. Dakashiniacara the "right-hand-way"
concentrates on spiritual devotion to a higher power rather than on mortal
sensations. Vamacara, the "left-hand-way" of Tantrick magick involves inner
Divinity through focused sensual stimulation - that is ritual sex, drugs
and meditation. Three guesses which path most Ecstatics prefer.
Zeitgeist:"Time Spirit";
a personification of a time period that carries such emotional resonance
that it takes on a life of its own. Some Time Shaman Cultists can contact
or even summon these Zeitgeists.
LakashimTop
of Page
"Our people know what the ancient ones knew. There's a pulse behind the
seasons. If you listen carefully away from the modern noise and pressure
you can hear it. It weaves itself through music, throbs under lover's words
and in the veins beneath your skin. The "Divine Pulse," the Lakashim. The
World's Heartbeat." (Trad Book)
Other namesTop
of Page
Seers of Chronos, New Romantics, Bon-Po, Sahajiya, Los Sabios Locos, Timelost
History: The Cult of Ecstasy officially began in the 1400's when
Sh'zar the Seer predicted that magick would die out if all the magicians
did not bind themselves together. (I'm getting to it... I am... volunteers
are of course welcome)
InitiationTop
of Page
1. Surrender your fears
2. Focus your intentions
3. Open Yourself
4. Attune Yourself to the Lakashim
5. Repeat Step One
DikshamTop
of Page
This is the most sacred rite of the Cult of Ecstasy. It is taken very seriously.
It is the bond between student and teacher. The student promises never
to hurt or betray her teachers' position while the teacher promises to
be a guide and instructor. There is rarely any payment involved. The student
is under no obligation to do anything. She may leave at anytime. The teacher
is much more than a teacher of Magick Arts. She is a teacher of survival.
Most teachers will take this very seriously. To betray the Diksham bond
is akin to "tossing a baby in the air and refusing to catch it."
Punishment for betraying the bond is usually very severe. It can be anything
from Certamen trial to a punishment wheel or banishment from the Cult.
Most mentors and students are lovers. This is not meant as a form
of payment but rather it is a form of deep intimacy, which helps to cement
their relationship.
In game play this is not the same as becoming a teacher or student for
say the Hermetic's. One is not likely to just ask someone... "Hey can we
do that Diksham thing" unless the circumstances are very unusual. It is
more likely that if your character has already awakened and initiated to
the Cult she understand the bond (since she will likely have experienced
it before) and will take time finding the appropriate teacher to form a
new relationship with. If you are newly awakened you SHOULD (meaning sometimes
players are not around etc) be guided by another Cultist to find the appropriate
person to teach you. At the moment there are not many Ecstatics available
with the experience to be considered teachers but I am sure something can
be worked out. I would suggest if you want to play a newly awakened Ecstatic
you contact the Representative and try and let her try and find someone
willing to put forth the OOC and IC time to work with you. Failing this
you could also look for another Ecstatic and see if they can help you find
a teacher.
Stereotypes: True and FalseTop
of Page
Cultists
of Ecstasy are all a bunch of worthless Hippies: Totally
False. Ecstatics are diverse. The are Visionaries, shamans and explorers.
If they seem irresponsible it is because people do not look closely enough
to understand.
All
Cultists are addicts: The ones who get addicted don't last
long.
Ecstatics
are sex maniacs, dope heads and dropouts: False, Ecstatics
purse sex, drugs, vision quests etc... but they consider them sacraments
not hobbies.
Cultists are Irresponsible: Quite false. While they deal
with societies rules with "take it or leave it" abandon they do foresee
the consequences of there own action. The ones that don't know this are
likely to have it pounded into there heads by there mentors. "No Mage operates
in a vacuum"
Early Cultists realized how important structure is. No group based on total hedonism could survive for long. As societies became more repressed Ecstatics rebelled and threw out all the rules even their own. In the 60's a great revolution took place and the Ecstatics lead the charge. Sadly the greatest of their kind fell to drugs and later generation learned all the wrong lessons. The Cult and the world at large lost sight of the Consequences of their actions. Modern Cultists have recognized their mistakes and are reviving the old ways. The Code of Ananda is but one way they recognize the responsibilities their awesome powers confer.
Tantrick
Magick is the Cults foundation: False, Tantar a system of
balance between polarities, is one part of a larger whole. The Traditions
actual foundation the Lakashim, is both simpler and more complex that Tantrick
ritual.
Cultists
crave sensuality: Very True.
Cultists
hate authority: True, Given most authority figures tendency
to quash non-conformity, Ecstatics throughout time have been leery of government
- even their own.
The
Cult has no formal system of Magickal beliefs: Not True.
That Glazed LookTop
of Page
Most Cultists walk around in a world with senses every day people do not
have. Assume that they leave there rank 1 spheres on at all times and must
consciously turn them off as opposed to other Traditions who must consciously
turn them on.
Most Cultists will be particularly attuned to their affinity sphere. I.e.
a Mind adept might be especially empathetic, a Forces or Prime adept will
feel the elemental energies of the world all the time.
As Cultists out grow their foci they may appear to be even more
stoned, as they become more and more aware with each focus dropped. In
game terms it means a Cultists who say a forces adept might notice an electrical
surge before anyone else, or a mind adept might sense the presence of someone
mentally disturbed when others do not.
The Code of AnandaTop
of Page
This was written by Sh'zar and his fellow Divyas. All Cultists save a few
errant sects generally ascribe it to. Punishment for breaking the Code
can be quite severe.
I. Thou art Miraculous,
so are we all.
II. He who spits
upon the good right hand shall find the left one fails him in time of need.
III. Each gold
coin yields two like it. Each stalk given creates a bundle. Yet each coin
then turns the rest to dross. And one bundle gone creates a famine. Thus
shall a Seer account his deeds.
IV. Some minds
rest best asleep, stir not those who would not waken otherwise.
V. Truths foreseen
are not always truths.
VI. If a man
{or a woman} should rend another's passion, let him be as torn by wild
dogs. For passions are the seat of the self, and if they bleed so too does
the soul.
VII. Let each
Seer account his own deeds, and if those deeds should want for wisdom or
kindness let him be put forth to weep alone.
VIII. Humor
Cooleth the blood, wrath spills it.
IX. Even trees
rent by lightning can grow new fruit.
X. A fool feels
no fear, A sleeper remains shackled by it, A Master transcends it yet recalls
its wisdom. It is good to be afraid. It is folly to bow to terror.
The Nine Sacred PassionsTop
of Page
All emotions are good; the only really bad passion is the "lack of passion."
However, not all feelings should be worn on the sleeve. The Ecstatics know
how dangerous unbridled passion can be. The trick is as always, self discipline,
There is nothing wrong with what you feel, you should feel it, what you
do about it is another thing.
Tali Eos defines the 9 Sacred Passions as: Joy (or wonder)
Love
Empathy (or Sympathy)
Lust (or Ambition)
Grief (or Sadness)
Fear
Jealousy (or Envy)
Hate
Rage
Sex, Drugs and Rock and RollTop of Page
Sex: Sex
is an exchange of powers that stimulates all the energies in the
body. No form of consensual sex is considered bad by the Cult. Most Cultists
seem to prefer some sort of emotional bond with their partner even if they
have just met.
The Ecstatics divide sex into 3 categories. These categories are not exclusive
and can fade into each other. They are more a point of distinguishing what
you are doing and with whom.
High
Sex: raises ojas and channels it fr9om one partner to another,
sharing energy and expanding consciousness. By nature I is ritualistic
and disciplined, demanding training and concentration. High sex partners
don't have to be friends but it helps. Tantrick magick is the most obvious
example though some esoteric S&M also qualifies.
Lovemaking: shares energy and affection between friends. Although
it is more spontaneous than high sex, lovemaking expresses the purest kind
of emotion. Most mentors make love to their pupils; above all things the
Diksham bond requires affection and respect.
Low Sex: flat out screwing,
Technique is nice but not essential and partners can be total strangers.
High-mindedness aside this kid of sex can be as pleasurable and powerful
as any other if its done right. During some Congrex passions rise to a
pitch that only orgasm can release. Though most sleepers having low sex
only glimpse the Lakashim for a moment, Ecstatics can prolong the contact
for hours on end.
The intimacy and wild power of sexuality can be down right scary; even Cultists are not blind to its downside: obsession, unwanted pregnancy and emotional damage. Most take precautions against all of the above before they start anything, though some brutal sects like the Aghoris do as they will and leave the mess behind.
Drugs
Running Towards: Cannabis, hashish. XTC, mushrooms, mescaline
and peyote, herbs (belladonna, wolfsbane etc...) and drinks like soma,
nepenthe and absinthe. All of these (except XTC) have long histories as
divine voices, vision bringers, and gateways to the unconscious. Most Cultists
have at least tried them at some point.
Running
Away: Morphine, crack, heroin, PCP, barbiturates, Quaaludes,
and various downers. These drugs nearly all modern inventions offer oblivion
over transcendence. While some Ecstatics enjoy the sensation, most serious
ones agree that these drugs are more dangerous that useful.
Controversial:
Cocaine and coca, smart drugs (piracetam, DHEA, vincamine etc...)
venomous (spider, cobra, rattlesnake etc...) amphetamines, LSD (and other
synthetic hallucinogens), alcohol, tobacco and opium. Although these psychoactive
have potentialuses, Cultists disagree about weather or not they are worthwhile.
Some drugs like cocaine and tarantula venom can be deadly while others
like alcohol and tobacco don't go much beyond blurred inhibitions. Many
modern Cultists disdain artificial drugs and prefer natural highs only.
Each individual makes his own choices.
Kaltee:
A mysterious herb used in custom made drugs, kaltee works as
a food substitute and mild hallucinogenic. Popular among many Technocrats;
this herb is highly addictive and illegal within the Technocracy. It is
unknown to sleepers and a rumor among the other Traditions.
Monkey
Powder: Refined by "Discordian Cultists" It scrambles the mind
so badly one can not even think. It is usually sprinkled on food. (not
usually ones own)
Scorpion: A vicious poison used by some sects. It sends short
bursts of pain through the victim, shorts out her inhibitions and mutilates
her thought processes. The person affected will do whatever they feel like
doing at that moment (bad bad for Shifters) and lasts 6 hours. The only
cure is magickal.
Ghost Dance and Witches Powder: 2 drugs, the first and herb,
the second a sparking black dust. It allows a glimpse into the penumbra
and can be used even by a sleeper.
STOP (Seratonin Terminator Option P-5601): The ultimate weapon
of conformity, this drug prevents the user from feeling any passion whatsoever.
No matter what she will remain passive for the drugs duration (6 hours
or more), functional but numb, the drug even cancels out other drugs
Rock and Roll
No the Cult of Ecstasy did not invent Rock and Roll. It evolved on its
own but it holds a special place in the Cult. It is by far the safest kamamaranga,
(if a little slow). Music is passion. The artist vents his deepest feelings
and desires when he performs. It is the intensity of this sharing that
makes music such a good focus for Ecstatics. All music is valuable unless
the preformer has commercialized himself or forgotten so much that his
music looses its spirit. (i.e. Milli Vanilli was not a good focus)
BondsTop
of Page
Cultists understand that interaction with anyone produces a connection
to that person. It is a bond. The bonds of family and friends run deep
within the Cult and few would betray them. To break a bond of friendship
is a lesser version of breaking the Diksham bond, and at the least will
cause the Cultist in question to be looked down upon for their foolishness.
This is a difficult world at times, and the battle for Ascension is fierce.
One who abandons their friends may well find himself also abandoned when
he needs them the most.
SectsTop
of Page
(I am getting to it)
Disputes and PunishmentsTop of Page
The Ecstatics do have methods for dealing with disputes. If a dispute can
not be settled between the parties concerned it can be taken to a counsel
of Masters, or perhaps another group of respected Ecstatics who have through
the years proven there worth and merit.
It is a matter of honor to settle disputes yourself when possible
and Certamen (yes Certamen) or Contest of Sensation often does the trick.
Contest
of Sensation: the opponents try and overwhelm each other with
sensations. In game terms each opponent rolls their Arete each turn and
describes what the other feels. The defender resists with a will power
roll. Both rolls must exceeded difficulty 5 on the first turn and go up
+1 with each turn. Each time Arete beats will power one temporary willpower
point is lost until someone falls senseless and the winner is declared,
or until someone gives up and forfeits.
Punishment within the Cult can be anything from Ostracism to permanent
Mystic Castration of Passions, death or Gilgul. The "Punishment Wheel"
also know as the "Wheel of Sh'zar" is another method of punishment. The
transgressor is given an emphatic bond to the victim (mind 2 Time 3) and
forced to relive his or her crimes for as long as deemed necessary. This
may not sound severe but few wish to endure it more than once.
The Cult of Ecstasy believes that the Lakashim flows within each sacred
thing, including sleepers. Sleepers are just not aware of it or don't realize
it. This is not to say that the Cult believes that everyone should be awakened...."Some
minds rest better asleep" some people just don't get it (blockheads) and
never will, Care is advised when trying to show a sleeper the way to awakening.
OK a Little Interpretive note after reading the Trad. book:
The Cult of Ecstasy does not say that the sleepers have the same abilities
to comprehend the Lakashim as the awakened, but rather that they have the
potential to. That they catch glimpses and should be enlightened when possible.
If the Cult believed that sleepers could attain the same state as the awakened
they would din effect be saying that there is no such thing as an awakening
because everyone would be awake.
The Others SupernaturalsTop of Page
The Trad book mentions the Toreador and the Satyrs. The Toreador have the
ability top use and understand Lakashim but not in the same way that the
Ecstatics do until they reach Auspex 5.
The Satyrs and the Cultist have a long-standing pact similar to the Diksham
that has rarely been broken in the past 2000 years.
Other Tradition RelationsTop of Page
Akashic Brotherhood:
The right idea but way too dogmatic about it.
Celestial Chorus: Walking
arguments for rebellion. Talk about uptight.
Dreamspeakers: The roots
of our Art, now if they would just loosen up.
Euthanatos: Forsake
life for death? No Thanks.
Order of Hermes: Oh
please! As if there were only one way to work magick! Get a life.
Sons of Ether: This
is what science ought to be.
Verbena: They through
great parties. Most could lighten up though.
Virtual Adepts: Ascensions
best hope today -too bad they are such DICKS!
Hollow Ones: Their black
veils blind them to our possibilities
Ananda is what the Cultists seek to achieve by way of the Lakashim. It
is a state of perfect bliss. If I were going to explain Ananda one way
I would use would be to ask a question. Do you remember when you were a
child? Think back to the perfect day.
It was the first really warm day of spring after a long cold winter and
the sun was shining brightly through perfect white fluffy clouds. The air
was alive with new life as the insects emerged from their hidden places.
The ground was soft and you walked barefoot across the grass letting the
cold mud squish between your toes. You were still to young to think that
the insects would bite you eventually or that the mud was disgusting and
would track up the carpet. You only saw the world as beautiful. Somehow
you escaped from the eyes of watchful adults and you were all alone and
free. Free on the most beautiful day you had ever known. The only think
that mattered was that moment (because children have little concept of
yesterday or tomorrow. They see each knew day with new eyes, and enjoy
it without the biases of adults.) As you walk through the mud breathing
in the sent of new flowers you see the very first butterfly, perhaps the
first butterfly you have ever seen. It is resting on a daffodil. As you
watch its wings move back and forth you think perhaps the butterfly breaths
with its wings, the colors are so enchanting that you forget everything
else and kneel down in the mud next to the butterfly and watch. Just as
you reach out to touch it, it flutters away. You don't stop to consider
that the butterfly has wings and could easily escape you. You just chase
it...running after it arms and legs pumping, breath straining, jumping
up, trying in vain to catch the illusive insect. You spin and spin and
the world spins with you but you push onward, sure in the next moment you
will be able to reach the butterfly. Then all of a sudden the world seems
to spin faster than you do and you collapse in the soft mud. As you lay
there and look up you up, (because a child would never close there eyes
to such an experience) you see the sky twirling like the colors in the
kaleidoscope you got for Christmas. Then there it is... the illusive butterfly....
It flutters out of all the swirling motion of the sky and lands on your
hand. It is so clear and so perfect that you don't see anything else anymore.
It is so light you can barely feel it but your heart soars, as you know
now that at this moment you hold in your hand the most beautiful thing
that ever existed...
Think of the butterfly as the Lakashim, and when you allow it to come to
you and for just a moment you realize the full extent of its worth and
beauty, that moment is when you have reached Ananda.
NOTE: Not
from Whitewolf. The Trad book didnt really have a clear example without
having read teh whole narative of the character developing in the book
so I worote my own explaation of Ananda. I hope you like it.
In general, the Cult of Ecstasy scoffs at the concept of `rotes'. The Lakashim
is the Lakashim, to touch it is to touch it. The Cult only very reluctantly
accepted the principle of dividing their magick into 'spheres', and even
then, they lack the highly standardized definition of the nine spheres
that almost every other Tradition does. It is rare for a Cultist to be
heard discussing a particular frame of magick... of course, every Cultist
can do different things. But surely that means there are as many of these
so-called `spheres' as there are Cultists.
With this in mind, the idea of `rotes', specific magickal effects that
are invoked the same way over and over, is almost laughable. Nonetheless,
several magickal effects have emerged which the other Traditions would
(and sometimes have) defined as 'rotes'. Some of these are unique to the
Infinity Chantry, some merely popular there. A few of them are listed below,
complete with names, be they assigned by the Cultists or their comrades.
Rotes
Touching the Shakti
Hangover Effect
The Crystal Ship
Breaking the Flow
Bombolai
Inner Fire
(If used for pleasure, the effects of this rote are best left to the imagination. If used as an offensive weapon, for every success, the victim suffers +1 to the Difficulty of all rolls for a number of turns equal to the successes rolled. Any roll with a Difficulty greater than 10 is, of course, impossible due to the waves of pleasure. Time 3 will increase the duration of the effect twofold, Time 4 threefold. The rote may be resisted via a Willpower roll at difficulty 9, each success countering a success)
(The size of the wound is immaterial. As long as one success is achieved, even a lethal blow will not be felt until the Cultist desires it to be the case. This rote does, however, have limitations. For a start, it only effects the first wound inflicted after it is invoked. A Cultist who is punched and then shot will have to `hangover' the punch and take the shot. Furthermore, this damage cannot be healed without the corresponding Time magick to `un-pick' the wound from the pattern without allowing the damage to run rampant. The effect lasts for one hour per success)
(For every success, the user's dice penalties due to pain (not necessarily wound levels, although this is the most common usage) are reduced by one. Variations of this rote exist to deal with similar penalties imposed, not by harsh pain, but by pleasure, as is the case in a number of other rotes described here.)
(This rote is essentially a refined version of the 'Dim Mak' rote so favored by many a magi. The Mind sphere is used to multi-task, ensuring that the mage's defenses are not compromised while he gazes into the future. The combination of Entropy and Time magick allows the user to examine all manner of possible courses which the combat might take, and to discern the weak spots in the technique of both himself and his enemy. For every success on the magick roll, the user gains a free success that he may allocate before any roll to hit, dodge, damage or in any other way interact with his foes)
(There are two methods by which the bombolai may be performed. The first involves infusing the pleasure in question, be it alcohol, marijuana, or just normal food, with ojas (quintessence), thus `enchanting' it. The second involves calling upon the spirits of the substance to awaken. Whatever the case, the mechanics are the same. For every success the fortunate Ecstatic rolls, the effects of the target substance are doubled upon imbibing. 5 Successes is generally enough to cause even a ham sandwich to make one unconscious)
(For every success, one negative effect of the ingestion of some substance
is negated. Particularly strong negative effects may sometimes require
more than one success each, but most substances of such a nature are frowned
upon by the Cult regardless. A Life
effect can extend the inner fire to others)
If you would like to suggest an addition or make
a comment to this page please E mail me at SeaveeB@earthlink.com
please list the subject as "CommentCoX" Thankyou...
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